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Steam News12 December 20169y ago

Patch 0.1.11.3067

WARNING: Isle v4 is unfinished and still has some crashing issues, for the most stable game experience, please play on isle v3.

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedWARNING: Isle v4 is unfinished and still has some crashing issues, for the most stable game experience, please play on isle v3. Database Schema has changed: Server Admins will need to reset their databases with this patch so saving works properly with the new database and nesting systems. - New: Nesting System: = Please see this forum post for more details. http://steamcommunity.com/app/376210/discussions/0/154644045356924141/ - New: Native Database Engine = Can now save characters, accounts and nests in a more efficient way using less server performance. = Databases are now saved in "TheIsle/Saved/Databases" Subfolder instead of the folder root. - Fixed Width of Saved Folder Config Label in Settings UI - Added missing foliagetypes. - Added lakes on V4. - Added 0 bonedepth blending on feet to fix feet stretching during anims for tribals. - Updated V4 map. Biomes/Proc Foliage/ Food types. - Updated savannah/redwoods to have edible food. - Started road system on v4. - Additional variations of Giga threat sound - Made Swamp and Plains material instances, created one swamp at approx x06_y04 on V4. - Updated some Trike skins, added Yellow Trike skin, added Jungle Utah skin. - Fixed: SQL Query Error for GetSavedLocation in Progression Game Mode. - Updated foliage types for v4. - Added updated biome pieces. - Completed more on v4 map. - fixed character spawn volume to not be blocked by other volumes - added character spawns to v4 - v4 prototype launch changes. - Fix Error Msg for Failed Import Component PathFollowingComponent. - Fixed missing footstep particles for small and medium dinosaurs - Increased trace distance for footstep effects to make sure they play for larger creatures - Start of tribal footsteps collection - Adjustments to Triceratops animation timings - Lowered volume of Giganotosaurus calls - Optimized fish & bird assets a fair bit - Changed: Nesting is now enabled by default. - Fixed: Progression Points / Progression Tier not loading correctly from the database. - Added Galli skins, fixed rocks on V4. - Converted all man-made ancient ruins assets over to the master prop shader - Created new gore shader for rotting carcasses, uses spec map stored in diffuse alpha channel + gloss mask for a wet look - Set up nest assets to actually use material instances instead of having a separate shader for each model, gave them detail maps - Added a few lakes and plains biome to V4. - Added flesh physical material - Updated broadleaf biome. Minor map edits. - Added Main Menu Scenes - Disabled: Thirst Loss on vocal spamming for dinosaurs. - Added More Nesting Functionality and the ability to spawn at a invited nest. - Improved Main Menu UI - Added a Background to Battleye Error Message Boxes - Added a new warning message box for when the steam online subsystem fails with some more helpful information. - Changed: Beta Branch Name / Build ID are no longer displayed when not connected properly to steam. - Added Higher Detailed Main Menu Logo. - Changed: Mac and Linux Platforms don't load Main Menu Scenes. - Added: Option to Disable Early Access Startup Warning Dialog in Game Settings. - Fixed: Settings were sometimes not saving correctly to disk. - Fixed: Crash for Mac and Linux on Game Exit. - Fixed: Main Menu Scenes are showing up on Connection Hosting Menu. - Options for AI, Growth and Nesting now load correctly in the Connection Menu. - Added a new Invite Message Box for both Nest and Group Invites. - Anti Spam Prevention Added for receiving invites sent

