What changed
1 fix0 additions0 changes0 removals
fixedArtwork by waffle stomper - New: Server Options to change points required for progression and disable specific dinosaurs from Sandbox. - Updated: List Of Sever Configuration Options - New: Herbivores now get progression points over time for surviving. - Fixed: Several Landscape Texture Problems on v4. - Fixed: Various Audio Problems. Cinematic is no longer a audio quality option and it only goes up to Epic. Please check your audio settings to make sure its set to the right quality after this update. - Improved: Sandbox Character Selection List. - Added: a Logout Button to it to directly disconnect from the server for both Sandbox and Progression. - Fixed: Delayed Attack on Galli and Adult Rex. - Fixed: Some map problems on V4 with texture streaming. - Remade custom versions of pretty much all 3rd party VFX (ballistics, blood, fire) - Optimzation efforts dramatically reducing the amount of materials & textures in use - Added more levels of detail to the majority of particle systems so they reduce in complexity at distance - Updated and refined all blood gore effects + dino interaction effects - (Re)made a small handful of ambient effects such as floating dust motes - Improved footstep particle effects + changed the default step sound surface type for a few dinosaurs - Retimed effects notifies in a few dinosaur animations. - Improved / optimized blood decal effects. - Changed: Default Dedicated Server Map to Isle v4. - Fixed: Linux Dedicated Server was missing Battleye and Steamworks Binaries. (It should work correctly now). - Added subsurface scattering to the dinosaur shader. - Added a better detail normal to the dinosaur shader. - Added more options for specular/roughness to the dinosaur shader. - Fixed: step notifies on the bipedal Shanty animations. - Fixed: missing effects on MainMenu map - Fixed Rex and Subadult Rex colliding with meshes still. - Removed unintended delay on Rex bite damage. - Updated trees to give 100 food. - Updated Hypo's blendspace to fix his forward movement giving a turn animation. - Improved: Widgets are no longer loaded on dedicated server. - New: Mac Platform now targets the latest version of the metal rendering API. - Fixed missing water and LODs on Landscape03 and Landscape04 - Fixed the redwood landscape material being brighter than all the other ones - Fixed the water blueprint rendering two meshes at once - Moved and organized all maps into TheIsle/ Here is the new map paths for users hosting dedicated servers: /Game/TheIsle/Maps/Landscape3/Isle_V3 /Game/TheIsle/Maps/Landscape4/Landscape_04 - Updated V4 with static spawns until new spawn system is in. - Updated progression tree to remove tier 2 point requirements until new spawn system is in. - Fixed landscape LODs not appearing in Landscape3 and Landscape4 - Set the Puerta movement anims to use footstep notifies instead of PlaySound notifies (both Puerta & Hypo still use mainly placeholder step cues, will be adding actual alternate surface effects to these soon) - Disabled edge fade on footstep particles that was making them flicker in and out - Updated a few step / stomp effects with extra levels of detail and different opacity settings - Added velocity check to footstep notify, should prevent sounds playing while not in motion - Testing pitch modulation of footstep sounds based on growth percentage - Updated Tyrannosaurus bite to have appropriate exclusion on % damage on Puerta and other rexes. - Nerfed Rex bite from 40% to 20%. - Adjusted all dinosaur BP's to have appropriate animation blueprints and
The Isle changes
fixedArtwork by waffle stomper - New: Server Options to change points required for progression and disable specific dinosaurs from Sandbox. - Updated: List Of Sever Configuration Options - New: Herbivores now get progression points over time for surviving. - Fixed: Several Landscape Texture Problems on v4. - Fixed: Various Audio Problems. Cinematic is no longer a audio quality option and it only goes up to Epic. Please check your audio settings to make sure its set to the right quality after this update. - Improved: Sandbox Character Selection List. - Added: a Logout Button to it to directly disconnect from the server for both Sandbox and Progression. - Fixed: Delayed Attack on Galli and Adult Rex. - Fixed: Some map problems on V4 with texture streaming. - Remade custom versions of pretty much all 3rd party VFX (ballistics, blood, fire) - Optimzation efforts dramatically reducing the amount of materials & textures in use - Added more levels of detail to the majority of particle systems so they reduce in complexity at distance - Updated and refined all blood gore effects + dino interaction effects - (Re)made a small handful of ambient effects such as floating dust motes - Improved footstep particle effects + changed the default step sound surface type for a few dinosaurs - Retimed effects notifies in a few dinosaur animations. - Improved / optimized blood decal effects. - Changed: Default Dedicated Server Map to Isle v4. - Fixed: Linux Dedicated Server was missing Battleye and Steamworks Binaries. (It should work correctly now). - Added subsurface scattering to the dinosaur shader. - Added a better detail normal to the dinosaur shader. - Added more options for specular/roughness to the dinosaur shader. - Fixed: step