HomeGamesUpdatesPricingMethodology
Steam News4 December 20169y ago

Patch 0.1.11.2967

- Updates Rex skins. - Trying some more aggressive attenuation fadeoff on small dino sounds, increased non-focus volume of large dino calls - Gave Acrocanthosaurus his health boost that was missing.

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Store
fixedUpdates Rex skins. - Trying some more aggressive attenuation fadeoff on small dino sounds, increased non-focus volume of large dino calls - Gave Acrocanthosaurus his health boost that was missing. - Added Giganotosaurus to progression. - Reduced Stegosaurus bleed. - Updated Spino stats. - More work on spruce forests in V4. - Fixed seams in Giga DetailMask. - fixed Utahraptor having a footprint scale of zero, fixed blend weights on Utahraptor movement animations - Added carnivore ambushes to their blueprint. - Adjusted weight classes due to new turning mechanic. - Fixed backwards footprints on Velociraptor crouch animations, reduced size of Veloci prints slightly

The Isle changes

fixedUpdates Rex skins. - Trying some more aggressive attenuation fadeoff on small dino sounds, increased non-focus volume of large dino calls - Gave Acrocanthosaurus his health boost that was missing. - Added Giganotosaurus to progression. - Reduced Stegosaurus bleed. - Updated Spino stats. - More work on spruce forests in V4. - Fixed seams in Giga DetailMask. - fixed Utahraptor having a footprint scale of zero, fixed blend weights on Utahraptor movement animations - Added carnivore ambushes to their blueprint. - Adjusted weight classes due to new turning mechanic. - Fixed backwards footprints on Velociraptor crouch animations, reduced size of Veloci prints slightly

- Updates Rex skins. - Trying some more aggressive attenuation fadeoff on small dino sounds, increased non-focus volume of large dino calls - Gave Acrocanthosaurus his health boost that was missing. - Added Giganotosaurus to progression. - Reduced Stegosaurus bleed. - Updated Spino stats. - More work on spruce forests in V4. - Fixed seams in Giga DetailMask. - fixed Utahraptor having a footprint scale of zero, fixed blend weights on Utahraptor movement animations - Added carnivore ambushes to their blueprint. - Adjusted weight classes due to new turning mechanic. - Fixed backwards footprints on Velociraptor crouch animations, reduced size of Veloci prints slightly

Source

Steam News / 4 December 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.