What changed
0 fixes0 additions1 change0 removals
changedNew: Region 2 Map (Unfinished) Added: New Scent Mechanic (WIP / Unfinished) Use bServerScent=true to enable it for testing purposes. Improved: Client / Server Footprint Decal Performance. Decals get auto cleaned up in array. Added: Sniffing Animation for Dinosaurs (WIP) New: Server Filter Option (Ability to filter servers by Standard, Roleplay etc) Currently Unfinished However. When completed server owners will be able to put their server in a category with ServerTag Option. Fixed: Duplicate mask parameter in master footprint material. Updated Taco, Austro, Theri, and Galli shaders. Added static switch parameter for disabling blinks on eyeball shader. Started improving and expanding water effects. Made new large / small waterfalls (both angled and straight vertical versions) and combined foam & mist emitters for the bottom. Updated look poses / blend for Camara to be less extreme, tweaked Camara danger call animation slightly. Fixed front left print on Puerta being inverted, made a glowy print material as an experiment. Tweaked sniff anims for adult Rex, minor adjustment to Maia idle pose Added distant sounds for new dino vocals, added randomized detail sounds to large footstep cues. Started Adding support for Attach Sockets to be shared between Utah and Austro for targets to be pounced on. Fixed: UI Label being cut off on the progression screen. Upgraded: Mod Menu UI. Removed: Unused human assets from testlevel. Swapped in new generic calls that are shorter and less aggressive for the following dinosaurs: Acro, Ava, Diablo, Giga, Maia, Puerta, Juvey Rex, Sub Rex, Adult Rex, Shanty, Spino, Sucho, Therizno, Trike. Tweaked the eyes on Avaceratops, fixed them being sideways. Added: Sound set for Albertosaurus. Globally reduced trigger chance for dino idle effects. Finished updating Eye shader for nearly all dinosaurs. Fixed one spawn point in TestLevel being inside the stairs. Added: bServerScent Option in Listen Server Hosting. Continued Development on ServerTag Feature. Quick fix for Trike roar animation. Better looking ribbon trail on character scent test emitter. Made a smaller scent particle specifically for footprints. Minor adjustments to a few footprints. Updated older dinosaur meshes to new versions. Set up CharacterSelectList to use new materials for the new dinos. Created eye materials for Diablo, Maia, Trike, Dryo. Swapped eye and skin slots in new dino skeletals. Adjusted Albertosaurus skeleton to receive animation retargets. Added animation montages for sniffs. Added sniff montages to all dinosaurs whom have them. (DINOSAURS STILL MISSING SNIFF: Camara/Giga/Orodromeus/Psittaco/Puerta/Hypo/Stego/Theri/Trike/Velociraptor) Gave Pachy the ability to crouch. Added sounds to Utah + Rex sniff animations. Fixed missing texture references. ======================================================= Removed: V3 and V4 from Listen Server Hosting list due to level streaming problems. Removed: Old 'PillarOfCreation' Map. Removed: Pillar Of Creation from Cooking List. Added: EmptyMap Developer Map. Changed setup of scent effects a little- updated scent footstep particle to be taller and more noticeable + made non-bloody version (for now the default scent effects are essentially gold for living things and red for bleeding / dead things) imported Acro's sniffing animations More accurate effect triggers on HyperSpino run cycles, adjusted blend weights (still does a two-step when turning though) Distant sounds & more variation for Trike vocalizations Minor particle fx colour adjustments. Dinosaurs will now make the generic vocal call when sending chat messages. ======================================================= Fixed: Progression Exploit from swapping to and from herbivore for easier progression. Fixed: Allosaurus growth issues from juvenile to adult. Adjusted: Diabloceratops bleed at 1.0 Possible fix for Progression Point Server Override Exploit. ======================================================= Changed: Server Progression Points can't be lowered past half / 50% of the default rate. This restriction doesn't apply to mods. Removed: Developer Debug Test Maps. Fixed: Nested
The Isle changes
