What changed
0 fixes0 additions1 change0 removals
changedWarning: This is a really big patch with heaps of game changing things. There may be several problems and issues created as a result of this patch. If you run into bugs, please mention them in #patch_testing on discord. From this patch you can no longer join servers that you don't have the same mods loaded. You must unload all other mods that the server isn't using else you won't be able to join. Fixed: Progression Screen getting stuck on the skin selection phrase and breaking progression. New: Massive User Interface + Quality Of Life Update - Updates Include: Main Menu, Faction Selection Screen, Progression Screen, Escape Menu / Logout Screen. - The remaining user interface will be replaced and updated over time. With more in a patch incoming soon. New: Ability to customize your dinosaur skin in progression, it's no longer random. New: Information / Dossier Screen showing some dinosaur stats and size comparision. New: Improved Foliage Eating System. - It's now possible to receive some water when eating foliage. - Foliage System works upon type instead of a dinosaur whitelist / blacklist system (Which caused various performance problems including all the dinosaurs to be loaded at once). - Fixed: Herbivore food for mods. Each mod author will have to update their mod to support the new eating system. New: Corpse / Scavenger System. - Corpse will replace a body after a certain body food amount has been consumed. - Corpse can only be eaten by certain carnivore types that can use it to scavenge. - Larger Dinosaurs can't consume smaller corpse types because they don't get much benefit, leaving food for scavengers. Fixed: Tile Loading System. Game will now only load the tiles needed and won't load all the tiles on server join. This should have increased performance and faster load times. New: Clients / Dedicated Servers no longer pre-load all the dinosaurs on game startup. This should reduce the game memory footprint. New: Adult Rex Animation Targets / Animation Speeds. New: 'Pillar Of Creation' Test Map. 8x8 Size Map without tiles. Fixed: Utah Falling Animation / Jump Animation not working / playing. Fixed: Giga not using correct sprint steps. Re-synchronized stegosaurus movement effects and fixed it's missing footprints. Fixed: Mods menu is disabled on Mac because mods on Mac are not supported right now. New: Mod IDs now show on the server list under server details. This will be updated in the future with mod details, names, preview images allowing you to see what mods a server has and what load order. Added: Error Messages for Traveling and Joining a server that has mods enabled that you don't have. Fixed: Avaceratops normal walk blendspace using limp animations. Volume curve adjustments for close dino foley and dino idles Tweaked settings for smoke / dust effects Improved: Mod User Interface. Now has seperate enabled / disabled mod sections with the ability to change load order. Removed Old Data Table + Fixed Up Redirectors + Added Loading Indicator to Sandbox Screen. Cleaned up Game State and updated all references to use new mod character data table loading system. Added: Verbose Logging for Errors Opening SQLite Databases. Loading SQLite Databases now uses the full path instead of a relative one. New: Updated shaders for Allo, Shant, Anky, Giga. Huge visual TLC pass on the Herrera: updated skins, eye, and shaders + fixed normal map. Testing a simple blink effect on the new eye shader using a flipbook overlay (Since it looks like each dino has slightly different eyeball rotations, an
The Isle changes
changedWarning: This is a really big patch with heaps of game changing things. There may be several problems and issues created as a result of this patch. If you run into bugs, please mention them in #patch_testing on discord. From this patch you can no longer join servers that you don't have the same mods loaded. You must unload all other mods that the server isn't using else you won't be able to join. Fixed: Progression Screen getting stuck on the skin selection phrase and breaking progression. New: Massive User Interface + Quality Of Life Update - Updates Include: Main Menu, Faction Selection Screen, Progression Screen, Escape Menu / Logout Screen. - The remaining user interface will be replaced and updated over time. With more in a patch incoming soon. New: Ability to customize your dinosaur skin in progression, it's no longer random. New: Information / Dossier Screen showing some dinosaur stats and size comparision. New: Improved Foliage Eating System. - It's now possible to receive some water when eating foliage. - Foliage System works upon type instead of a dinosaur whitelist / blacklist system (Which caused various performance problems including all the dinosaurs to be loaded at once). - Fixed: Herbivore food for mods. Each mod author will have to update their mod to support the new eating system. New: Corpse / Scavenger System. - Corpse will replace a body after a certain body food amount has been consumed. - Corpse can only be eaten by certain carnivore types that can use it to scavenge. - Larger Dinosaurs can't consume smaller corpse types because they don't get much benefit, leaving food for scavengers. Fixed: Tile Loading System. Game will now only load the tiles needed and won't load all