notifies on the bipedal Shanty animations. - Fixed: missing effects on MainMenu map - Fixed Rex and Subadult Rex colliding with meshes still. - Removed unintended delay on Rex bite damage. - Updated trees to give 100 food. - Updated Hypo's blendspace to fix his forward movement giving a turn animation. - Improved: Widgets are no longer loaded on dedicated server. - New: Mac Platform now targets the latest version of the metal rendering API. - Fixed missing water and LODs on Landscape03 and Landscape04 - Fixed the redwood landscape material being brighter than all the other ones - Fixed the water blueprint rendering two meshes at once - Moved and organized all maps into TheIsle/ Here is the new map paths for users hosting dedicated servers: /Game/TheIsle/Maps/Landscape3/Isle_V3 /Game/TheIsle/Maps/Landscape4/Landscape_04 - Updated V4 with static spawns until new spawn system is in. - Updated progression tree to remove tier 2 point requirements until new spawn system is in. - Fixed landscape LODs not appearing in Landscape3 and Landscape4 - Set the Puerta movement anims to use footstep notifies instead of PlaySound notifies (both Puerta & Hypo still use mainly placeholder step cues, will be adding actual alternate surface effects to these soon) - Disabled edge fade on footstep particles that was making them flicker in and out - Updated a few step / stomp effects with extra levels of detail and different opacity settings - Added velocity check to footstep notify, should prevent sounds playing while not in motion - Testing pitch modulation of footstep sounds based on growth percentage - Updated Tyrannosaurus bite to have appropriate exclusion on % damage on Puerta and other rexes. - Nerfed Rex bite from 40% to 20%. - Adjusted all dinosaur BP's to have appropriate animation blueprints and
Artwork by waffle stomper - New: Server Options to change points required for progression and disable specific dinosaurs from Sandbox. - Updated: List Of Sever Configuration Options - New: Herbivores now get progression points over time for surviving. - Fixed: Several Landscape Texture Problems on v4. - Fixed: Various Audio Problems. Cinematic is no longer a audio quality option and it only goes up to Epic. Please check your audio settings to make sure its set to the right quality after this update. - Improved: Sandbox Character Selection List. - Added: a Logout Button to it to directly disconnect from the server for both Sandbox and Progression. - Fixed: Delayed Attack on Galli and Adult Rex. - Fixed: Some map problems on V4 with texture streaming. - Remade custom versions of pretty much all 3rd party VFX (ballistics, blood, fire) - Optimzation efforts dramatically reducing the amount of materials & textures in use - Added more levels of detail to the majority of particle systems so they reduce in complexity at distance - Updated and refined all blood gore effects + dino interaction effects - (Re)made a small handful of ambient effects such as floating dust motes - Improved footstep particle effects + changed the default step sound surface type for a few dinosaurs - Retimed effects notifies in a few dinosaur animations. - Improved / optimized blood decal effects. - Changed: Default Dedicated Server Map to Isle v4. - Fixed: Linux Dedicated Server was missing Battleye and Steamworks Binaries. (It should work correctly now). - Added subsurface scattering to the dinosaur shader. - Added a better detail normal to the dinosaur shader. - Added more options for specular/roughness to the dinosaur shader. - Fixed: step notifies on the bipedal Shanty animations. - Fixed: missing effects on MainMenu map - Fixed Rex and Subadult Rex colliding with meshes still. - Removed unintended delay on Rex bite damage. - Updated trees to give 100 food. - Updated Hypo's blendspace to fix his forward movement giving a turn animation. - Improved: Widgets are no longer loaded on dedicated server. - New: Mac Platform now targets the latest version of the metal rendering API. - Fixed missing water and LODs on Landscape03 and Landscape04 - Fixed the redwood landscape material being brighter than all the other ones - Fixed the water blueprint rendering two meshes at once - Moved and organized all maps into TheIsle/ Here is the new map paths for users hosting dedicated servers: /Game/TheIsle/Maps/Landscape3/Isle_V3 /Game/TheIsle/Maps/Landscape4/Landscape_04 - Updated V4 with static spawns until new spawn system is in. - Updated progression tree to remove tier 2 point requirements until new spawn system is in. - Fixed landscape LODs not appearing in Landscape3 and Landscape4 - Set the Puerta movement anims to use footstep notifies instead of PlaySound notifies (both Puerta & Hypo still use mainly placeholder step cues, will be adding actual alternate surface effects to these soon) - Disabled edge fade on footstep particles that was making them flicker in and out - Updated a few step / stomp effects with extra levels of detail and different opacity settings - Added velocity check to footstep notify, should prevent sounds playing while not in motion - Testing pitch modulation of footstep sounds based on growth percentage - Updated Tyrannosaurus bite to have appropriate exclusion on % damage on Puerta and other rexes. - Nerfed Rex bite from 40% to 20%. - Adjusted all dinosaur BP's to have appropriate animation blueprints and