What changed
1 fix0 additions0 changes0 removals
fixedUpdated: Unreal Engine Changes for 4.13 from upstream. - Added: Animation for Austro raptor to be able to carry things in it's mouth (eg fish) - Updated Night Cycle for vision. - Updated skins: Default Carno, Default Utah. - Updated Jiggy's tiles for performance. - Added partial swamp to deserted tiles. - Started work on rain overlay for dinosaur shader - Imported paddock props - Updated collision on Elm, Kapok#1 and Kapok#2 trees. - Updated tile x07_y03 (contains freshwater). - Reduced the amount of ground plants by 1/4 on tile x07_y03. - Added Ocean environment assets, part 1. - Smoothed seams along salt marsh. Added tiles for swamp (x05-07_y03-06) (around coords -50, 500). - navmesh generation is now fully dynamic, hopefully fixes up the memory issue on dedicated servers. - some navmesh gen settings tweaked for perf - Imported core sound set for Psittaco - Updated Sandstone Adult Rex skin. - Fixed Trike basemap. - reduced the radius of the wander check for the AI to eliminate a massive perf hit - big performance improvements on ai blueprints - Austroraptor Fish Changes. - Updated Dino Spawn Manager + Data Table - Distant sounds for Psittacosaurus - Removed Raptor AI from Dino Spawn Table as it isn't ready yet. - Fixed: Austroraptor's Mouth was still closed even if it wasn't carrying a fish.
The Isle changes
fixedUpdated: Unreal Engine Changes for 4.13 from upstream. - Added: Animation for Austro raptor to be able to carry things in it's mouth (eg fish) - Updated Night Cycle for vision. - Updated skins: Default Carno, Default Utah. - Updated Jiggy's tiles for performance. - Added partial swamp to deserted tiles. - Started work on rain overlay for dinosaur shader - Imported paddock props - Updated collision on Elm, Kapok#1 and Kapok#2 trees. - Updated tile x07_y03 (contains freshwater). - Reduced the amount of ground plants by 1/4 on tile x07_y03. - Added Ocean environment assets, part 1. - Smoothed seams along salt marsh. Added tiles for swamp (x05-07_y03-06) (around coords -50, 500). - navmesh generation is now fully dynamic, hopefully fixes up the memory issue on dedicated servers. - some navmesh gen settings tweaked for perf - Imported core sound set for Psittaco - Updated Sandstone Adult Rex skin. - Fixed Trike basemap. - reduced the radius of the wander check for the AI to eliminate a massive perf hit - big performance improvements on ai blueprints - Austroraptor Fish Changes. - Updated Dino Spawn Manager + Data Table - Distant sounds for Psittacosaurus - Removed Raptor AI from Dino Spawn Table as it isn't ready yet. - Fixed: Austroraptor's Mouth was still closed even if it wasn't carrying a fish.
- Updated: Unreal Engine Changes for 4.13 from upstream. - Added: Animation for Austro raptor to be able to carry things in it's mouth (eg fish) - Updated Night Cycle for vision. - Updated skins: Default Carno, Default Utah. - Updated Jiggy's tiles for performance. - Added partial swamp to deserted tiles. - Started work on rain overlay for dinosaur shader - Imported paddock props - Updated collision on Elm, Kapok#1 and Kapok#2 trees. - Updated tile x07_y03 (contains freshwater). - Reduced the amount of ground plants by 1/4 on tile x07_y03. - Added Ocean environment assets, part 1. - Smoothed seams along salt marsh. Added tiles for swamp (x05-07_y03-06) (around coords -50, 500). - navmesh generation is now fully dynamic, hopefully fixes up the memory issue on dedicated servers. - some navmesh gen settings tweaked for perf - Imported core sound set for Psittaco - Updated Sandstone Adult Rex skin. - Fixed Trike basemap. - reduced the radius of the wander check for the AI to eliminate a massive perf hit - big performance improvements on ai blueprints - Austroraptor Fish Changes. - Updated Dino Spawn Manager + Data Table - Distant sounds for Psittacosaurus - Removed Raptor AI from Dino Spawn Table as it isn't ready yet. - Fixed: Austroraptor's Mouth was still closed even if it wasn't carrying a fish.