What changed
1 fix0 additions0 changes0 removals
fixedUpdated Foliage Scalability to prevent people from exploiting with low settings. - Continued work on overlay effects for prop shaders, trying out different techniques - Set up a switch in the prop shader for whether an asset is indoors, MICs with this applied will never receive rainfall / snowfall - Started adding a bunch more floor textures - Swapped out the materials on a few props - Added: Albino Utah. - Tweaked: Albino Adult Rex, Albino Subadult Rex. - Removed the magical flying tree(s) - Tidied up the dino shader a bit - Fixed bump/height maps not tiling correctly in the master prop shader - Made a test water ripple effect for wet surfaces using flipbook normal map - New hand-drawn heightmap for one of the brick materials - Added: Clay Stego. - Updated: Green Stego. - BattlEye Improvements.
The Isle changes
fixedUpdated Foliage Scalability to prevent people from exploiting with low settings. - Continued work on overlay effects for prop shaders, trying out different techniques - Set up a switch in the prop shader for whether an asset is indoors, MICs with this applied will never receive rainfall / snowfall - Started adding a bunch more floor textures - Swapped out the materials on a few props - Added: Albino Utah. - Tweaked: Albino Adult Rex, Albino Subadult Rex. - Removed the magical flying tree(s) - Tidied up the dino shader a bit - Fixed bump/height maps not tiling correctly in the master prop shader - Made a test water ripple effect for wet surfaces using flipbook normal map - New hand-drawn heightmap for one of the brick materials - Added: Clay Stego. - Updated: Green Stego. - BattlEye Improvements.
- Updated Foliage Scalability to prevent people from exploiting with low settings. - Continued work on overlay effects for prop shaders, trying out different techniques - Set up a switch in the prop shader for whether an asset is indoors, MICs with this applied will never receive rainfall / snowfall - Started adding a bunch more floor textures - Swapped out the materials on a few props - Added: Albino Utah. - Tweaked: Albino Adult Rex, Albino Subadult Rex. - Removed the magical flying tree(s) - Tidied up the dino shader a bit - Fixed bump/height maps not tiling correctly in the master prop shader - Made a test water ripple effect for wet surfaces using flipbook normal map - New hand-drawn heightmap for one of the brick materials - Added: Clay Stego. - Updated: Green Stego. - BattlEye Improvements.