What changed
0 fixes0 additions1 change0 removals
changedNOTICE: SERVER OWNERS WILL HAVE TO RESET THEIR DATABASE (Deleting GameDB.db file in TheIsle/Saved/) FOR THE PATCH TO WORK CORRECTLY. - Improved: Dinosaur Vocal Wheel Calls / F Call = Doesn't lagg anymore and no longer dependent on the server ping. = Can no longer do different types of vocal wheel calls at the same time. - New: Database now does Integrity checks on it's data. - New: Dinosaur Growth System. (Use Server option bServerGrowth=true) to enable it. = Dinoaurs will now spawn small and dynamically grow over time. = All Aspects of dinosaurs scale depending on their size including Health, Hunger, Thirst, Stamina, Damage, Movement Speed etc. = Dinosaurs will need to at least reach adult size before being able to gain progression points. = Dinosaurs will grow at different rates. - added lerping to the Stamina bar for less laggy UI updates. - fixed plants were not edible. - characters now spawn with their camera set to the upper limit of their camera dolly range - added new anim instance type for dino corpses with dismemberment ability, (basic implementation for acro) - Imported vocal sounds for juvenile Allosaurus - Fixed: Footprints now scale depending on the dino growth size. - Improved UI Lerping for Stamina, Hunger, Thirst. - Bug Fixes to Character Saving and State. - Added collision capsules to edible foliage. - Changed all foliagetypes to have Overlap All collision. - refactored use code - edible corpses and foliage now display outlines when focused on - Camera offsets now scale with actor scale - Removed: Eating Anim from Taco as an attack. Too many people thought it was a bug. - Fixed: Health is now restored when growing and your max health changes. - drinking water fixed - null pointer when focusing on a not blocking focus object error fixed - fixed scaling of camera offset - Fixed: Growth shouldn't cause health / stamina / hunger / thirst to be at weird float values. - fixed instanced foliage not being eaten correctly - Bleeding Decals now scale depending on growth. - Carnivores no longer gain progression points before being grown to a adult. - Bleeding Rates + Damage is now scaled depending on the dinosaur growth size. - Fixed a exploit that could cause hacked servers to access legacy sandbox data. - Fixed: Account Data wasn't being reloaded correctly on relog sometimes for some servers.
The Isle changes
changedNOTICE: SERVER OWNERS WILL HAVE TO RESET THEIR DATABASE (Deleting GameDB.db file in TheIsle/Saved/) FOR THE PATCH TO WORK CORRECTLY. - Improved: Dinosaur Vocal Wheel Calls / F Call = Doesn't lagg anymore and no longer dependent on the server ping. = Can no longer do different types of vocal wheel calls at the same time. - New: Database now does Integrity checks on it's data. - New: Dinosaur Growth System. (Use Server option bServerGrowth=true) to enable it. = Dinoaurs will now spawn small and dynamically grow over time. = All Aspects of dinosaurs scale depending on their size including Health, Hunger, Thirst, Stamina, Damage, Movement Speed etc. = Dinosaurs will need to at least reach adult size before being able to gain progression points. = Dinosaurs will grow at different rates. - added lerping to the Stamina bar for less laggy UI updates. - fixed plants were not edible. - characters now spawn with their camera set to the upper limit of their camera dolly range - added new anim instance type for dino corpses with dismemberment ability, (basic implementation for acro) - Imported vocal sounds for juvenile Allosaurus - Fixed: Footprints now scale depending on the dino growth size. - Improved UI Lerping for Stamina, Hunger, Thirst. - Bug Fixes to Character Saving and State. - Added collision capsules to edible foliage. - Changed all foliagetypes to have Overlap All collision. - refactored use code - edible corpses and foliage now display outlines when focused on - Camera offsets now scale with actor scale - Removed: Eating Anim from Taco as an attack. Too many people thought it was a bug. - Fixed: Health is now restored when growing and your max health changes. - drinking water fixed - null pointer when focusing on a not blocking focus object error fixed - fixed scaling of camera offset - Fixed: Growth shouldn't cause health / stamina / hunger / thirst to be at weird float values. - fixed instanced foliage not being eaten correctly - Bleeding Decals now scale depending on growth. - Carnivores no longer gain progression points before being grown to a adult. - Bleeding Rates + Damage is now scaled depending on the dinosaur growth size. - Fixed a exploit that could cause hacked servers to access legacy sandbox data. - Fixed: Account Data wasn't being reloaded correctly on relog sometimes for some servers.
NOTICE: SERVER OWNERS WILL HAVE TO RESET THEIR DATABASE (Deleting GameDB.db file in TheIsle/Saved/) FOR THE PATCH TO WORK CORRECTLY. - Improved: Dinosaur Vocal Wheel Calls / F Call = Doesn't lagg anymore and no longer dependent on the server ping. = Can no longer do different types of vocal wheel calls at the same time. - New: Database now does Integrity checks on it's data. - New: Dinosaur Growth System. (Use Server option bServerGrowth=true) to enable it. = Dinoaurs will now spawn small and dynamically grow over time. = All Aspects of dinosaurs scale depending on their size including Health, Hunger, Thirst, Stamina, Damage, Movement Speed etc. = Dinosaurs will need to at least reach adult size before being able to gain progression points. = Dinosaurs will grow at different rates. - added lerping to the Stamina bar for less laggy UI updates. - fixed plants were not edible. - characters now spawn with their camera set to the upper limit of their camera dolly range - added new anim instance type for dino corpses with dismemberment ability, (basic implementation for acro) - Imported vocal sounds for juvenile Allosaurus - Fixed: Footprints now scale depending on the dino growth size. - Improved UI Lerping for Stamina, Hunger, Thirst. - Bug Fixes to Character Saving and State. - Added collision capsules to edible foliage. - Changed all foliagetypes to have Overlap All collision. - refactored use code - edible corpses and foliage now display outlines when focused on - Camera offsets now scale with actor scale - Removed: Eating Anim from Taco as an attack. Too many people thought it was a bug. - Fixed: Health is now restored when growing and your max health changes. - drinking water fixed - null pointer when focusing on a not blocking focus object error fixed - fixed scaling of camera offset - Fixed: Growth shouldn't cause health / stamina / hunger / thirst to be at weird float values. - fixed instanced foliage not being eaten correctly - Bleeding Decals now scale depending on growth. - Carnivores no longer gain progression points before being grown to a adult. - Bleeding Rates + Damage is now scaled depending on the dinosaur growth size. - Fixed a exploit that could cause hacked servers to access legacy sandbox data. - Fixed: Account Data wasn't being reloaded correctly on relog sometimes for some servers.