changedNew: Region 2 Map (Unfinished) Added: New Scent Mechanic (WIP / Unfinished) Use bServerScent=true to enable it for testing purposes. Improved: Client / Server Footprint Decal Performance. Decals get auto cleaned up in array. Added: Sniffing Animation for Dinosaurs (WIP) New: Server Filter Option (Ability to filter servers by Standard, Roleplay etc) Currently Unfinished However. When completed server owners will be able to put their server in a category with ServerTag Option. Fixed: Duplicate mask parameter in master footprint material. Updated Taco, Austro, Theri, and Galli shaders. Added static switch parameter for disabling blinks on eyeball shader. Started improving and expanding water effects. Made new large / small waterfalls (both angled and straight vertical versions) and combined foam & mist emitters for the bottom. Updated look poses / blend for Camara to be less extreme, tweaked Camara danger call animation slightly. Fixed front left print on Puerta being inverted, made a glowy print material as an experiment. Tweaked sniff anims for adult Rex, minor adjustment to Maia idle pose Added distant sounds for new dino vocals, added randomized detail sounds to large footstep cues. Started Adding support for Attach Sockets to be shared between Utah and Austro for targets to be pounced on. Fixed: UI Label being cut off on the progression screen. Upgraded: Mod Menu UI. Removed: Unused human assets from testlevel. Swapped in new generic calls that are shorter and less aggressive for the following dinosaurs: Acro, Ava, Diablo, Giga, Maia, Puerta, Juvey Rex, Sub Rex, Adult Rex, Shanty, Spino, Sucho, Therizno, Trike. Tweaked the eyes on Avaceratops, fixed them being sideways. Added: Sound set for Albertosaurus. Globally reduced trigger chance for dino idle effects. Finished updating Eye shader for nearly all dinosaurs. Fixed one spawn point in TestLevel being inside the stairs. Added: bServerScent Option in Listen Server Hosting. Continued Development on ServerTag Feature. Quick fix for Trike roar animation. Better looking ribbon trail on character scent test emitter. Made a smaller scent particle specifically for footprints. Minor adjustments to a few footprints. Updated older dinosaur meshes to new versions. Set up CharacterSelectList to use new materials for the new dinos. Created eye materials for Diablo, Maia, Trike, Dryo. Swapped eye and skin slots in new dino skeletals. Adjusted Albertosaurus skeleton to receive animation retargets. Added animation montages for sniffs. Added sniff montages to all dinosaurs whom have them. (DINOSAURS STILL MISSING SNIFF: Camara/Giga/Orodromeus/Psittaco/Puerta/Hypo/Stego/Theri/Trike/Velociraptor) Gave Pachy the ability to crouch. Added sounds to Utah + Rex sniff animations. Fixed missing texture references. ======================================================= Removed: V3 and V4 from Listen Server Hosting list due to level streaming problems. Removed: Old 'PillarOfCreation' Map. Removed: Pillar Of Creation from Cooking List. Added: EmptyMap Developer Map. Changed setup of scent effects a little- updated scent footstep particle to be taller and more noticeable + made non-bloody version (for now the default scent effects are essentially gold for living things and red for bleeding / dead things) imported Acro's sniffing animations More accurate effect triggers on HyperSpino run cycles, adjusted blend weights (still does a two-step when turning though) Distant sounds & more variation for Trike vocalizations Minor particle fx colour adjustments. Dinosaurs will now make the generic vocal call when sending chat messages. ======================================================= Fixed: Progression Exploit from swapping to and from herbivore for easier progression. Fixed: Allosaurus growth issues from juvenile to adult. Adjusted: Diabloceratops bleed at 1.0 Possible fix for Progression Point Server Override Exploit. ======================================================= Changed: Server Progression Points can't be lowered past half / 50% of the default rate. This restriction doesn't apply to mods. Removed: Developer Debug Test Maps. Fixed: Nested
New
Region 2 Map (Unfinished)
Added
New Scent Mechanic (WIP / Unfinished) Use bServerScent=true to enable it for testing purposes.
