What changed
1 fix0 additions0 changes0 removals
fixedReplay System Improvements: - Improved: Replay Refresh Functionality - Added: Ability to delete replays. - Started working on the replay rename functionality. (Unfinished) - Added: New Replay UI - Ability to time scrub on replays by clicking on the progress bar. Improved: Replay Controls Improved: Main Menu, Trying to fix inconsistant problems with terrain shader on non-windows platforms. New: Hypo Rex Skins. Gave a weight increase to Diabloceratops. Gave a damage and weight increase to Anky. Gave a damage and bleed increase to Spinosaurus. Reverted allo physics to fix ball error. Imported a bunch of new shorter generic calls for: Acro, Ava, Camaro, Diablo, Giga, Maia, Spino, Sucho and Trike. New: Updated Minimum Driver Version for Nvidia Cards to 382.33 Resynchronized effects on Dryo walk animations Softened the Pachy's generic roars a little bit Added Hypo Spino assets. Imported core sounds for HyperSpino, added bite & foot sockets to HyperSpino skeleton, added effects to HyperSpino animations Imported shorter generic roars for Puerta, Shanty, Therizno, juvey Rex, subadult Rex and adult Rex Imported and added effects to more HyperSpino animations Updated & added more variety to Utahraptor threaten roar Testing new Camarasaurus vocal animations, fixed Camara using friendly call as its F roar Made upper body animation slot for Utahraptor encompass its arms Update Rate Fixes + Removed Async Mesh Code for Dinosaurs. Removed: Unused Variable BodyFoodHealthAmount and Added HungerDecayAmount for growth stages. Removed: Old UI Backgrounds / Old Button UI Updated all carnivore blueprints and changed points in time they convert from juvenile to adult. All carnivores now start at adult at the same size/slightly smaller than the tier they just progressed from. All carnivores have had their on-hit damage mitigated to a much smaller amount, and bleed has been adjusted on all of them so they all do some form of bleed can track prey as scent tracking is on the horizon. Herbivores such as Anky/Diablo/Ava/Dryo/Pachy/Maia have all had their health and weight mass increased so they no longer instantly die to larger predators. Tiers weight masses and health have been put closer together so closely tiered animals can still hunt larger prey, including other carnivores (IE: Two Allosaurus can take down a subadult rex). Progression list is updated so you now spawn as a subadult rex first, not adult. Acro has been moved to spawn off of Allosaurus, along with Giga. (Progression to Acro is faster). Carnivores globally have a slightly higher bleed resistance. Herbivores globally have a lower bleed resistance than carnivores (values are actually unchanged so you won't notice a difference playing them, but it's worth stating carnivores are put ~10-20% higher bleed resistances naturally). Carnivores now have a straight linear growth scale (Min-Max values only; more will be added if needed). Herbivores now grow exponentially at the final quarter of their lifespan and increase in mass/health rapidly. Fixed Ava bitespheres. Fixed Oro being broken. Added in hunger decay amounts for all growth stages. Improved: Game Performance for nests. Fixed: Growth server setting not working properly. Added Juvie Rex textures. Removed Hypo Rex from public use. Fixed Herrera Juv growing into "nothing" Removed: Old Async Loading Code that is no longer used that was referencing all the dinosaurs in BP_GameInstance. Finished off syncing the hyper spino animations. Updated the herbivores with appropriate growth start rates, mass sizes, damages, and health. -- Smaller herbivore tiers now have far more to worry about. Top tier herbivores can still fight carnivores on even footing. Most herbivores are now reliant on numbers to survive.
The Isle changes
fixedReplay System Improvements: - Improved: Replay Refresh Functionality - Added: Ability to delete replays. - Started working on the replay rename functionality. (Unfinished) - Added: New Replay UI - Ability to time scrub on replays by clicking on the progress bar. Improved: Replay Controls Improved: Main Menu, Trying to fix inconsistant problems with terrain shader on non-windows platforms. New: Hypo Rex Skins. Gave a weight increase to Diabloceratops. Gave a damage and weight increase to Anky. Gave a damage and bleed increase to Spinosaurus. Reverted allo physics to fix ball error. Imported a bunch of new shorter generic calls for: Acro, Ava, Camaro, Diablo, Giga, Maia, Spino, Sucho and Trike. New: Updated Minimum Driver Version for Nvidia Cards to 382.33 Resynchronized effects on Dryo walk animations Softened the Pachy's generic roars a little bit Added Hypo Spino assets. Imported core sounds for HyperSpino, added bite & foot sockets to HyperSpino skeleton, added effects to HyperSpino animations Imported shorter generic roars for Puerta, Shanty, Therizno, juvey Rex, subadult Rex and adult Rex Imported and added effects to more HyperSpino animations Updated & added more variety to Utahraptor threaten roar Testing new Camarasaurus vocal animations, fixed Camara using friendly call as its F roar Made upper body animation slot for Utahraptor encompass its arms Update Rate Fixes + Removed Async Mesh Code for Dinosaurs. Removed: Unused Variable BodyFoodHealthAmount and Added HungerDecayAmount for growth stages. Removed: Old UI Backgrounds / Old Button UI Updated all carnivore blueprints and changed points in time they convert from juvenile to adult. All carnivores now start at adult at the same size/slightly smaller than the tier they just progressed from. All carnivores have had their on-hit damage mitigated