HomeGamesUpdatesPricingMethodology
Steam News30 October 20169y ago

Patch 0.1.11.2712

Known Issues: - Volume Options / Levels sometimes don't apply properly or take effect. - Allo and various dinosaurs still have some collision issues, will be fixed ASAP.

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Store
fixedKnown Issues: - Volume Options / Levels sometimes don't apply properly or take effect. - Allo and various dinosaurs still have some collision issues, will be fixed ASAP. - Herbivores Progression Point gain not saving properly. Changes: - Improved Character Saving System: 50% improvement in server performance for character saving. - Fixed a bug where the server wouldn't save your random dinosaur skin correctly and you got a different one on the first relog. - Improved Async Loading Handling on Dedicated Servers. - Experimental forest tile added for performance testing (x03_y05). Just uphill from the salt marsh, contains water. - Added KiteDemo cliff and rock assets (resized textures down to 2k). - dinos moving using intermesh collision now correctly ignore landscape proxies while moving (solves problem of being blocked by landscapes in tiles that a dino isn't walking on)

The Isle changes

fixedKnown Issues: - Volume Options / Levels sometimes don't apply properly or take effect. - Allo and various dinosaurs still have some collision issues, will be fixed ASAP. - Herbivores Progression Point gain not saving properly. Changes: - Improved Character Saving System: 50% improvement in server performance for character saving. - Fixed a bug where the server wouldn't save your random dinosaur skin correctly and you got a different one on the first relog. - Improved Async Loading Handling on Dedicated Servers. - Experimental forest tile added for performance testing (x03_y05). Just uphill from the salt marsh, contains water. - Added KiteDemo cliff and rock assets (resized textures down to 2k). - dinos moving using intermesh collision now correctly ignore landscape proxies while moving (solves problem of being blocked by landscapes in tiles that a dino isn't walking on)

Known Issues

- Volume Options / Levels sometimes don't apply properly or take effect. - Allo and various dinosaurs still have some collision issues, will be fixed ASAP. - Herbivores Progression Point gain not saving properly.

Changes

- Improved Character Saving System: 50% improvement in server performance for character saving. - Fixed a bug where the server wouldn't save your random dinosaur skin correctly and you got a different one on the first relog. - Improved Async Loading Handling on Dedicated Servers. - Experimental forest tile added for performance testing (x03_y05). Just uphill from the salt marsh, contains water. - Added KiteDemo cliff and rock assets (resized textures down to 2k). - dinos moving using intermesh collision now correctly ignore landscape proxies while moving (solves problem of being blocked by landscapes in tiles that a dino isn't walking on)

Source

Steam News / 30 October 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.