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Steam News25 January 20179y ago

Patch 0.1.11.3176

Fixed some bushes in the spruce and broadleaf grasstypes. Fixed: Baby / Juvi Therzino animation blueprint didn't transition to resting properly. Fixed: Baby Trike having more health at 0.20 growth then at 0.40 growth.

Full notes

Full The Isle update

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What changed

1 fix0 additions0 changes0 removals
  • Server
fixedFixed some bushes in the spruce and broadleaf grasstypes. Fixed: Baby / Juvi Therzino animation blueprint didn't transition to resting properly. Fixed: Baby Trike having more health at 0.20 growth then at 0.40 growth. Fixed: Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs. Fixed: Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset. Fixed: Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode. Fixed: Deprecated User Interface Calls in Menu and Game HUD. Fixed: LogSkinnedMeshComp Build Warnings. Fixed: Human Toolbelt wasn't correctly emptied on EndPlay. Added: Most of the dino shader functionality to human master shader. Improved: Isle v4 + Shader. - Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce) - Began repainting landscape textures on V4. Added: Spruce bush assets. Added: better landscape textures. Added: Gave forest floor fartiling a parameter to edit. Fixed: far-tiling textures on landscape MaterialInstances. - Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas. - Fixed far-tiling textures on landscape MaterialInstances. Fixed: Bleeding should scale correctly based upon dinosaur weight and growth. Fixed ground material on the menu level. Drastically reduced Shant hunger amount until diets + Adjusted starting food/thirst amount. Adjusted starting food/thirst for Allo and Anky. Fixed: Steam App ID not being written for Shipping Builds Properly. / New Server Installs wouldn't show up on the server list. New: V4 Map Painting Updates.

The Isle changes

fixedFixed some bushes in the spruce and broadleaf grasstypes. Fixed: Baby / Juvi Therzino animation blueprint didn't transition to resting properly. Fixed: Baby Trike having more health at 0.20 growth then at 0.40 growth. Fixed: Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs. Fixed: Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset. Fixed: Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode. Fixed: Deprecated User Interface Calls in Menu and Game HUD. Fixed: LogSkinnedMeshComp Build Warnings. Fixed: Human Toolbelt wasn't correctly emptied on EndPlay. Added: Most of the dino shader functionality to human master shader. Improved: Isle v4 + Shader. - Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce) - Began repainting landscape textures on V4. Added: Spruce bush assets. Added: better landscape textures. Added: Gave forest floor fartiling a parameter to edit. Fixed: far-tiling textures on landscape MaterialInstances. - Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas. - Fixed far-tiling textures on landscape MaterialInstances. Fixed: Bleeding should scale correctly based upon dinosaur weight and growth. Fixed ground material on the menu level. Drastically reduced Shant hunger amount until diets + Adjusted starting food/thirst amount. Adjusted starting food/thirst for Allo and Anky. Fixed: Steam App ID not being written for Shipping Builds Properly. / New Server Installs wouldn't show up on the server list. New: V4 Map Painting Updates.

Fixed some bushes in the spruce and broadleaf grasstypes.

Fixed

Baby / Juvi Therzino animation blueprint didn't transition to resting properly.

Fixed

Baby Trike having more health at 0.20 growth then at 0.40 growth.

Fixed

Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs.

Fixed

Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset.

Fixed

Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode.

Fixed

Deprecated User Interface Calls in Menu and Game HUD.

Fixed

LogSkinnedMeshComp Build Warnings.

Fixed

Human Toolbelt wasn't correctly emptied on EndPlay.

Added

Most of the dino shader functionality to human master shader.

Improved

Isle v4 + Shader. - Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce) - Began repainting landscape textures on V4.

Added

Spruce bush assets.

Added

better landscape textures.

Added

Gave forest floor fartiling a parameter to edit.

Fixed

far-tiling textures on landscape MaterialInstances. - Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas. - Fixed far-tiling textures on landscape MaterialInstances.

Fixed

Bleeding should scale correctly based upon dinosaur weight and growth. Fixed ground material on the menu level. Drastically reduced Shant hunger amount until diets + Adjusted starting food/thirst amount. Adjusted starting food/thirst for Allo and Anky.

Fixed

Steam App ID not being written for Shipping Builds Properly. / New Server Installs wouldn't show up on the server list.

New

V4 Map Painting Updates.

Source

Steam News / 25 January 2017

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