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Steam News30 November 20169y ago

Patch 0.1.11.2945

- Fixed: Combat AI Dying wasn't killing players characters correctly. - Fixed: Play in Editor IDs are now applied correctly for combat logging situations even if the player controller isn't valid.

Full notes

Full The Isle update

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What changed

1 fix0 additions0 changes0 removals
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fixedFixed: Combat AI Dying wasn't killing players characters correctly. - Fixed: Play in Editor IDs are now applied correctly for combat logging situations even if the player controller isn't valid. It has been moved to the Player State. - Fixed wrong detail normal map being used for Therizno - Added Spawnpoints to v4 for testing. No water or food. - Added some Stego and Theri skins. - Added Giganotosaurus Assets, Dinosaur Type, Blueprints, Sounds etc. - use is no longer executable while resting or while eating / drinking

The Isle changes

fixedFixed: Combat AI Dying wasn't killing players characters correctly. - Fixed: Play in Editor IDs are now applied correctly for combat logging situations even if the player controller isn't valid. It has been moved to the Player State. - Fixed wrong detail normal map being used for Therizno - Added Spawnpoints to v4 for testing. No water or food. - Added some Stego and Theri skins. - Added Giganotosaurus Assets, Dinosaur Type, Blueprints, Sounds etc. - use is no longer executable while resting or while eating / drinking

- Fixed: Combat AI Dying wasn't killing players characters correctly. - Fixed: Play in Editor IDs are now applied correctly for combat logging situations even if the player controller isn't valid. It has been moved to the Player State. - Fixed wrong detail normal map being used for Therizno - Added Spawnpoints to v4 for testing. No water or food. - Added some Stego and Theri skins. - Added Giganotosaurus Assets, Dinosaur Type, Blueprints, Sounds etc. - use is no longer executable while resting or while eating / drinking

Source

Steam News / 30 November 2016

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