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Steam News5 October 20169y ago

Patch 0.1.10.2595

- Battleye Server Option is now enabled by default. - Global Chat can no longer be enabled in Survival Game Mode. - Default BattlEye Logging from Verbose -> Warning. - Added Yellow, Green, Blue fern textures.

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Full The Isle update

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What changed

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fixedBattleye Server Option is now enabled by default. - Global Chat can no longer be enabled in Survival Game Mode. - Default BattlEye Logging from Verbose -> Warning. - Added Yellow, Green, Blue fern textures. - Updated plant colours to be more vibrant. - Removed the possessed Sucho in the swamp. - Tweaked some plant colours. - Touched up tile x07_y03 (swamp). - Added: Spotted Allo skin, Default Allo skin (new brown one). Renamed old - default Allo skin to "Green". - Added: Desert Utah skin. - ai controllers now inherit from crowd controllers for use with detour - all in editor players now register as devs - ai controlled character changes replicated to clients - player controller implements crowd agent interface for use with detour (still needs setting up), base character added basic crowd agent data - added character spawn volumes, example added to testmap - fixed character spawn volume boundaries - character spawn volumes now take a maximum slope angle as a constraint - added spawn volumes to isle v3 - disabled nav mesh building on v3 temporarily - better defaults for character spawning volumes - Updated forest collection plant master material to have colour multiply option & performed some optimizations, added an example alternate plant MIC colour multiplied to red (with subsurface colour changed as well). Can easily colour-shift plants using this method, which is cheaper than using separate textures for every variant. - Fixed dock materials in swamp. - Updated Allo/Carno stats. - Updated Maia stats. - Updated Stego stats. - Updated Theri stats. - Updated Trike stats. - Updated Rex Adult/Hypo stats. - Fixed Conifers to only be edible by Puerta. - Updated Conifers. - Updated Edible Shrubbery; ALL herbivores eat RED shrubs. - Updated v3. - Updated Carno sprint. - Updated Hypo Rex animspeed. - Updated rex adult physics to hopefully fix buttflower deaths. - Updated Utah speeds. - Temporarily added Hypo Rex to progression tree... let's see what happens. - Fixed missing references. - Added progression plant blueprint. - Updated Psittaco limp threshhold. - Updated Sucho health and damage. - Fixed materials and blue plant types for progression plants. - Updated v3 with progression plants. - added functionality to progression plant - only carnivores progress over time - Changed: Drinking water value from 25 -> 5. - Temporarily removed sandbox for diet update feedback - fixed perf warning from DynamicWorldBase - Updated juvie stats. - Updated carnivore hunger rates. - Updated various broken references. - Fixed Hypo tier. - galli default ai controller set - character spawn volume now handles seeding default ai population - fixed a transform issue to do with the height of a spawn volume - updated blue plants to be edible progression plants - Disabled Distance Field Ambient Occlusion - Removed Carno Dryo. - Added two missing noisemaps. Updated the landscape textures with it. - Fixed grassmaps on the entire v3. - Updated progression tree to branch out earlier for herbivores. - ambient sound blends according to time of day - fixed day length to not be THAT fast - Fixed: Hyper Rex couldn't eat. - changed length of day to working original - Assigned unique pain/death sounds to Psittaco - reset day length settings to default - Set up the other alternate plant colours using colour tinting, fixed subsurface colour on plants that weren't green - Added Mesh Async Loading for all dinosaurs. - Fixed Allo to 120 points from 60. - updated dynamic world base to be fool proof (hopefully... erhh) - set dynamic world base day length back to 24 hours - set