to a much smaller amount, and bleed has been adjusted on all of them so they all do some form of bleed can track prey as scent tracking is on the horizon. Herbivores such as Anky/Diablo/Ava/Dryo/Pachy/Maia have all had their health and weight mass increased so they no longer instantly die to larger predators. Tiers weight masses and health have been put closer together so closely tiered animals can still hunt larger prey, including other carnivores (IE: Two Allosaurus can take down a subadult rex). Progression list is updated so you now spawn as a subadult rex first, not adult. Acro has been moved to spawn off of Allosaurus, along with Giga. (Progression to Acro is faster). Carnivores globally have a slightly higher bleed resistance. Herbivores globally have a lower bleed resistance than carnivores (values are actually unchanged so you won't notice a difference playing them, but it's worth stating carnivores are put ~10-20% higher bleed resistances naturally). Carnivores now have a straight linear growth scale (Min-Max values only; more will be added if needed). Herbivores now grow exponentially at the final quarter of their lifespan and increase in mass/health rapidly. Fixed Ava bitespheres. Fixed Oro being broken. Added in hunger decay amounts for all growth stages. Improved: Game Performance for nests. Fixed: Growth server setting not working properly. Added Juvie Rex textures. Removed Hypo Rex from public use. Fixed Herrera Juv growing into "nothing" Removed: Old Async Loading Code that is no longer used that was referencing all the dinosaurs in BP_GameInstance. Finished off syncing the hyper spino animations. Updated the herbivores with appropriate growth start rates, mass sizes, damages, and health. -- Smaller herbivore tiers now have far more to worry about. Top tier herbivores can still fight carnivores on even footing. Most herbivores are now reliant on numbers to survive.
Replay System Improvements
- Improved: Replay Refresh Functionality
- Added: Ability to delete replays.
Started working on the replay rename functionality. (Unfinished) - Added: New Replay UI - Ability to time scrub on replays by clicking on the progress bar.
Improved
Replay Controls Improved: Main Menu, Trying to fix inconsistant problems with terrain shader on non-windows platforms.
New
Hypo Rex Skins. Gave a weight increase to Diabloceratops. Gave a damage and weight increase to Anky. Gave a damage and bleed increase to Spinosaurus. Reverted allo physics to fix ball error. Imported a bunch of new shorter generic calls for: Acro, Ava, Camaro, Diablo, Giga, Maia, Spino, Sucho and Trike.
New
Updated Minimum Driver Version for Nvidia Cards to 382.33 Resynchronized effects on Dryo walk animations Softened the Pachy's generic roars a little bit Added Hypo Spino assets. Imported core sounds for HyperSpino, added bite & foot sockets to HyperSpino skeleton, added effects to HyperSpino animations Imported shorter generic roars for Puerta, Shanty, Therizno, juvey Rex, subadult Rex and adult Rex Imported and added effects to more HyperSpino animations Updated & added more variety to Utahraptor threaten roar Testing new Camarasaurus vocal animations, fixed Camara using friendly call as its F roar Made upper body animation slot for Utahraptor encompass its arms Update Rate Fixes + Removed Async Mesh Code for Dinosaurs.
Removed
Unused Variable BodyFoodHealthAmount and Added HungerDecayAmount for growth stages.
Removed
Old UI Backgrounds / Old Button UI Updated all carnivore blueprints and changed points in time they convert from juvenile to adult. All carnivores now start at adult at the same size/slightly smaller than the tier they just progressed from. All carnivores have had their on-hit damage mitigated to a much smaller amount, and bleed has been adjusted on all of them so they all do some form of bleed can track prey as scent tracking is on the horizon. Herbivores such as Anky/Diablo/Ava/Dryo/Pachy/Maia have all had their health and weight mass increased so they no longer instantly die to larger predators. Tiers weight masses and health have been put closer together so closely tiered animals can still hunt larger prey, including other carnivores (IE: Two Allosaurus can take down a subadult rex). Progression list is updated so you now spawn as a subadult rex first, not adult. Acro has been moved to spawn off of Allosaurus, along with Giga. (Progression to Acro is faster). Carnivores globally have a slightly higher bleed resistance. Herbivores globally have a lower bleed resistance than carnivores (values are actually unchanged so you won't notice a difference playing them, but it's worth stating carnivores are put ~10-20% higher bleed resistances naturally). Carnivores now have a straight linear growth scale (Min-Max values only; more will be added if needed). Herbivores now grow exponentially at the final quarter of their lifespan and increase in mass/health rapidly. Fixed Ava bitespheres. Fixed Oro being broken. Added in hunger decay amounts for all growth stages.
Improved
Game Performance for nests.
Fixed
Growth server setting not working properly. Added Juvie Rex textures. Removed Hypo Rex from public use. Fixed Herrera Juv growing into "nothing" Removed: Old Async Loading Code that is no longer used that was referencing all the dinosaurs in BP_GameInstance. Finished off syncing the hyper spino animations. Updated the herbivores with appropriate growth start rates, mass sizes, damages, and health. -- Smaller herbivore tiers now have far more to worry about. Top tier herbivores can still fight carnivores on even footing. Most herbivores are now reliant on numbers to survive.