What changed
1 fix0 additions0 changes0 removals
fixedFixed: Dinosaurs going through the growth stages had a bug that caused their character state to get corrupted causing all their stats to reset and death. - Fix to Dryo spawn volume (CharacterSpawnVolume4). - Added various dinosaur skins and set up basemaps. - Updated broadleaf forest, added lakes. - Updated juvenile growth on herrera/galli not working. - Updated Hypo bite damage type. - Updated spinosaurs juvenile health values and growth time. - Updated Minimum Required Nvidia Driver Version. - Game is now built on Shipping mode for non-dev branch builds this prevents a bunch of exploits and dev related functionality. It also allows the game to run faster because its not recording stats / slowly checking game data. - Fixed: Dinosaurs that progress using growth started at max size instead of the correct starting size. - Added Carno and Diablo skins. - Added various skins, fixed Anky normals. - Made broadleaf trees edible by Pues. - Enabled Logging in Shipping / Test Builds for Client + Server. - Updated broadleaf forest. (Added broadleaf nesting grounds, twin lakes reincarnated, peak lake) - Added dinosaur textures. - Fixed: Dynamic World Base and broken Night Vision
The Isle changes
fixedFixed: Dinosaurs going through the growth stages had a bug that caused their character state to get corrupted causing all their stats to reset and death. - Fix to Dryo spawn volume (CharacterSpawnVolume4). - Added various dinosaur skins and set up basemaps. - Updated broadleaf forest, added lakes. - Updated juvenile growth on herrera/galli not working. - Updated Hypo bite damage type. - Updated spinosaurs juvenile health values and growth time. - Updated Minimum Required Nvidia Driver Version. - Game is now built on Shipping mode for non-dev branch builds this prevents a bunch of exploits and dev related functionality. It also allows the game to run faster because its not recording stats / slowly checking game data. - Fixed: Dinosaurs that progress using growth started at max size instead of the correct starting size. - Added Carno and Diablo skins. - Added various skins, fixed Anky normals. - Made broadleaf trees edible by Pues. - Enabled Logging in Shipping / Test Builds for Client + Server. - Updated broadleaf forest. (Added broadleaf nesting grounds, twin lakes reincarnated, peak lake) - Added dinosaur textures. - Fixed: Dynamic World Base and broken Night Vision
- Fixed: Dinosaurs going through the growth stages had a bug that caused their character state to get corrupted causing all their stats to reset and death. - Fix to Dryo spawn volume (CharacterSpawnVolume4). - Added various dinosaur skins and set up basemaps. - Updated broadleaf forest, added lakes. - Updated juvenile growth on herrera/galli not working. - Updated Hypo bite damage type. - Updated spinosaurs juvenile health values and growth time. - Updated Minimum Required Nvidia Driver Version. - Game is now built on Shipping mode for non-dev branch builds this prevents a bunch of exploits and dev related functionality. It also allows the game to run faster because its not recording stats / slowly checking game data. - Fixed: Dinosaurs that progress using growth started at max size instead of the correct starting size. - Added Carno and Diablo skins. - Added various skins, fixed Anky normals. - Made broadleaf trees edible by Pues. - Enabled Logging in Shipping / Test Builds for Client + Server. - Updated broadleaf forest. (Added broadleaf nesting grounds, twin lakes reincarnated, peak lake) - Added dinosaur textures. - Fixed: Dynamic World Base and broken Night Vision