What changed
1 fix0 additions0 changes0 removals
fixedThis patch may have serious issues due to lack of assistance in game testing. This is expected with a patch this large with a small dev team and early access game. If the game is unplayable, switch to legacy branch which is the previous version New: Started work on Nesting / Family Functionality. (Includes Mother, Father, Brother, Sister, Child Icons) New: Nest Icons with the ability to enable / disable them in local game settings. Fixed: Nests were not correctly being assigned to players after they log back in. Fixed: Server Performance Spike trying to find a nest for a owned player when they can't even place one or they are a male dinosaur. Added: Requirements to be shown on the progression screen as a quality of life improvement until survival game mode is ready. Attempted Fix: BattlEye Chat Messages not working on Linux Dedicated Servers. Fixed: Player list no longer shows 'Unknown' player states. (Caused by people recording replays) Updated Battleye Server Binaries. Engine Stability Improvements + Bug Fixes. Fixed: Engine Crash related to building foliage instances. Started importing full-body roar animations Adjusted rotations on a few skeletal mesh sockets Optimized dino shader overlay effects a bit more Fixed the stupid _1 suffix Unreal auto-applied to all duplicated/shared parameters in the dino shader Made a collection of small, medium and large stomach growls, with both long and short versions. Fixed an issue with opacity masks on dinosaur master shader. Removed extra heightfog on Region 2 map. Changes to skin subsurface scattering for a more dramatic look, and to allow more control over partial translucency. Added angle-based highlight to eye shader that acts as a rough approximation of "tapetum lucidum". Added different detail textures and fuzzy shading to feathered dinosaurs (gives a sort of velvety effect). Updated Anky blueprint (WIP, incomplete. Tail smash, tailprint, and emitter/sound all play regardless of the anky moving or not). Added an EyeshineIntensity scalar so that eye reflect amount can be driven by moon/flashlight brightness in future Fixed: Camera being broken for small dinosaurs in growth. Survival Game Mode Improvements. Improved: Spawning AI. Updated Ceratosaurus statistics so he isn't a lightweight creature. Updated Rex blueprint for locomotion speeds. Updated Giga blueprint for locomotion speeds. Deleted superfluous unused Utahraptor skeleton. Updated Rex locomotion animations. Updated Giga locomotion animations. Allowed Adult and Subadult Tyrannosaurus to nest in babies in Survival. Added 800 weightmass and health to Stegosaurus 1.0 growth size to help his final stages become far more difficult to kill. Added new Materials and Textures for Carnotaurus SubAdults, Juvie, & Hatchling. Fixed: Dilo and Cerato share the same local chat. Fixed: Carno_SubAdult Base Material Added Carnotaurus lifecycle to survival blueprints. Subadult/Hatchling incomplete. Juvenile to be tested. Adult needs growth cycle adjusted. Added Juvenile related animation duplicates. Adjusted carno skeleton so retargets work properly. Added a custom subsurface mask to Spinosaurus. Updated Diabloceratops to have more weight mass and health. Updated Utahraptor movement speeds. Added Utahraptor to Survival (Incomplete) Fixed Hatchling Rex sliding. Updated Carnotaurus lifecycle (ready for testing). Added in new Utahraptor locomotion animations and adjusted Utahraptor blendspace/anim blueprint. Adjusted Subadult Carno to not be invisible. Adjusted Carno animblueprint to give control of DinoSpine03 when moving/biting biting. Updated trot animations. Added Juvie and Subadult sounds and animation duplicates. Adjusted Utah for survival. Incomplete. Fixed Anky attack bug. Fixed Oro/Bary/Dilo sliding when getting up and attacking while sitting. Updated Carno Juvie/Hatchling blueprints to use proper ABP's. updated characterselectlist with carno survival additions. Updated Juvie and Hatchling locomotion animations. Updated Adult and Subadult Carno (survival) to nest in hatchling (survival).
The Isle changes
fixedThis patch may have serious issues due to lack of assistance in game testing. This is expected with a patch this large with a small dev team and early access game. If the game is unplayable, switch to legacy branch which is the previous version New: Started work on Nesting / Family Functionality. (Includes Mother, Father, Brother, Sister, Child Icons) New: Nest Icons with the ability to enable / disable them in local game settings. Fixed: Nests were not correctly being assigned to players after they log back in. Fixed: Server Performance Spike trying to find a nest for a owned player when they can't even place one or they are a male dinosaur. Added: Requirements to be shown on the progression screen as a quality of life improvement until survival game mode is ready. Attempted Fix: BattlEye Chat Messages not working on Linux Dedicated Servers. Fixed: Player list no longer shows 'Unknown' player states. (Caused by people recording replays) Updated Battleye Server Binaries. Engine Stability Improvements + Bug Fixes. Fixed: Engine Crash related to building foliage instances. Started importing full-body roar animations Adjusted rotations on a few skeletal mesh sockets Optimized dino shader overlay effects a bit more Fixed the stupid _1 suffix Unreal auto-applied to all duplicated/shared parameters in the dino shader Made a collection of small, medium and large stomach growls, with both long and short versions. Fixed an issue with opacity masks on dinosaur master shader. Removed extra heightfog on Region 2 map. Changes to skin subsurface scattering for a more dramatic look, and to allow more control over partial translucency. Added angle-based highlight to eye shader that acts as a rough approximation of "tapetum lucidum". Added different detail textures and fuzzy shading to feathered dinosaurs (gives a sort of velvety effect). Updated Anky blueprint (WIP, incomplete. Tail smash, tailprint, and emitter/sound all play regardless of the anky moving or