What changed
1 fix0 additions0 changes0 removals
fixedjuvenie rex foot step sound notifys - juvenile rex blendspaces - juvenile rex native anim bp - rex juvenile and subadult accurate movement data - fixed adult rex native anim bp and movement data - reverted adult rex anim bp - broken legs are now always saved = Optimized and improved master dinosaur shader: - Added proper support for masked detail normals and set them up for every dinosaur type - Made subsurface scattering use a colour input so that it actually has a visible effect - Converted several texture samplers to use "Sample Source shared:wrap" to reduce the number of texture lookups - Hooked up roughness & ambient occlusion maps that were going unused - Made sure all skins were correctly parented to the default of each class for consistency - Replaced metalness texture option with a constant of zero since skins should not be using this, (and none were). = Updated master prop shader: - Added support for bump offset - Added support for emissive flicker / phasing - More baby steps towards implementing a wetness overlay - Continued converting Industrial & Hangar assets over to master prop shader, imported height maps for certain floor materials - added missing carno footstep sounds - reduced random volume range of carno footsteps - reduced random pitch range of carno footsteps - fixed sync group issue in carno anim blueprint
The Isle changes
fixedjuvenie rex foot step sound notifys - juvenile rex blendspaces - juvenile rex native anim bp - rex juvenile and subadult accurate movement data - fixed adult rex native anim bp and movement data - reverted adult rex anim bp - broken legs are now always saved = Optimized and improved master dinosaur shader: - Added proper support for masked detail normals and set them up for every dinosaur type - Made subsurface scattering use a colour input so that it actually has a visible effect - Converted several texture samplers to use "Sample Source shared:wrap" to reduce the number of texture lookups - Hooked up roughness & ambient occlusion maps that were going unused - Made sure all skins were correctly parented to the default of each class for consistency - Replaced metalness texture option with a constant of zero since skins should not be using this, (and none were). = Updated master prop shader: - Added support for bump offset - Added support for emissive flicker / phasing - More baby steps towards implementing a wetness overlay - Continued converting Industrial & Hangar assets over to master prop shader, imported height maps for certain floor materials - added missing carno footstep sounds - reduced random volume range of carno footsteps - reduced random pitch range of carno footsteps - fixed sync group issue in carno anim blueprint
- juvenie rex foot step sound notifys - juvenile rex blendspaces - juvenile rex native anim bp - rex juvenile and subadult accurate movement data - fixed adult rex native anim bp and movement data - reverted adult rex anim bp - broken legs are now always saved = Optimized and improved master dinosaur shader: - Added proper support for masked detail normals and set them up for every dinosaur type - Made subsurface scattering use a colour input so that it actually has a visible effect - Converted several texture samplers to use "Sample Source shared:wrap" to reduce the number of texture lookups - Hooked up roughness & ambient occlusion maps that were going unused - Made sure all skins were correctly parented to the default of each class for consistency - Replaced metalness texture option with a constant of zero since skins should not be using this, (and none were). = Updated master prop shader: - Added support for bump offset - Added support for emissive flicker / phasing - More baby steps towards implementing a wetness overlay - Continued converting Industrial & Hangar assets over to master prop shader, imported height maps for certain floor materials - added missing carno footstep sounds - reduced random volume range of carno footsteps - reduced random pitch range of carno footsteps - fixed sync group issue in carno anim blueprint