The Isle changes

  • Ancientmap
fixedWARNING: Isle v4 is unfinished and still has some crashing issues, for the most stable game experience, please play on isle v3. Database Schema has changed: Server Admins will need to reset their databases with this patch so saving works properly with the new database and nesting systems. - New: Nesting System: = Please see this forum post for more details. http://steamcommunity.com/app/376210/discussions/0/154644045356924141/ - New: Native Database Engine = Can now save characters, accounts and nests in a more efficient way using less server performance. = Databases are now saved in "TheIsle/Saved/Databases" Subfolder instead of the folder root. - Fixed Width of Saved Folder Config Label in Settings UI - Added missing foliagetypes. - Added lakes on V4. - Added 0 bonedepth blending on feet to fix feet stretching during anims for tribals. - Updated V4 map. Biomes/Proc Foliage/ Food types. - Updated savannah/redwoods to have edible food. - Started road system on v4. - Additional variations of Giga threat sound - Made Swamp and Plains material instances, created one swamp at approx x06_y04 on V4. - Updated some Trike skins, added Yellow Trike skin, added Jungle Utah skin. - Fixed: SQL Query Error for GetSavedLocation in Progression Game Mode. - Updated foliage types for v4. - Added updated biome pieces. - Completed more on v4 map. - fixed character spawn volume to not be blocked by other volumes - added character spawns to v4 - v4 prototype launch changes. - Fix Error Msg for Failed Import Component PathFollowingComponent. - Fixed missing footstep particles for small and medium dinosaurs - Increased trace distance for footstep effects to make sure they play for larger creatures - Start of tribal footsteps collection - Adjustments to Triceratops animation timings - Lowered volume of Giganotosaurus calls - Optimized fish & bird assets a fair bit - Changed: Nesting is now enabled by default. - Fixed: Progression Points / Progression Tier not loading correctly from the database. - Added Galli skins, fixed rocks on V4. - Converted all man-made ancient ruins assets over to the master prop shader - Created new gore shader for rotting carcasses, uses spec map stored in diffuse alpha channel + gloss mask for a wet look - Set up nest assets to actually use material instances instead of having a separate shader for each model, gave them detail maps - Added a few lakes and plains biome to V4. - Added flesh physical material - Updated broadleaf biome. Minor map edits. - Added Main Menu Scenes - Disabled: Thirst Loss on vocal spamming for dinosaurs. - Added More Nesting Functionality and the ability to spawn at a invited nest. - Improved Main Menu UI - Added a Background to Battleye Error Message Boxes - Added a new warning message box for when the steam online subsystem fails with some more helpful information. - Changed: Beta Branch Name / Build ID are no longer displayed when not connected properly to steam. - Added Higher Detailed Main Menu Logo. - Changed: Mac and Linux Platforms don't load Main Menu Scenes. - Added: Option to Disable Early Access Startup Warning Dialog in Game Settings. - Fixed: Settings were sometimes not saving correctly to disk. - Fixed: Crash for Mac and Linux on Game Exit. - Fixed: Main Menu Scenes are showing up on Connection Hosting Menu. - Options for AI, Growth and Nesting now load correctly in the Connection Menu. - Added a new Invite Message Box for both Nest and Group Invites. - Anti Spam Prevention Added for receiving invites sent

WARNING

Isle v4 is unfinished and still has some crashing issues, for the most stable game experience, please play on isle v3.

Database Schema has changed

Server Admins will need to reset their databases with this patch so saving works properly with the new database and nesting systems. - New: Nesting System: = Please see this forum post for more details. http://steamcommunity.com/app/376210/discussions/0/154644045356924141/ - New: Native Database Engine = Can now save characters, accounts and nests in a more efficient way using less server performance. = Databases are now saved in "TheIsle/Saved/Databases" Subfolder instead of the folder root. - Fixed Width of Saved Folder Config Label in Settings UI - Added missing foliagetypes. - Added lakes on V4. - Added 0 bonedepth blending on feet to fix feet stretching during anims for tribals. - Updated V4 map. Biomes/Proc Foliage/ Food types. - Updated savannah/redwoods to have edible food. - Started road system on v4. - Additional variations of Giga threat sound - Made Swamp and Plains material instances, created one swamp at approx x06_y04 on V4. - Updated some Trike skins, added Yellow Trike skin, added Jungle Utah skin. - Fixed: SQL Query Error for GetSavedLocation in Progression Game Mode. - Updated foliage types for v4. - Added updated biome pieces. - Completed more on v4 map. - fixed character spawn volume to not be blocked by other volumes - added character spawns to v4 - v4 prototype launch changes. - Fix Error Msg for Failed Import Component PathFollowingComponent. - Fixed missing footstep particles for small and medium dinosaurs - Increased trace distance for footstep effects to make sure they play for larger creatures - Start of tribal footsteps collection - Adjustments to Triceratops animation timings - Lowered volume of Giganotosaurus calls - Optimized fish & bird assets a fair bit - Changed: Nesting is now enabled by default. - Fixed: Progression Points / Progression Tier not loading correctly from the database. - Added Galli skins, fixed rocks on V4. - Converted all man-made ancient ruins assets over to the master prop shader - Created new gore shader for rotting carcasses, uses spec map stored in diffuse alpha channel + gloss mask for a wet look - Set up nest assets to actually use material instances instead of having a separate shader for each model, gave them detail maps - Added a few lakes and plains biome to V4. - Added flesh physical material - Updated broadleaf biome. Minor map edits. - Added Main Menu Scenes - Disabled: Thirst Loss on vocal spamming for dinosaurs. - Added More Nesting Functionality and the ability to spawn at a invited nest. - Improved Main Menu UI - Added a Background to Battleye Error Message Boxes - Added a new warning message box for when the steam online subsystem fails with some more helpful information. - Changed: Beta Branch Name / Build ID are no longer displayed when not connected properly to steam. - Added Higher Detailed Main Menu Logo. - Changed: Mac and Linux Platforms don't load Main Menu Scenes. - Added: Option to Disable Early Access Startup Warning Dialog in Game Settings. - Fixed: Settings were sometimes not saving correctly to disk. - Fixed: Crash for Mac and Linux on Game Exit. - Fixed: Main Menu Scenes are showing up on Connection Hosting Menu. - Options for AI, Growth and Nesting now load correctly in the Connection Menu. - Added a new Invite Message Box for both Nest and Group Invites. - Anti Spam Prevention Added for receiving invites sent

Source

Steam News / 12 December 2016

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