What changed
1 fix0 additions0 changes0 removals
fixedFixed: Combat AI Dying wasn't killing players characters correctly. - Fixed: Play in Editor IDs are now applied correctly for combat logging situations even if the player controller isn't valid. It has been moved to the Player State. - Fixed wrong detail normal map being used for Therizno - Added Spawnpoints to v4 for testing. No water or food. - Added some Stego and Theri skins. - Added Giganotosaurus Assets, Dinosaur Type, Blueprints, Sounds etc. - use is no longer executable while resting or while eating / drinking
The Isle changes
fixedFixed: Combat AI Dying wasn't killing players characters correctly. - Fixed: Play in Editor IDs are now applied correctly for combat logging situations even if the player controller isn't valid. It has been moved to the Player State. - Fixed wrong detail normal map being used for Therizno - Added Spawnpoints to v4 for testing. No water or food. - Added some Stego and Theri skins. - Added Giganotosaurus Assets, Dinosaur Type, Blueprints, Sounds etc. - use is no longer executable while resting or while eating / drinking
- Fixed: Combat AI Dying wasn't killing players characters correctly. - Fixed: Play in Editor IDs are now applied correctly for combat logging situations even if the player controller isn't valid. It has been moved to the Player State. - Fixed wrong detail normal map being used for Therizno - Added Spawnpoints to v4 for testing. No water or food. - Added some Stego and Theri skins. - Added Giganotosaurus Assets, Dinosaur Type, Blueprints, Sounds etc. - use is no longer executable while resting or while eating / drinking