What changed
1 fix0 additions0 changes0 removals
fixedFixed some bushes in the spruce and broadleaf grasstypes. Fixed: Baby / Juvi Therzino animation blueprint didn't transition to resting properly. Fixed: Baby Trike having more health at 0.20 growth then at 0.40 growth. Fixed: Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs. Fixed: Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset. Fixed: Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode. Fixed: Deprecated User Interface Calls in Menu and Game HUD. Fixed: LogSkinnedMeshComp Build Warnings. Fixed: Human Toolbelt wasn't correctly emptied on EndPlay. Added: Most of the dino shader functionality to human master shader. Improved: Isle v4 + Shader. - Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce) - Began repainting landscape textures on V4. Added: Spruce bush assets. Added: better landscape textures. Added: Gave forest floor fartiling a parameter to edit. Fixed: far-tiling textures on landscape MaterialInstances. - Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas. - Fixed far-tiling textures on landscape MaterialInstances. Fixed: Bleeding should scale correctly based upon dinosaur weight and growth. Fixed ground material on the menu level. Drastically reduced Shant hunger amount until diets + Adjusted starting food/thirst amount. Adjusted starting food/thirst for Allo and Anky. Fixed: Steam App ID not being written for Shipping Builds Properly. / New Server Installs wouldn't show up on the server list. New: V4 Map Painting Updates.
The Isle changes
fixedFixed some bushes in the spruce and broadleaf grasstypes. Fixed: Baby / Juvi Therzino animation blueprint didn't transition to resting properly. Fixed: Baby Trike having more health at 0.20 growth then at 0.40 growth. Fixed: Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs. Fixed: Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset. Fixed: Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode. Fixed: Deprecated User Interface Calls in Menu and Game HUD. Fixed: LogSkinnedMeshComp Build Warnings. Fixed: Human Toolbelt wasn't correctly emptied on EndPlay. Added: Most of the dino shader functionality to human master shader. Improved: Isle v4 + Shader. - Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce) - Began repainting landscape textures on V4. Added: Spruce bush assets. Added: better landscape textures. Added: Gave forest floor fartiling a parameter to edit. Fixed: far-tiling textures on landscape MaterialInstances. - Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas. - Fixed far-tiling textures on landscape MaterialInstances. Fixed: Bleeding should scale correctly based upon dinosaur weight and growth. Fixed ground material on the menu level. Drastically reduced Shant hunger amount until diets + Adjusted starting food/thirst amount. Adjusted starting food/thirst for Allo and Anky. Fixed: Steam App ID not being written for Shipping Builds Properly. / New Server Installs wouldn't show up on the server list. New: V4 Map Painting Updates.
Fixed some bushes in the spruce and broadleaf grasstypes.
Fixed
Baby / Juvi Therzino animation blueprint didn't transition to resting properly.
Fixed
Baby Trike having more health at 0.20 growth then at 0.40 growth.
Fixed
Look Direction and Aim Offset was not being replicated properly to remote clients for other dinosaurs.
Fixed
Hitboxes of dinosaurs were inaccurate due to issues with Aim Offset.
Fixed
Deprecated Compile Warnings for Focus Targets, Base Character and Game Mode.
Fixed
Deprecated User Interface Calls in Menu and Game HUD.
Fixed
LogSkinnedMeshComp Build Warnings.
Fixed
Human Toolbelt wasn't correctly emptied on EndPlay.
Added
Most of the dino shader functionality to human master shader.
Improved
Isle v4 + Shader. - Recreated biomes (Lush Spruce replacing Broadleaf, Rocky Spruce replacing Spruce) - Began repainting landscape textures on V4.
Added
Spruce bush assets.
Added
better landscape textures.
Added
Gave forest floor fartiling a parameter to edit.
Fixed
far-tiling textures on landscape MaterialInstances. - Continued work on repainting V4 map. Heavy work in progress, expect lack of food and trees in some areas. - Fixed far-tiling textures on landscape MaterialInstances.
Fixed
Bleeding should scale correctly based upon dinosaur weight and growth. Fixed ground material on the menu level. Drastically reduced Shant hunger amount until diets + Adjusted starting food/thirst amount. Adjusted starting food/thirst for Allo and Anky.
Fixed
Steam App ID not being written for Shipping Builds Properly. / New Server Installs wouldn't show up on the server list.
New
V4 Map Painting Updates.