Improved
Client / Server Footprint Decal Performance. Decals get auto cleaned up in array.
Added
Sniffing Animation for Dinosaurs (WIP)
New
Server Filter Option (Ability to filter servers by Standard, Roleplay etc) Currently Unfinished However. When completed server owners will be able to put their server in a category with ServerTag Option.
Fixed
Duplicate mask parameter in master footprint material. Updated Taco, Austro, Theri, and Galli shaders. Added static switch parameter for disabling blinks on eyeball shader. Started improving and expanding water effects. Made new large / small waterfalls (both angled and straight vertical versions) and combined foam & mist emitters for the bottom. Updated look poses / blend for Camara to be less extreme, tweaked Camara danger call animation slightly. Fixed front left print on Puerta being inverted, made a glowy print material as an experiment. Tweaked sniff anims for adult Rex, minor adjustment to Maia idle pose Added distant sounds for new dino vocals, added randomized detail sounds to large footstep cues. Started Adding support for Attach Sockets to be shared between Utah and Austro for targets to be pounced on.
Fixed
UI Label being cut off on the progression screen.
Upgraded
Mod Menu UI.
Removed
Unused human assets from testlevel. Swapped in new generic calls that are shorter and less aggressive for the following dinosaurs: Acro, Ava, Diablo, Giga, Maia, Puerta, Juvey Rex, Sub Rex, Adult Rex, Shanty, Spino, Sucho, Therizno, Trike. Tweaked the eyes on Avaceratops, fixed them being sideways.
Added
Sound set for Albertosaurus. Globally reduced trigger chance for dino idle effects. Finished updating Eye shader for nearly all dinosaurs. Fixed one spawn point in TestLevel being inside the stairs.
Added
bServerScent Option in Listen Server Hosting. Continued Development on ServerTag Feature. Quick fix for Trike roar animation. Better looking ribbon trail on character scent test emitter. Made a smaller scent particle specifically for footprints. Minor adjustments to a few footprints. Updated older dinosaur meshes to new versions. Set up CharacterSelectList to use new materials for the new dinos. Created eye materials for Diablo, Maia, Trike, Dryo. Swapped eye and skin slots in new dino skeletals. Adjusted Albertosaurus skeleton to receive animation retargets. Added animation montages for sniffs. Added sniff montages to all dinosaurs whom have them. (DINOSAURS STILL MISSING SNIFF: Camara/Giga/Orodromeus/Psittaco/Puerta/Hypo/Stego/Theri/Trike/Velociraptor) Gave Pachy the ability to crouch. Added sounds to Utah + Rex sniff animations. Fixed missing texture references. ======================================================= Removed: V3 and V4 from Listen Server Hosting list due to level streaming problems.
Removed
Old 'PillarOfCreation' Map.
Removed
Pillar Of Creation from Cooking List.
Added
EmptyMap Developer Map. Changed setup of scent effects a little- updated scent footstep particle to be taller and more noticeable + made non-bloody version (for now the default scent effects are essentially gold for living things and red for bleeding / dead things) imported Acro's sniffing animations More accurate effect triggers on HyperSpino run cycles, adjusted blend weights (still does a two-step when turning though) Distant sounds & more variation for Trike vocalizations Minor particle fx colour adjustments. Dinosaurs will now make the generic vocal call when sending chat messages. ======================================================= Fixed: Progression Exploit from swapping to and from herbivore for easier progression.
Fixed
Allosaurus growth issues from juvenile to adult.
Adjusted
Diabloceratops bleed at 1.0 Possible fix for Progression Point Server Override Exploit. ======================================================= Changed: Server Progression Points can't be lowered past half / 50% of the default rate. This restriction doesn't apply to mods.
Removed
Developer Debug Test Maps.
Fixed
Nested