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Steam News6 February 20179y ago

Patch 0.1.11.3218

New: Started Adding the Foundations of Mod Support. = Mods can be Enabled / Disabled in the 'Mods' Section in the main menu.

Full notes

Full The Isle update

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What changed

1 fix0 additions0 changes0 removals
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fixedNew: Started Adding the Foundations of Mod Support. = Mods can be Enabled / Disabled in the 'Mods' Section in the main menu. = We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create their own mods and addons and upload them to steam workshop. = Steam Workshop is currently hidden and is invite only to a small group of people testing mod support. Fixed: Sampler types for textures in ForestCollection materials. Fixed: MossyGround material layer redirector issue. Fixed: fieldgrass materials to point to the correct fieldgrass mesh location. Fixed: Rock materials to point to a new photoscan master. Fixed: CharacterSelectList with appropriate Anky skin settings. Fixed: Compile Errors due to direct access of static mesh properly. Fixed: Human Related Inventory Errors and Problems. Fixed: Error about Cubemap Asset Warning for Previews. Fixed: Grass should no longer reference non-existent assets. Fixed: Megascans log should no longer reference non-existent assets. Fixed: AustroJumpAttachIdle should no longer reference broken Austroraptor model. Fixed: Bunker Master Materials should no longer reference non-existent assets. Fixed: Open GL Rendering detection / issue on Mac. Fixed: Grass materials and instances to remove preview mesh errors. Fixed: Ocean shader preview meshes. Fixed: Heather_New material for preview mesh error removal. Updated: Steamworks Implementation to v139.

The Isle changes

fixedNew: Started Adding the Foundations of Mod Support. = Mods can be Enabled / Disabled in the 'Mods' Section in the main menu. = We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create their own mods and addons and upload them to steam workshop. = Steam Workshop is currently hidden and is invite only to a small group of people testing mod support. Fixed: Sampler types for textures in ForestCollection materials. Fixed: MossyGround material layer redirector issue. Fixed: fieldgrass materials to point to the correct fieldgrass mesh location. Fixed: Rock materials to point to a new photoscan master. Fixed: CharacterSelectList with appropriate Anky skin settings. Fixed: Compile Errors due to direct access of static mesh properly. Fixed: Human Related Inventory Errors and Problems. Fixed: Error about Cubemap Asset Warning for Previews. Fixed: Grass should no longer reference non-existent assets. Fixed: Megascans log should no longer reference non-existent assets. Fixed: AustroJumpAttachIdle should no longer reference broken Austroraptor model. Fixed: Bunker Master Materials should no longer reference non-existent assets. Fixed: Open GL Rendering detection / issue on Mac. Fixed: Grass materials and instances to remove preview mesh errors. Fixed: Ocean shader preview meshes. Fixed: Heather_New material for preview mesh error removal. Updated: Steamworks Implementation to v139.

New

Started Adding the Foundations of Mod Support. = Mods can be Enabled / Disabled in the 'Mods' Section in the main menu. = We are working on a user friendly unreal engine extension that lets users easily cook and upload mods. Once this is finished we will release all the editor files and let users create their own mods and addons and upload them to steam workshop. = Steam Workshop is currently hidden and is invite only to a small group of people testing mod support.

Fixed

Sampler types for textures in ForestCollection materials.

Fixed

MossyGround material layer redirector issue.

Fixed

fieldgrass materials to point to the correct fieldgrass mesh location.

Fixed

Rock materials to point to a new photoscan master.

Fixed

CharacterSelectList with appropriate Anky skin settings.

Fixed

Compile Errors due to direct access of static mesh properly.

Fixed

Human Related Inventory Errors and Problems.

Fixed

Error about Cubemap Asset Warning for Previews.

Fixed

Grass should no longer reference non-existent assets.

Fixed

Megascans log should no longer reference non-existent assets.

Fixed

AustroJumpAttachIdle should no longer reference broken Austroraptor model.

Fixed

Bunker Master Materials should no longer reference non-existent assets.

Fixed

Open GL Rendering detection / issue on Mac.

Fixed

Grass materials and instances to remove preview mesh errors.

Fixed

Ocean shader preview meshes.

Fixed

Heather_New material for preview mesh error removal.

Updated

Steamworks Implementation to v139.

Source

Steam News / 6 February 2017

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