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Steam News2 July 20179y ago

Patch 0.1.15.3932

NOTE: THIS PATCH IS UNSTABLE: THERE IS GOING TO BE HEAPS OF BROKEN THINGS. WE HAVE TO PUSH THIS PATCH TO THE PUBLIC DUE TO LACK OF TESTING ON DEV BRANCH. WARNING: MODS ARE CURRENTLY NON-FUNCTIONAL WITH THIS PATCH.

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedNOTE: THIS PATCH IS UNSTABLE: THERE IS GOING TO BE HEAPS OF BROKEN THINGS. WE HAVE TO PUSH THIS PATCH TO THE PUBLIC DUE TO LACK OF TESTING ON DEV BRANCH. WARNING: MODS ARE CURRENTLY NON-FUNCTIONAL WITH THIS PATCH. IF YOUR GAME CRASHES ON STARTUP YOU WILL NEED TO RESET GAME SETTINGS. New: Upgraded to Unreal Engine 4.17 Removing Landscape 4 because it seems to have issues with 4.16 / 4.17. Implemented fix for the dinosaur shader bug. Added: New Allo Model. Updated green Alberto skin. Fixed rex blue eyes. Added Striped allo skin and fixed allo eyes. 4.17 Compatibility Fixes + Improved Game Startup Time. Added: Version Number no longer resets cooked data for faster cook times. Improved: Skin now uses the material slot name of 'Skin' instead of Index 0. Fixed: Clicking on text on the Server Filter UI didn't activate buttons. Moved CharSelectPoint so puerta is now visible in the character selection screen. Disabled decals applying on bushes and grass on the Region 2 map. Thinned out bushes in one area of the Region 2 map to improve performance. New: Characters in a Data Table are now pre-loaded on dedicated server for faster load times. Fixed small pebbles blocking dinosaurs on the Region 2 map. Crash Fixes for Interacting with bodies and focus targets. Less strident generic calls for Gallimimus, more threatening Galli threaten calls Less powerful generic calls for Baryonyx Re-rendered Giga broadcast sound. It is not cut off. Resynced galli trot L+R notifies with barely any noticeable difference. The Galli still doesn't have a dedicated trot forward animation, which is probably why the steps don't feel right when trotting forward. Updated Avaceratops speed. Updated Baryonyx to reflect a 1.3 change increase in size. (Weight/Health/Speed adjusted) Imported new Ava run animations. Updated the Austro, Bary + Galli default calls

The Isle changes

fixedNOTE: THIS PATCH IS UNSTABLE: THERE IS GOING TO BE HEAPS OF BROKEN THINGS. WE HAVE TO PUSH THIS PATCH TO THE PUBLIC DUE TO LACK OF TESTING ON DEV BRANCH. WARNING: MODS ARE CURRENTLY NON-FUNCTIONAL WITH THIS PATCH. IF YOUR GAME CRASHES ON STARTUP YOU WILL NEED TO RESET GAME SETTINGS. New: Upgraded to Unreal Engine 4.17 Removing Landscape 4 because it seems to have issues with 4.16 / 4.17. Implemented fix for the dinosaur shader bug. Added: New Allo Model. Updated green Alberto skin. Fixed rex blue eyes. Added Striped allo skin and fixed allo eyes. 4.17 Compatibility Fixes + Improved Game Startup Time. Added: Version Number no longer resets cooked data for faster cook times. Improved: Skin now uses the material slot name of 'Skin' instead of Index 0. Fixed: Clicking on text on the Server Filter UI didn't activate buttons. Moved CharSelectPoint so puerta is now visible in the character selection screen. Disabled decals applying on bushes and grass on the Region 2 map. Thinned out bushes in one area of the Region 2 map to improve performance. New: Characters in a Data Table are now pre-loaded on dedicated server for faster load times. Fixed small pebbles blocking dinosaurs on the Region 2 map. Crash Fixes for Interacting with bodies and focus targets. Less strident generic calls for Gallimimus, more threatening Galli threaten calls Less powerful generic calls for Baryonyx Re-rendered Giga broadcast sound. It is not cut off. Resynced galli trot L+R notifies with barely any noticeable difference. The Galli still doesn't have a dedicated trot forward animation, which is probably why the steps don't feel right when trotting forward. Updated Avaceratops speed. Updated Baryonyx to reflect a 1.3 change increase in size. (Weight/Health/Speed adjusted) Imported new Ava run animations. Updated the Austro, Bary + Galli default calls

NOTE

THIS PATCH IS UNSTABLE: THERE IS GOING TO BE HEAPS OF BROKEN THINGS. WE HAVE TO PUSH THIS PATCH TO THE PUBLIC DUE TO LACK OF TESTING ON DEV BRANCH.

WARNING

MODS ARE CURRENTLY NON-FUNCTIONAL WITH THIS PATCH. IF YOUR GAME CRASHES ON STARTUP YOU WILL NEED TO RESET GAME SETTINGS.

New

Upgraded to Unreal Engine 4.17 Removing Landscape 4 because it seems to have issues with 4.16 / 4.17. Implemented fix for the dinosaur shader bug.

Added

New Allo Model. Updated green Alberto skin. Fixed rex blue eyes. Added Striped allo skin and fixed allo eyes. 4.17 Compatibility Fixes + Improved Game Startup Time.

Added

Version Number no longer resets cooked data for faster cook times.

Improved

Skin now uses the material slot name of 'Skin' instead of Index 0.

Fixed

Clicking on text on the Server Filter UI didn't activate buttons. Moved CharSelectPoint so puerta is now visible in the character selection screen. Disabled decals applying on bushes and grass on the Region 2 map. Thinned out bushes in one area of the Region 2 map to improve performance.

New

Characters in a Data Table are now pre-loaded on dedicated server for faster load times. Fixed small pebbles blocking dinosaurs on the Region 2 map. Crash Fixes for Interacting with bodies and focus targets. Less strident generic calls for Gallimimus, more threatening Galli threaten calls Less powerful generic calls for Baryonyx Re-rendered Giga broadcast sound. It is not cut off. Resynced galli trot L+R notifies with barely any noticeable difference. The Galli still doesn't have a dedicated trot forward animation, which is probably why the steps don't feel right when trotting forward. Updated Avaceratops speed. Updated Baryonyx to reflect a 1.3 change increase in size. (Weight/Health/Speed adjusted) Imported new Ava run animations. Updated the Austro, Bary + Galli default calls

Source

Steam News / 2 July 2017

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