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Steam News15 July 20178y ago

Patch 0.1.15.4005

Core Engine Improvements + Crash Fixes Added swamp and small lake to Region 2 Redwoods map. Tweaked generic calls for Allosaurus Added Allo and Anky skins. Added Albertosaurus to the dev list for testing.

Full notes

Full The Isle update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedCore Engine Improvements + Crash Fixes Added swamp and small lake to Region 2 Redwoods map. Tweaked generic calls for Allosaurus Added Allo and Anky skins. Added Albertosaurus to the dev list for testing. Finished main pass of Region 2 Redwoods map. Updated all of the HyperRex vocals Imported & synced new sniff loop animations for HyperRex & HypoSpino Minor tweaks to a few footstep and environment particles Hooked up proper pain/death sounds for Albertosaurus Fixed Albertosaurus using attract call as generic vocalization Fixed Albertosaurus using subadult Rex bite anim Updated some foliagetypes. Added the day/night to Region2Redwoods, along with adding foodtypes. Updated UltraDynamicSky blueprint with new patch and fixes. Set up material slots for Skin and Eyes on Alberto mesh. Added new stego model and respective physics. Edited Stegosaurus blueprints for new stego model. Edited character select for new Stego model. Updated Trike blueprints with new movement speeds. Updated Trike locomotion animations. Adjusted more of the redwood foliage assets for the Redwood map. Fixed Albertosaurus physics. Added Rugops textures and set up materials. Re-synchronized effects for latest Trike movement animations Fixed redwood leaves glowing in the dark. Fixed redwoods edible foliage giving Progression Points. Added Camara and Carno textures. Fixed Stego shader and mesh material labels. Made sure foliage types on the Redwood map were edible. Disabled: Server Tag / Filter UI until its fully functional. Improved: Crash Reporter + Fixed it not working for Mac.

The Isle changes

fixedCore Engine Improvements + Crash Fixes Added swamp and small lake to Region 2 Redwoods map. Tweaked generic calls for Allosaurus Added Allo and Anky skins. Added Albertosaurus to the dev list for testing. Finished main pass of Region 2 Redwoods map. Updated all of the HyperRex vocals Imported & synced new sniff loop animations for HyperRex & HypoSpino Minor tweaks to a few footstep and environment particles Hooked up proper pain/death sounds for Albertosaurus Fixed Albertosaurus using attract call as generic vocalization Fixed Albertosaurus using subadult Rex bite anim Updated some foliagetypes. Added the day/night to Region2Redwoods, along with adding foodtypes. Updated UltraDynamicSky blueprint with new patch and fixes. Set up material slots for Skin and Eyes on Alberto mesh. Added new stego model and respective physics. Edited Stegosaurus blueprints for new stego model. Edited character select for new Stego model. Updated Trike blueprints with new movement speeds. Updated Trike locomotion animations. Adjusted more of the redwood foliage assets for the Redwood map. Fixed Albertosaurus physics. Added Rugops textures and set up materials. Re-synchronized effects for latest Trike movement animations Fixed redwood leaves glowing in the dark. Fixed redwoods edible foliage giving Progression Points. Added Camara and Carno textures. Fixed Stego shader and mesh material labels. Made sure foliage types on the Redwood map were edible. Disabled: Server Tag / Filter UI until its fully functional. Improved: Crash Reporter + Fixed it not working for Mac.

Core Engine Improvements + Crash Fixes Added swamp and small lake to Region 2 Redwoods map. Tweaked generic calls for Allosaurus Added Allo and Anky skins. Added Albertosaurus to the dev list for testing. Finished main pass of Region 2 Redwoods map. Updated all of the HyperRex vocals Imported & synced new sniff loop animations for HyperRex & HypoSpino Minor tweaks to a few footstep and environment particles Hooked up proper pain/death sounds for Albertosaurus Fixed Albertosaurus using attract call as generic vocalization Fixed Albertosaurus using subadult Rex bite anim Updated some foliagetypes. Added the day/night to Region2Redwoods, along with adding foodtypes. Updated UltraDynamicSky blueprint with new patch and fixes. Set up material slots for Skin and Eyes on Alberto mesh. Added new stego model and respective physics. Edited Stegosaurus blueprints for new stego model. Edited character select for new Stego model. Updated Trike blueprints with new movement speeds. Updated Trike locomotion animations. Adjusted more of the redwood foliage assets for the Redwood map. Fixed Albertosaurus physics. Added Rugops textures and set up materials. Re-synchronized effects for latest Trike movement animations Fixed redwood leaves glowing in the dark. Fixed redwoods edible foliage giving Progression Points. Added Camara and Carno textures. Fixed Stego shader and mesh material labels. Made sure foliage types on the Redwood map were edible.

Disabled

Server Tag / Filter UI until its fully functional.

Improved

Crash Reporter + Fixed it not working for Mac.

Source

Steam News / 15 July 2017

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