What changed
1 fix0 additions0 changes0 removals
fixedNew: Started Adding the Foundations of Mod Support. = Mods can be Enabled / Disabled in the 'Mods' Section in the main menu. = We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create their own mods and addons and upload them to steam workshop. = Steam Workshop is currently hidden and is invite only to a small group of people testing mod support. Fixed: Sampler types for textures in ForestCollection materials. Fixed: MossyGround material layer redirector issue. Fixed: fieldgrass materials to point to the correct fieldgrass mesh location. Fixed: Rock materials to point to a new photoscan master. Fixed: CharacterSelectList with appropriate Anky skin settings. Fixed: Compile Errors due to direct access of static mesh properly. Fixed: Human Related Inventory Errors and Problems. Fixed: Error about Cubemap Asset Warning for Previews. Fixed: Grass should no longer reference non-existent assets. Fixed: Megascans log should no longer reference non-existent assets. Fixed: AustroJumpAttachIdle should no longer reference broken Austroraptor model. Fixed: Bunker Master Materials should no longer reference non-existent assets. Fixed: Open GL Rendering detection / issue on Mac. Fixed: Grass materials and instances to remove preview mesh errors. Fixed: Ocean shader preview meshes. Fixed: Heather_New material for preview mesh error removal. Updated: Steamworks Implementation to v139.
The Isle changes
fixedNew: Started Adding the Foundations of Mod Support. = Mods can be Enabled / Disabled in the 'Mods' Section in the main menu. = We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create their own mods and addons and upload them to steam workshop. = Steam Workshop is currently hidden and is invite only to a small group of people testing mod support. Fixed: Sampler types for textures in ForestCollection materials. Fixed: MossyGround material layer redirector issue. Fixed: fieldgrass materials to point to the correct fieldgrass mesh location. Fixed: Rock materials to point to a new photoscan master. Fixed: CharacterSelectList with appropriate Anky skin settings. Fixed: Compile Errors due to direct access of static mesh properly. Fixed: Human Related Inventory Errors and Problems. Fixed: Error about Cubemap Asset Warning for Previews. Fixed: Grass should no longer reference non-existent assets. Fixed: Megascans log should no longer reference non-existent assets. Fixed: AustroJumpAttachIdle should no longer reference broken Austroraptor model. Fixed: Bunker Master Materials should no longer reference non-existent assets. Fixed: Open GL Rendering detection / issue on Mac. Fixed: Grass materials and instances to remove preview mesh errors. Fixed: Ocean shader preview meshes. Fixed: Heather_New material for preview mesh error removal. Updated: Steamworks Implementation to v139.
New
Started Adding the Foundations of Mod Support. = Mods can be Enabled / Disabled in the 'Mods' Section in the main menu. = We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create their own mods and addons and upload them to steam workshop. = Steam Workshop is currently hidden and is invite only to a small group of people testing mod support.
Fixed
Sampler types for textures in ForestCollection materials.
Fixed
MossyGround material layer redirector issue.
Fixed
fieldgrass materials to point to the correct fieldgrass mesh location.
Fixed
Rock materials to point to a new photoscan master.
Fixed
CharacterSelectList with appropriate Anky skin settings.
Fixed
Compile Errors due to direct access of static mesh properly.
Fixed
Human Related Inventory Errors and Problems.
Fixed
Error about Cubemap Asset Warning for Previews.
Fixed
Grass should no longer reference non-existent assets.
Fixed
Megascans log should no longer reference non-existent assets.
Fixed
AustroJumpAttachIdle should no longer reference broken Austroraptor model.
Fixed
Bunker Master Materials should no longer reference non-existent assets.
Fixed
Open GL Rendering detection / issue on Mac.
Fixed
Grass materials and instances to remove preview mesh errors.
Fixed
Ocean shader preview meshes.
Fixed
Heather_New material for preview mesh error removal.
Updated
Steamworks Implementation to v139.