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Steam News21 March 20179y ago

Patch 0.1.12.3360

Artwork by Seru Fixed footstep effects not triggering on other players Fixed Pachy still having intermesh collision. Fixed Shant Adult and Juvenile using the same damage scale model.

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fixedArtwork by Seru Fixed footstep effects not triggering on other players Fixed Pachy still having intermesh collision. Fixed Shant Adult and Juvenile using the same damage scale model. Added growth factoring into the Shant stomp damage. Fixed Trike Adult and Juvenile using the same damage scale model. Added growth factoring into the Trike stomp damage. Added a leg break check for Trike stomp (They can no longer stomp with broken legs). Fixed Theri Adult and Juvenile using the same damage scale model. Added growth factoring into the Theri swipe damage. Theri damage should now be more consistent instead of randomly one-shotting dinosaurs during a combo, or doing almost no damage at all. Fixed grid material plane showing in water. Fixed Shant Juv somehow having Maia skin. Updated Puerta Juvie to no longer occasionally fall to death on their spawn. Fixed all of the lake placement on V4. Requires repainting. Fixed Legs healed faster standing then resting. Fixed Utahraptor having a footprint size of zero. Adjusted footprint decal heights for small dinos, should reduce the likelihood of them rendering on objects above the player. Note: they may not show on very steep slopes now, since the character's foot is often not properly touching the ground when climbing (or goes through it). This would automatically be fixed if / when we add accurate inverse kinematics. Also tweaked compression settings on footprint textures.

The Isle changes

fixedArtwork by Seru Fixed footstep effects not triggering on other players Fixed Pachy still having intermesh collision. Fixed Shant Adult and Juvenile using the same damage scale model. Added growth factoring into the Shant stomp damage. Fixed Trike Adult and Juvenile using the same damage scale model. Added growth factoring into the Trike stomp damage. Added a leg break check for Trike stomp (They can no longer stomp with broken legs). Fixed Theri Adult and Juvenile using the same damage scale model. Added growth factoring into the Theri swipe damage. Theri damage should now be more consistent instead of randomly one-shotting dinosaurs during a combo, or doing almost no damage at all. Fixed grid material plane showing in water. Fixed Shant Juv somehow having Maia skin. Updated Puerta Juvie to no longer occasionally fall to death on their spawn. Fixed all of the lake placement on V4. Requires repainting. Fixed Legs healed faster standing then resting. Fixed Utahraptor having a footprint size of zero. Adjusted footprint decal heights for small dinos, should reduce the likelihood of them rendering on objects above the player. Note: they may not show on very steep slopes now, since the character's foot is often not properly touching the ground when climbing (or goes through it). This would automatically be fixed if / when we add accurate inverse kinematics. Also tweaked compression settings on footprint textures.

Artwork by Seru Fixed footstep effects not triggering on other players Fixed Pachy still having intermesh collision. Fixed Shant Adult and Juvenile using the same damage scale model. Added growth factoring into the Shant stomp damage. Fixed Trike Adult and Juvenile using the same damage scale model. Added growth factoring into the Trike stomp damage. Added a leg break check for Trike stomp (They can no longer stomp with broken legs). Fixed Theri Adult and Juvenile using the same damage scale model. Added growth factoring into the Theri swipe damage. Theri damage should now be more consistent instead of randomly one-shotting dinosaurs during a combo, or doing almost no damage at all. Fixed grid material plane showing in water. Fixed Shant Juv somehow having Maia skin. Updated Puerta Juvie to no longer occasionally fall to death on their spawn. Fixed all of the lake placement on V4. Requires repainting. Fixed Legs healed faster standing then resting. Fixed Utahraptor having a footprint size of zero. Adjusted footprint decal heights for small dinos, should reduce the likelihood of them rendering on objects above the player. Note: they may not show on very steep slopes now, since the character's foot is often not properly touching the ground when climbing (or goes through it). This would automatically be fixed if / when we add accurate inverse kinematics. Also tweaked compression settings on footprint textures.

Source

Steam News / 21 March 2017

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