The Isle changes

fixedBattleye Server Option is now enabled by default. - Global Chat can no longer be enabled in Survival Game Mode. - Default BattlEye Logging from Verbose -> Warning. - Added Yellow, Green, Blue fern textures. - Updated plant colours to be more vibrant. - Removed the possessed Sucho in the swamp. - Tweaked some plant colours. - Touched up tile x07_y03 (swamp). - Added: Spotted Allo skin, Default Allo skin (new brown one). Renamed old - default Allo skin to "Green". - Added: Desert Utah skin. - ai controllers now inherit from crowd controllers for use with detour - all in editor players now register as devs - ai controlled character changes replicated to clients - player controller implements crowd agent interface for use with detour (still needs setting up), base character added basic crowd agent data - added character spawn volumes, example added to testmap - fixed character spawn volume boundaries - character spawn volumes now take a maximum slope angle as a constraint - added spawn volumes to isle v3 - disabled nav mesh building on v3 temporarily - better defaults for character spawning volumes - Updated forest collection plant master material to have colour multiply option & performed some optimizations, added an example alternate plant MIC colour multiplied to red (with subsurface colour changed as well). Can easily colour-shift plants using this method, which is cheaper than using separate textures for every variant. - Fixed dock materials in swamp. - Updated Allo/Carno stats. - Updated Maia stats. - Updated Stego stats. - Updated Theri stats. - Updated Trike stats. - Updated Rex Adult/Hypo stats. - Fixed Conifers to only be edible by Puerta. - Updated Conifers. - Updated Edible Shrubbery; ALL herbivores eat RED shrubs. - Updated v3. - Updated Carno sprint. - Updated Hypo Rex animspeed. - Updated rex adult physics to hopefully fix buttflower deaths. - Updated Utah speeds. - Temporarily added Hypo Rex to progression tree... let's see what happens. - Fixed missing references. - Added progression plant blueprint. - Updated Psittaco limp threshhold. - Updated Sucho health and damage. - Fixed materials and blue plant types for progression plants. - Updated v3 with progression plants. - added functionality to progression plant - only carnivores progress over time - Changed: Drinking water value from 25 -> 5. - Temporarily removed sandbox for diet update feedback - fixed perf warning from DynamicWorldBase - Updated juvie stats. - Updated carnivore hunger rates. - Updated various broken references. - Fixed Hypo tier. - galli default ai controller set - character spawn volume now handles seeding default ai population - fixed a transform issue to do with the height of a spawn volume - updated blue plants to be edible progression plants - Disabled Distance Field Ambient Occlusion - Removed Carno Dryo. - Added two missing noisemaps. Updated the landscape textures with it. - Fixed grassmaps on the entire v3. - Updated progression tree to branch out earlier for herbivores. - ambient sound blends according to time of day - fixed day length to not be THAT fast - Fixed: Hyper Rex couldn't eat. - changed length of day to working original - Assigned unique pain/death sounds to Psittaco - reset day length settings to default - Set up the other alternate plant colours using colour tinting, fixed subsurface colour on plants that weren't green - Added Mesh Async Loading for all dinosaurs. - Fixed Allo to 120 points from 60. - updated dynamic world base to be fool proof (hopefully... erhh) - set dynamic world base day length back to 24 hours - set

- Battleye Server Option is now enabled by default. - Global Chat can no longer be enabled in Survival Game Mode. - Default BattlEye Logging from Verbose -> Warning. - Added Yellow, Green, Blue fern textures. - Updated plant colours to be more vibrant. - Removed the possessed Sucho in the swamp. - Tweaked some plant colours. - Touched up tile x07_y03 (swamp). - Added: Spotted Allo skin, Default Allo skin (new brown one). Renamed old - default Allo skin to "Green". - Added: Desert Utah skin. - ai controllers now inherit from crowd controllers for use with detour - all in editor players now register as devs - ai controlled character changes replicated to clients - player controller implements crowd agent interface for use with detour (still needs setting up), base character added basic crowd agent data - added character spawn volumes, example added to testmap - fixed character spawn volume boundaries - character spawn volumes now take a maximum slope angle as a constraint - added spawn volumes to isle v3 - disabled nav mesh building on v3 temporarily - better defaults for character spawning volumes - Updated forest collection plant master material to have colour multiply option & performed some optimizations, added an example alternate plant MIC colour multiplied to red (with subsurface colour changed as well). Can easily colour-shift plants using this method, which is cheaper than using separate textures for every variant. - Fixed dock materials in swamp. - Updated Allo/Carno stats. - Updated Maia stats. - Updated Stego stats. - Updated Theri stats. - Updated Trike stats. - Updated Rex Adult/Hypo stats. - Fixed Conifers to only be edible by Puerta. - Updated Conifers. - Updated Edible Shrubbery; ALL herbivores eat RED shrubs. - Updated v3. - Updated Carno sprint. - Updated Hypo Rex animspeed. - Updated rex adult physics to hopefully fix buttflower deaths. - Updated Utah speeds. - Temporarily added Hypo Rex to progression tree... let's see what happens. - Fixed missing references. - Added progression plant blueprint. - Updated Psittaco limp threshhold. - Updated Sucho health and damage. - Fixed materials and blue plant types for progression plants. - Updated v3 with progression plants. - added functionality to progression plant - only carnivores progress over time - Changed: Drinking water value from 25 -> 5. - Temporarily removed sandbox for diet update feedback - fixed perf warning from DynamicWorldBase - Updated juvie stats. - Updated carnivore hunger rates. - Updated various broken references. - Fixed Hypo tier. - galli default ai controller set - character spawn volume now handles seeding default ai population - fixed a transform issue to do with the height of a spawn volume - updated blue plants to be edible progression plants - Disabled Distance Field Ambient Occlusion - Removed Carno Dryo. - Added two missing noisemaps. Updated the landscape textures with it. - Fixed grassmaps on the entire v3. - Updated progression tree to branch out earlier for herbivores. - ambient sound blends according to time of day - fixed day length to not be THAT fast - Fixed: Hyper Rex couldn't eat. - changed length of day to working original - Assigned unique pain/death sounds to Psittaco - reset day length settings to default - Set up the other alternate plant colours using colour tinting, fixed subsurface colour on plants that weren't green - Added Mesh Async Loading for all dinosaurs. - Fixed Allo to 120 points from 60. - updated dynamic world base to be fool proof (hopefully... erhh) - set dynamic world base day length back to 24 hours - set

Source

Steam News / 5 October 2016

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