What changed
0 fixes0 additions1 change0 removals
changedUpdated Scalability Settings to prevent low foilage quality from removing all the bushes on the map. - Added Warning on game startup for people who don't meet the minimum system requirements for CPU and RAM. - Removed quality switches from the master prop shader since the buildings are bugging out too - Fixed the Triceratops skins not being parented to the default, adjusted density of detail normals on Trike - more optimizations to dino shader, stopped it using material attributes instead of a normal material (will find an alternate way for effect overlays, using material functions might have been too expensive) - Re-Added: Default Shant skin (tinted slightly brown) - Added: Albino Carno, Mesa Dryo, Albino Dryo, old Default Anky. Tweaked: Albino Acro, Albino Allo. Carnivore Dryos will now always use the Albino skin, and Herbivore Dryos will use natural skins. - Removed quality switches from master dino shader (temporarily?) as part of tracking down the "no skin" issue
The Isle changes
changedUpdated Scalability Settings to prevent low foilage quality from removing all the bushes on the map. - Added Warning on game startup for people who don't meet the minimum system requirements for CPU and RAM. - Removed quality switches from the master prop shader since the buildings are bugging out too - Fixed the Triceratops skins not being parented to the default, adjusted density of detail normals on Trike - more optimizations to dino shader, stopped it using material attributes instead of a normal material (will find an alternate way for effect overlays, using material functions might have been too expensive) - Re-Added: Default Shant skin (tinted slightly brown) - Added: Albino Carno, Mesa Dryo, Albino Dryo, old Default Anky. Tweaked: Albino Acro, Albino Allo. Carnivore Dryos will now always use the Albino skin, and Herbivore Dryos will use natural skins. - Removed quality switches from master dino shader (temporarily?) as part of tracking down the "no skin" issue
- Updated Scalability Settings to prevent low foilage quality from removing all the bushes on the map. - Added Warning on game startup for people who don't meet the minimum system requirements for CPU and RAM. - Removed quality switches from the master prop shader since the buildings are bugging out too - Fixed the Triceratops skins not being parented to the default, adjusted density of detail normals on Trike - more optimizations to dino shader, stopped it using material attributes instead of a normal material (will find an alternate way for effect overlays, using material functions might have been too expensive) - Re-Added: Default Shant skin (tinted slightly brown) - Added: Albino Carno, Mesa Dryo, Albino Dryo, old Default Anky. Tweaked: Albino Acro, Albino Allo. Carnivore Dryos will now always use the Albino skin, and Herbivore Dryos will use natural skins. - Removed quality switches from master dino shader (temporarily?) as part of tracking down the "no skin" issue