What changed
1 fix0 additions0 changes0 removals
fixedNew: BattlEye Support for Mac - Improved: Server Performance on BattlEye Servers. - Improved: Client / Server Performance on sending BattlEye Traffic. - Fixed: Crash on joining a BattlEye enabled server on Mac. - Fixed: Memory Leak in Server BattlEye Bridge. - Added: Warning message in logs if that BattlEye DLLs can't be found. - Added: Psittaco skin assets, Default Psittaco skin. - Added Psittaco skeletal, Coon Taco skin. - Fixed placement of footprints on Dryosaurus walk animations - Adjusted foot sockets on Dryosaurus to be more accurate (although this further highlights an issue where the Dryo slides backwards after it stops moving) - Imported pain / death sounds for Psittacosaurus - Removed unnecessary Maps. - Fixed broken references in V3. - All new redwood biome environment. Updated foliage. - Updated new landscape material - Converted V3 map to use new landscape material. - Fixed texture stretching on redwoods. - Fixed WPO on ferns. - Made Psittaco mesh have a default skin. - Added Psittaco animations. - Added foot sockets to Psittaco - Set up notifies for Psittaco footprints - Imported a new footprint specifically for Psittaco (needs hooking up) - Added nearly all sounds for Psittaco animations except bespoke interaction effects, the pain / death sounds need assigning in the character blueprint. - Fixes to V3 Landscape Material - Added the new Acro broadcast animation - Even More BattEye Improvements - Fixed: Sometimes grass is missing. Now it's not. - statically built nav mesh for isle_v3 on more performant settings. - set ai navigation to use static nav mesh - updated dynamic world base to correctly use the sanitised time in all required places - Added automation to the landscape shader. - Updated Fern Types. - Updated seamless grass for automation. - Added footprints and volume variation to Hyper Rex steps, added missing foot socket to adult rex - Landscape shader updated on map to 03. - Fixed: BattlEye Players are now correctly registered and unregistered with sessions. Instead of being kicked for not responding after disconnecting. - Disabled: Static Lighting. Should remove warnings about lighting generation on DR-Test4X - Fixed certain sub-adult T.rex steps not playing properly - Updated individual dinosaur nightvision components. - Updated DnC to reflect shader changes. - Updated the Psittaco anim references (Needs sitting, montages created, etc). - Committed Psittaco BP. Incomplete, do not add to character select. - disabled collision on ai (prohibitively expensive, may need to investigate with players too) - fixed look behind - Changed simple masked material from emissive to lit, stops grass particles being fullbright. - Started the Velociraptor sound set
The Isle changes
fixedNew: BattlEye Support for Mac - Improved: Server Performance on BattlEye Servers. - Improved: Client / Server Performance on sending BattlEye Traffic. - Fixed: Crash on joining a BattlEye enabled server on Mac. - Fixed: Memory Leak in Server BattlEye Bridge. - Added: Warning message in logs if that BattlEye DLLs can't be found. - Added: Psittaco skin assets, Default Psittaco skin. - Added Psittaco skeletal, Coon Taco skin. - Fixed placement of footprints on Dryosaurus walk animations - Adjusted foot sockets on Dryosaurus to be more accurate (although this further highlights an issue where the Dryo slides backwards after it stops moving) - Imported pain / death sounds for Psittacosaurus - Removed unnecessary Maps. - Fixed broken references in V3. - All new redwood biome environment. Updated foliage. - Updated new landscape material - Converted V3 map to use new landscape material. - Fixed texture stretching on redwoods. - Fixed WPO on ferns. - Made Psittaco mesh have a default skin. - Added Psittaco animations. - Added foot sockets to Psittaco - Set up notifies for Psittaco footprints - Imported a new footprint specifically for Psittaco (needs hooking up) - Added nearly all sounds for Psittaco animations except bespoke interaction effects, the pain / death sounds need assigning in the character blueprint. - Fixes to V3 Landscape Material - Added the new Acro broadcast animation - Even More BattEye Improvements - Fixed: Sometimes grass is missing. Now it's not. - statically built nav mesh for isle_v3 on more performant settings. - set ai navigation to use static nav mesh - updated dynamic world base to correctly use the sanitised time in all required places - Added automation to the landscape shader. - Updated Fern Types. - Updated seamless grass for automation. - Added footprints and volume variation to Hyper Rex steps, added missing foot socket to adult rex - Landscape shader updated on map to 03. - Fixed: BattlEye Players are now correctly registered and unregistered with sessions. Instead of being kicked for not responding after disconnecting. - Disabled: Static Lighting. Should remove warnings about lighting generation on DR-Test4X - Fixed certain sub-adult T.rex steps not playing properly - Updated individual dinosaur nightvision components. - Updated DnC to reflect shader changes. - Updated the Psittaco anim references (Needs sitting, montages created, etc). - Committed Psittaco BP. Incomplete, do not add to character select. - disabled collision on ai (prohibitively expensive, may need to investigate with players too) - fixed look behind - Changed simple masked material from emissive to lit, stops grass particles being fullbright. - Started the Velociraptor sound set
- New: BattlEye Support for Mac - Improved: Server Performance on BattlEye Servers. - Improved: Client / Server Performance on sending BattlEye Traffic. - Fixed: Crash on joining a BattlEye enabled server on Mac. - Fixed: Memory Leak in Server BattlEye Bridge. - Added: Warning message in logs if that BattlEye DLLs can't be found. - Added: Psittaco skin assets, Default Psittaco skin. - Added Psittaco skeletal, Coon Taco skin. - Fixed placement of footprints on Dryosaurus walk animations - Adjusted foot sockets on Dryosaurus to be more accurate (although this further highlights an issue where the Dryo slides backwards after it stops moving) - Imported pain / death sounds for Psittacosaurus - Removed unnecessary Maps. - Fixed broken references in V3. - All new redwood biome environment. Updated foliage. - Updated new landscape material - Converted V3 map to use new landscape material. - Fixed texture stretching on redwoods. - Fixed WPO on ferns. - Made Psittaco mesh have a default skin. - Added Psittaco animations. - Added foot sockets to Psittaco - Set up notifies for Psittaco footprints - Imported a new footprint specifically for Psittaco (needs hooking up) - Added nearly all sounds for Psittaco animations except bespoke interaction effects, the pain / death sounds need assigning in the character blueprint. - Fixes to V3 Landscape Material - Added the new Acro broadcast animation - Even More BattEye Improvements - Fixed: Sometimes grass is missing. Now it's not. - statically built nav mesh for isle_v3 on more performant settings. - set ai navigation to use static nav mesh - updated dynamic world base to correctly use the sanitised time in all required places - Added automation to the landscape shader. - Updated Fern Types. - Updated seamless grass for automation. - Added footprints and volume variation to Hyper Rex steps, added missing foot socket to adult rex - Landscape shader updated on map to 03. - Fixed: BattlEye Players are now correctly registered and unregistered with sessions. Instead of being kicked for not responding after disconnecting. - Disabled: Static Lighting. Should remove warnings about lighting generation on DR-Test4X - Fixed certain sub-adult T.rex steps not playing properly - Updated individual dinosaur nightvision components. - Updated DnC to reflect shader changes. - Updated the Psittaco anim references (Needs sitting, montages created, etc). - Committed Psittaco BP. Incomplete, do not add to character select. - disabled collision on ai (prohibitively expensive, may need to investigate with players too) - fixed look behind - Changed simple masked material from emissive to lit, stops grass particles being fullbright. - Started the Velociraptor sound set