What changed
0 fixes0 additions1 change0 removals
changedAdjusted apex stats (Giga/Spino/Rex/Acro) to focus on short bursts of speed and ambush. This is to move them away from extremely mobile "pursue forever" hunters that can't be dealth with. -Each apex has slightly different stats based on weight and damage that play off of their stamina. These are all relatively close together, but over time result in drastically different hunting capabilities. --Acro/Giga focus on a moderate, single burst of speed/long stamina regain time, with minor stamina regain during trots. --Rex focuses on a short, single burst of speed/moderate stamina regain time, with only stamina regen during resting. --Spino focuses on moderate, numerous bursts of speed/moderate stamina regain time, with minor stamina regain during trots. Updated: Acro weight/health to 1.2x values to bring it in line with its size. Updated: Giga bleed resistances to be the highest of all dinosaurs to adequately display dominance over Acro. Fixed: Anky juvy scale still being at 1.3 again and causing him to spawn with 20% values. Fixed: Damage and stomp timers now work on Shant/Trike/Puerta. Adjusted: Shant loses stamina per stomp and increased stomp damage. You now choose whether to flee or fight, not both. Fixed: Trike/Shant can no longer stomp on bone break (This functionality broke during damage update). Fixed: Baryonyx's weird animation that played any time he stopped moving during idle transition. Fixed: Theri attacking while sitting. Fixed: Hypo Rex attacking while sitting. Added: Orodromeus to progression, tier 1. Added: Camarasaurus to progression, tier 5 (from Shant). Moved: Puerta to tier 6 (from Camara). Fixed: Acro call emote so it no longer pulls from Allo animation. Fixed: Galli BP so his calls no longer distort his arms and upper body. Fixed: Herrera idle to limp idle having no transition. Fixed: Puerta from having an incosistent, jittery walk. Fixed: server alignment in server list UI. Reimported corpses with new origin point to fix floating/sunken gore corpse meshes. (Adjusted all dinosaur corpses as the reimport screwed up all dinosaur sizes. Current sizes will not be accurate. Needs adjustment!) Added native attack damage boolean to all dinosaurs. Fixed Rex bite proc'ing twice on hit. Fixed the corpse sizes from last night, fixed Acro camera, improved Pue, Oro, and Camara camera. Fixed Camara skins having white spots. Removed Orodromeus jump until animation is in place. Updated character select list so Oro/Camara appear in correct places. Fixed Acro sliding during its default roar. Fixed Orodromeus animation reverses on resting. Fixed Camarasaurus eat/drink not properly playing. Added Camara/Oro dossiers to select list.
The Isle changes
changedAdjusted apex stats (Giga/Spino/Rex/Acro) to focus on short bursts of speed and ambush. This is to move them away from extremely mobile "pursue forever" hunters that can't be dealth with. -Each apex has slightly different stats based on weight and damage that play off of their stamina. These are all relatively close together, but over time result in drastically different hunting capabilities. --Acro/Giga focus on a moderate, single burst of speed/long stamina regain time, with minor stamina regain during trots. --Rex focuses on a short, single burst of speed/moderate stamina regain time, with only stamina regen during resting. --Spino focuses on moderate, numerous bursts of speed/moderate stamina regain time, with minor stamina regain during trots. Updated: Acro weight/health to 1.2x values to bring it in line with its size. Updated: Giga bleed resistances to be the highest of all dinosaurs to adequately display dominance over Acro. Fixed: Anky juvy scale still being at 1.3 again and causing him to spawn with 20% values. Fixed: Damage and stomp timers now work on Shant/Trike/Puerta. Adjusted: Shant loses stamina per stomp and increased stomp damage. You now choose whether to flee or fight, not both. Fixed: Trike/Shant can no longer stomp on bone break (This functionality broke during damage update). Fixed: Baryonyx's weird animation that played any time he stopped moving during idle transition. Fixed: Theri attacking while sitting. Fixed: Hypo Rex attacking while sitting. Added: Orodromeus to progression, tier 1. Added: Camarasaurus to progression, tier 5 (from Shant). Moved: Puerta to tier 6 (from Camara). Fixed: Acro call emote so it no longer pulls from Allo animation. Fixed: Galli BP so his calls no longer distort his arms and upper body. Fixed: Herrera idle to limp idle having no transition. Fixed: Puerta from having an incosistent, jittery walk. Fixed: server alignment in server list UI. Reimported corpses with new origin point to fix floating/sunken gore corpse meshes. (Adjusted all dinosaur corpses as the reimport screwed up all dinosaur sizes. Current sizes will not be accurate. Needs adjustment!) Added native attack damage boolean to all dinosaurs. Fixed Rex bite proc'ing twice on hit. Fixed the corpse sizes from last night, fixed Acro camera, improved Pue, Oro, and Camara camera. Fixed Camara skins having white spots. Removed Orodromeus jump until animation is in place. Updated character select list so Oro/Camara appear in correct places. Fixed Acro sliding during its default roar. Fixed Orodromeus animation reverses on resting. Fixed Camarasaurus eat/drink not properly playing. Added Camara/Oro dossiers to select list.
Adjusted apex stats (Giga/Spino/Rex/Acro) to focus on short bursts of speed and ambush. This is to move them away from extremely mobile "pursue forever" hunters that can't be dealth with. -Each apex has slightly different stats based on weight and damage that play off of their stamina. These are all relatively close together, but over time result in drastically different hunting capabilities. --Acro/Giga focus on a moderate, single burst of speed/long stamina regain time, with minor stamina regain during trots. --Rex focuses on a short, single burst of speed/moderate stamina regain time, with only stamina regen during resting. --Spino focuses on moderate, numerous bursts of speed/moderate stamina regain time, with minor stamina regain during trots.
Updated
Acro weight/health to 1.2x values to bring it in line with its size.
Updated
Giga bleed resistances to be the highest of all dinosaurs to adequately display dominance over Acro.
Fixed
Anky juvy scale still being at 1.3 again and causing him to spawn with 20% values.
Fixed
Damage and stomp timers now work on Shant/Trike/Puerta.
Adjusted
Shant loses stamina per stomp and increased stomp damage. You now choose whether to flee or fight, not both.
Fixed
Trike/Shant can no longer stomp on bone break (This functionality broke during damage update).
Fixed
Baryonyx's weird animation that played any time he stopped moving during idle transition.
Fixed
Theri attacking while sitting.
Fixed
Hypo Rex attacking while sitting.
Added
Orodromeus to progression, tier 1.
Added
Camarasaurus to progression, tier 5 (from Shant).
Moved
Puerta to tier 6 (from Camara).
Fixed
Acro call emote so it no longer pulls from Allo animation.
Fixed
Galli BP so his calls no longer distort his arms and upper body.
Fixed
Herrera idle to limp idle having no transition.
Fixed
Puerta from having an incosistent, jittery walk.
Fixed
server alignment in server list UI. Reimported corpses with new origin point to fix floating/sunken gore corpse meshes. (Adjusted all dinosaur corpses as the reimport screwed up all dinosaur sizes. Current sizes will not be accurate. Needs adjustment!) Added native attack damage boolean to all dinosaurs. Fixed Rex bite proc'ing twice on hit. Fixed the corpse sizes from last night, fixed Acro camera, improved Pue, Oro, and Camara camera. Fixed Camara skins having white spots. Removed Orodromeus jump until animation is in place. Updated character select list so Oro/Camara appear in correct places. Fixed Acro sliding during its default roar. Fixed Orodromeus animation reverses on resting. Fixed Camarasaurus eat/drink not properly playing. Added Camara/Oro dossiers to select list.