What changed
1 fix0 additions0 changes0 removals
fixedAdded: Functionality to play a different vocal call montage if the dinosaur is resting. This will allow us in the future to be able to fix dinosaur arms going through the terrain and general glitches. Fixed: Region 2, Region 2 Redwoods, TestLevel all now have a Kill Z Value set. So if you end up falling off the map you will die and not get stuck falling forever. Added: Saving support for Filter Options. When you uncheck official filter it will save and on game restart you won't have to keep disabling this filter option. Fixed: Changing Effects and View Distance will no longer cause foliage to despawn. This will allow you to actually hide again. Please note that people under min spec will have decreased game performance. This is a necessary evil we have to undertake for now. Fixed: Invite doesn't disappear when Rejecting or Blocking it for nest invites. Improved: Grass Loading times New: Dynamic Day Night Cycle for Region 2, Region 2 Redwoods. Added: Server Options to control the day night cycle and speed. - ServerStartingTime (Between 0 - 2400 of what time the server starts up at) Defaults to 1350 - bServerDynamicTimeOfDay (0 / 1 - True / False for if it uses a dynamic or static time of day) Defaults to - ServerDayLength ( 1 - 100 Length of the day night cycle / how fast it is ) Defaults to 20. The following settings go under the tag [/Script/TheIsle.IGameMode] Please see the following post for a list of the server config settings that you can use. http://steamcommunity.com/app/376210/discussions/12/135511455867623483/ Sped up Dilo and Giga animations so they no longer slide along the ground when walking and running. Fixed & updated vocalizations for Utahraptor Fixed missing broadcast montage for Austroraptor Altered Post Process effects on WaterPlaneTranslucent to make water more brown and murky. Added Physics Volume to one body of water on Region 2 Redwoods map, and fixed one hole. Gave Dilo small footstep sound foleys and attenuations (it was much too loud with medium). Sped up Giga limping animation to prevent sliding.
The Isle changes
fixedAdded: Functionality to play a different vocal call montage if the dinosaur is resting. This will allow us in the future to be able to fix dinosaur arms going through the terrain and general glitches. Fixed: Region 2, Region 2 Redwoods, TestLevel all now have a Kill Z Value set. So if you end up falling off the map you will die and not get stuck falling forever. Added: Saving support for Filter Options. When you uncheck official filter it will save and on game restart you won't have to keep disabling this filter option. Fixed: Changing Effects and View Distance will no longer cause foliage to despawn. This will allow you to actually hide again. Please note that people under min spec will have decreased game performance. This is a necessary evil we have to undertake for now. Fixed: Invite doesn't disappear when Rejecting or Blocking it for nest invites. Improved: Grass Loading times New: Dynamic Day Night Cycle for Region 2, Region 2 Redwoods. Added: Server Options to control the day night cycle and speed. - ServerStartingTime (Between 0 - 2400 of what time the server starts up at) Defaults to 1350 - bServerDynamicTimeOfDay (0 / 1 - True / False for if it uses a dynamic or static time of day) Defaults to - ServerDayLength ( 1 - 100 Length of the day night cycle / how fast it is ) Defaults to 20. The following settings go under the tag [/Script/TheIsle.IGameMode] Please see the following post for a list of the server config settings that you can use. http://steamcommunity.com/app/376210/discussions/12/135511455867623483/ Sped up Dilo and Giga animations so they no longer slide along the ground when walking and running. Fixed & updated vocalizations for Utahraptor Fixed missing broadcast montage for Austroraptor Altered Post Process effects on WaterPlaneTranslucent to make water more brown and murky. Added Physics Volume to one body of water on Region 2 Redwoods map, and fixed one hole. Gave Dilo small footstep sound foleys and attenuations (it was much too loud with medium). Sped up Giga limping animation to prevent sliding.
Added
Functionality to play a different vocal call montage if the dinosaur is resting. This will allow us in the future to be able to fix dinosaur arms going through the terrain and general glitches.
Fixed
Region 2, Region 2 Redwoods, TestLevel all now have a Kill Z Value set. So if you end up falling off the map you will die and not get stuck falling forever.
Added
Saving support for Filter Options. When you uncheck official filter it will save and on game restart you won't have to keep disabling this filter option.
Fixed
Changing Effects and View Distance will no longer cause foliage to despawn. This will allow you to actually hide again. Please note that people under min spec will have decreased game performance. This is a necessary evil we have to undertake for now.
Fixed
Invite doesn't disappear when Rejecting or Blocking it for nest invites.
Improved
Grass Loading times New: Dynamic Day Night Cycle for Region 2, Region 2 Redwoods.
Added
Server Options to control the day night cycle and speed. - ServerStartingTime (Between 0 - 2400 of what time the server starts up at) Defaults to 1350 - bServerDynamicTimeOfDay (0 / 1 - True / False for if it uses a dynamic or static time of day) Defaults to - ServerDayLength ( 1 - 100 Length of the day night cycle / how fast it is ) Defaults to 20. The following settings go under the tag [/Script/TheIsle.IGameMode] Please see the following post for a list of the server config settings that you can use. http://steamcommunity.com/app/376210/discussions/12/135511455867623483/ Sped up Dilo and Giga animations so they no longer slide along the ground when walking and running. Fixed & updated vocalizations for Utahraptor Fixed missing broadcast montage for Austroraptor Altered Post Process effects on WaterPlaneTranslucent to make water more brown and murky. Added Physics Volume to one body of water on Region 2 Redwoods map, and fixed one hole. Gave Dilo small footstep sound foleys and attenuations (it was much too loud with medium). Sped up Giga limping animation to prevent sliding.