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Steam News7 April 20179y ago

Patch 0.1.13.3435

- New: Support for Game Balance Mods. - New: Mod Metadata Support for mods to load new characters and override existing characters.

Full notes

Full The Isle update

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What changed

0 fixes0 additions1 change0 removals
  • Server
changedNew: Support for Game Balance Mods. - New: Mod Metadata Support for mods to load new characters and override existing characters. - New: Dedicated Servers will automatically download and manage mods in TheIsle/Saved/Mods/. It should be possible to use mods on other server provides like Pingperfect and similar. - Fixed: Lagg Spike when accessing game settings. - New Server Option ServerBodyTime=0 under [/Script/TheIsle.IGameSession] = This is the number of seconds a body will last. If set to 0 it will be the default amount which is decayed based upon food value of the body. - Added new distance falloffs to Acro and Allo roars, tweaked fade values on idle sounds. - Reduced opacity on a few dust particles, added more debris to large sprinting steps, added TinyFootsteps notify type - Hooked up the proper pain / death sounds for Avaceratops - Volume curve adjustments for close-up roars. - Fixed Avaceratops eating issue. - Updated a few dinosaur cameras that were too high. - Testing new footprint shader that uses bump-offset normals for fake depth effect - Updated / consolidated & organized dinosaur prints in the process of moving to new shader - Increased footprint decal height to stop them appearing "faded" on occasion (note: still need to tell foliage not to accept decals) - Fixed: Dinosaurs no longer consume more food then a body has. - Fixed water post-process fading in above the water itself. - Fixed Hypo hunger values. - Updated Hypo weight mass and health to where he at least can be hurt by apexes. He can also now lose to a Puerta if not careful. - Updated every dinosaur roar to use much wider distance falloffs - Attenuation is now entirely controlled through preset assets for small, medium and large vocals. - Added distant roar effects to a few dinosaurs that didn't have them previously - Re-synced effects and updated settings on a lot of animation notifies that were pointing to deprecated assets - Fixed socket rotations on a couple of dinosaurs - Expanded variety of certain dino sound sets - Testing new "saliva strings" effect on Acro - Continued work on water splash effects - Updated a few particle effects with LODs - Fixed: Mod loading not working properly. - Updated settings on the dino breath cues, close effect ranges may still need tweaking but they should properly fade over distance now - Attenuation curve adjustments for close dino foley / idle sounds

The Isle changes

changedNew: Support for Game Balance Mods. - New: Mod Metadata Support for mods to load new characters and override existing characters. - New: Dedicated Servers will automatically download and manage mods in TheIsle/Saved/Mods/. It should be possible to use mods on other server provides like Pingperfect and similar. - Fixed: Lagg Spike when accessing game settings. - New Server Option ServerBodyTime=0 under [/Script/TheIsle.IGameSession] = This is the number of seconds a body will last. If set to 0 it will be the default amount which is decayed based upon food value of the body. - Added new distance falloffs to Acro and Allo roars, tweaked fade values on idle sounds. - Reduced opacity on a few dust particles, added more debris to large sprinting steps, added TinyFootsteps notify type - Hooked up the proper pain / death sounds for Avaceratops - Volume curve adjustments for close-up roars. - Fixed Avaceratops eating issue. - Updated a few dinosaur cameras that were too high. - Testing new footprint shader that uses bump-offset normals for fake depth effect - Updated / consolidated & organized dinosaur prints in the process of moving to new shader - Increased footprint decal height to stop them appearing "faded" on occasion (note: still need to tell foliage not to accept decals) - Fixed: Dinosaurs no longer consume more food then a body has. - Fixed water post-process fading in above the water itself. - Fixed Hypo hunger values. - Updated Hypo weight mass and health to where he at least can be hurt by apexes. He can also now lose to a Puerta if not careful. - Updated every dinosaur roar to use much wider distance falloffs - Attenuation is now entirely controlled through preset assets for small, medium and large vocals. - Added distant roar effects to a few dinosaurs that didn't have them previously - Re-synced effects and updated settings on a lot of animation notifies that were pointing to deprecated assets - Fixed socket rotations on a couple of dinosaurs - Expanded variety of certain dino sound sets - Testing new "saliva strings" effect on Acro - Continued work on water splash effects - Updated a few particle effects with LODs - Fixed: Mod loading not working properly. - Updated settings on the dino breath cues, close effect ranges may still need tweaking but they should properly fade over distance now - Attenuation curve adjustments for close dino foley / idle sounds

- New: Support for Game Balance Mods. - New: Mod Metadata Support for mods to load new characters and override existing characters. - New: Dedicated Servers will automatically download and manage mods in TheIsle/Saved/Mods/. It should be possible to use mods on other server provides like Pingperfect and similar. - Fixed: Lagg Spike when accessing game settings. - New Server Option ServerBodyTime=0 under [/Script/TheIsle.IGameSession] = This is the number of seconds a body will last. If set to 0 it will be the default amount which is decayed based upon food value of the body. - Added new distance falloffs to Acro and Allo roars, tweaked fade values on idle sounds. - Reduced opacity on a few dust particles, added more debris to large sprinting steps, added TinyFootsteps notify type - Hooked up the proper pain / death sounds for Avaceratops - Volume curve adjustments for close-up roars. - Fixed Avaceratops eating issue. - Updated a few dinosaur cameras that were too high. - Testing new footprint shader that uses bump-offset normals for fake depth effect - Updated / consolidated & organized dinosaur prints in the process of moving to new shader - Increased footprint decal height to stop them appearing "faded" on occasion (note: still need to tell foliage not to accept decals) - Fixed: Dinosaurs no longer consume more food then a body has. - Fixed water post-process fading in above the water itself. - Fixed Hypo hunger values. - Updated Hypo weight mass and health to where he at least can be hurt by apexes. He can also now lose to a Puerta if not careful. - Updated every dinosaur roar to use much wider distance falloffs - Attenuation is now entirely controlled through preset assets for small, medium and large vocals. - Added distant roar effects to a few dinosaurs that didn't have them previously - Re-synced effects and updated settings on a lot of animation notifies that were pointing to deprecated assets - Fixed socket rotations on a couple of dinosaurs - Expanded variety of certain dino sound sets - Testing new "saliva strings" effect on Acro - Continued work on water splash effects - Updated a few particle effects with LODs - Fixed: Mod loading not working properly. - Updated settings on the dino breath cues, close effect ranges may still need tweaking but they should properly fade over distance now - Attenuation curve adjustments for close dino foley / idle sounds

Source

Steam News / 7 April 2017

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