not). Added an EyeshineIntensity scalar so that eye reflect amount can be driven by moon/flashlight brightness in future Fixed: Camera being broken for small dinosaurs in growth. Survival Game Mode Improvements. Improved: Spawning AI. Updated Ceratosaurus statistics so he isn't a lightweight creature. Updated Rex blueprint for locomotion speeds. Updated Giga blueprint for locomotion speeds. Deleted superfluous unused Utahraptor skeleton. Updated Rex locomotion animations. Updated Giga locomotion animations. Allowed Adult and Subadult Tyrannosaurus to nest in babies in Survival. Added 800 weightmass and health to Stegosaurus 1.0 growth size to help his final stages become far more difficult to kill. Added new Materials and Textures for Carnotaurus SubAdults, Juvie, & Hatchling. Fixed: Dilo and Cerato share the same local chat. Fixed: Carno_SubAdult Base Material Added Carnotaurus lifecycle to survival blueprints. Subadult/Hatchling incomplete. Juvenile to be tested. Adult needs growth cycle adjusted. Added Juvenile related animation duplicates. Adjusted carno skeleton so retargets work properly. Added a custom subsurface mask to Spinosaurus. Updated Diabloceratops to have more weight mass and health. Updated Utahraptor movement speeds. Added Utahraptor to Survival (Incomplete) Fixed Hatchling Rex sliding. Updated Carnotaurus lifecycle (ready for testing). Added in new Utahraptor locomotion animations and adjusted Utahraptor blendspace/anim blueprint. Adjusted Subadult Carno to not be invisible. Adjusted Carno animblueprint to give control of DinoSpine03 when moving/biting biting. Updated trot animations. Added Juvie and Subadult sounds and animation duplicates. Adjusted Utah for survival. Incomplete. Fixed Anky attack bug. Fixed Oro/Bary/Dilo sliding when getting up and attacking while sitting. Updated Carno Juvie/Hatchling blueprints to use proper ABP's. updated characterselectlist with carno survival additions. Updated Juvie and Hatchling locomotion animations. Updated Adult and Subadult Carno (survival) to nest in hatchling (survival).
This patch may have serious issues due to lack of assistance in game testing. This is expected with a patch this large with a small dev team and early access game. If the game is unplayable, switch to legacy branch which is the previous version New: Started work on Nesting / Family Functionality. (Includes Mother, Father, Brother, Sister, Child Icons)
New
Nest Icons with the ability to enable / disable them in local game settings.
Fixed
Nests were not correctly being assigned to players after they log back in.
Fixed
Server Performance Spike trying to find a nest for a owned player when they can't even place one or they are a male dinosaur.
Added
Requirements to be shown on the progression screen as a quality of life improvement until survival game mode is ready.
Attempted Fix
BattlEye Chat Messages not working on Linux Dedicated Servers.
Fixed
Player list no longer shows 'Unknown' player states. (Caused by people recording replays) Updated Battleye Server Binaries. Engine Stability Improvements + Bug Fixes.
Fixed
Engine Crash related to building foliage instances. Started importing full-body roar animations Adjusted rotations on a few skeletal mesh sockets Optimized dino shader overlay effects a bit more Fixed the stupid _1 suffix Unreal auto-applied to all duplicated/shared parameters in the dino shader Made a collection of small, medium and large stomach growls, with both long and short versions. Fixed an issue with opacity masks on dinosaur master shader. Removed extra heightfog on Region 2 map. Changes to skin subsurface scattering for a more dramatic look, and to allow more control over partial translucency. Added angle-based highlight to eye shader that acts as a rough approximation of "tapetum lucidum". Added different detail textures and fuzzy shading to feathered dinosaurs (gives a sort of velvety effect). Updated Anky blueprint (WIP, incomplete. Tail smash, tailprint, and emitter/sound all play regardless of the anky moving or not). Added an EyeshineIntensity scalar so that eye reflect amount can be driven by moon/flashlight brightness in future Fixed: Camera being broken for small dinosaurs in growth. Survival Game Mode Improvements.
Improved
Spawning AI. Updated Ceratosaurus statistics so he isn't a lightweight creature. Updated Rex blueprint for locomotion speeds. Updated Giga blueprint for locomotion speeds. Deleted superfluous unused Utahraptor skeleton. Updated Rex locomotion animations. Updated Giga locomotion animations. Allowed Adult and Subadult Tyrannosaurus to nest in babies in Survival. Added 800 weightmass and health to Stegosaurus 1.0 growth size to help his final stages become far more difficult to kill. Added new Materials and Textures for Carnotaurus SubAdults, Juvie, & Hatchling.
Fixed
Dilo and Cerato share the same local chat.
Fixed
Carno_SubAdult Base Material Added Carnotaurus lifecycle to survival blueprints. Subadult/Hatchling incomplete. Juvenile to be tested. Adult needs growth cycle adjusted. Added Juvenile related animation duplicates. Adjusted carno skeleton so retargets work properly. Added a custom subsurface mask to Spinosaurus. Updated Diabloceratops to have more weight mass and health. Updated Utahraptor movement speeds. Added Utahraptor to Survival (Incomplete) Fixed Hatchling Rex sliding. Updated Carnotaurus lifecycle (ready for testing). Added in new Utahraptor locomotion animations and adjusted Utahraptor blendspace/anim blueprint. Adjusted Subadult Carno to not be invisible. Adjusted Carno animblueprint to give control of DinoSpine03 when moving/biting biting. Updated trot animations. Added Juvie and Subadult sounds and animation duplicates. Adjusted Utah for survival. Incomplete. Fixed Anky attack bug. Fixed Oro/Bary/Dilo sliding when getting up and attacking while sitting. Updated Carno Juvie/Hatchling blueprints to use proper ABP's. updated characterselectlist with carno survival additions. Updated Juvie and Hatchling locomotion animations. Updated Adult and Subadult Carno (survival) to nest in hatchling (survival).