the tiles on server join. This should have increased performance and faster load times. New: Clients / Dedicated Servers no longer pre-load all the dinosaurs on game startup. This should reduce the game memory footprint. New: Adult Rex Animation Targets / Animation Speeds. New: 'Pillar Of Creation' Test Map. 8x8 Size Map without tiles. Fixed: Utah Falling Animation / Jump Animation not working / playing. Fixed: Giga not using correct sprint steps. Re-synchronized stegosaurus movement effects and fixed it's missing footprints. Fixed: Mods menu is disabled on Mac because mods on Mac are not supported right now. New: Mod IDs now show on the server list under server details. This will be updated in the future with mod details, names, preview images allowing you to see what mods a server has and what load order. Added: Error Messages for Traveling and Joining a server that has mods enabled that you don't have. Fixed: Avaceratops normal walk blendspace using limp animations. Volume curve adjustments for close dino foley and dino idles Tweaked settings for smoke / dust effects Improved: Mod User Interface. Now has seperate enabled / disabled mod sections with the ability to change load order. Removed Old Data Table + Fixed Up Redirectors + Added Loading Indicator to Sandbox Screen. Cleaned up Game State and updated all references to use new mod character data table loading system. Added: Verbose Logging for Errors Opening SQLite Databases. Loading SQLite Databases now uses the full path instead of a relative one. New: Updated shaders for Allo, Shant, Anky, Giga. Huge visual TLC pass on the Herrera: updated skins, eye, and shaders + fixed normal map. Testing a simple blink effect on the new eye shader using a flipbook overlay (Since it looks like each dino has slightly different eyeball rotations, an
Warning
This is a really big patch with heaps of game changing things. There may be several problems and issues created as a result of this patch. If you run into bugs, please mention them in #patch_testing on discord. From this patch you can no longer join servers that you don't have the same mods loaded. You must unload all other mods that the server isn't using else you won't be able to join.
Fixed
Progression Screen getting stuck on the skin selection phrase and breaking progression.
New
Massive User Interface + Quality Of Life Update - Updates Include: Main Menu, Faction Selection Screen, Progression Screen, Escape Menu / Logout Screen. - The remaining user interface will be replaced and updated over time. With more in a patch incoming soon.
New
Ability to customize your dinosaur skin in progression, it's no longer random.
New
Information / Dossier Screen showing some dinosaur stats and size comparision.
New
Improved Foliage Eating System. - It's now possible to receive some water when eating foliage. - Foliage System works upon type instead of a dinosaur whitelist / blacklist system (Which caused various performance problems including all the dinosaurs to be loaded at once). - Fixed: Herbivore food for mods. Each mod author will have to update their mod to support the new eating system.
New
Corpse / Scavenger System. - Corpse will replace a body after a certain body food amount has been consumed. - Corpse can only be eaten by certain carnivore types that can use it to scavenge. - Larger Dinosaurs can't consume smaller corpse types because they don't get much benefit, leaving food for scavengers.
Fixed
Tile Loading System. Game will now only load the tiles needed and won't load all the tiles on server join. This should have increased performance and faster load times.
New
Clients / Dedicated Servers no longer pre-load all the dinosaurs on game startup. This should reduce the game memory footprint.
New
Adult Rex Animation Targets / Animation Speeds.
New
'Pillar Of Creation' Test Map. 8x8 Size Map without tiles.
Fixed
Utah Falling Animation / Jump Animation not working / playing.
Fixed
Giga not using correct sprint steps. Re-synchronized stegosaurus movement effects and fixed it's missing footprints.
Fixed
Mods menu is disabled on Mac because mods on Mac are not supported right now.
New
Mod IDs now show on the server list under server details. This will be updated in the future with mod details, names, preview images allowing you to see what mods a server has and what load order.
Added
Error Messages for Traveling and Joining a server that has mods enabled that you don't have.
Fixed
Avaceratops normal walk blendspace using limp animations. Volume curve adjustments for close dino foley and dino idles Tweaked settings for smoke / dust effects Improved: Mod User Interface. Now has seperate enabled / disabled mod sections with the ability to change load order. Removed Old Data Table + Fixed Up Redirectors + Added Loading Indicator to Sandbox Screen. Cleaned up Game State and updated all references to use new mod character data table loading system.
Added
Verbose Logging for Errors Opening SQLite Databases. Loading SQLite Databases now uses the full path instead of a relative one.
New
Updated shaders for Allo, Shant, Anky, Giga.
Huge visual TLC pass on the Herrera
updated skins, eye, and shaders + fixed normal map. Testing a simple blink effect on the new eye shader using a flipbook overlay (Since it looks like each dino has slightly different eyeball rotations, an