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Steam News3 September 20169y ago

September Development Update

Map Cycle and IsleV3: Alright, so at this point the whole host of awful of early maps are gone. For clarity's sake, these were all awful maps on a performance and technical level, thus will never be restored.

Full notes

Full The Isle update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions1 change2 removals
  • Server
  • Balance
  • Performance
  • Gameplay
addedMap Cycle and IsleV3:Alright, so at this point the whole host of awful of early maps are gone. For clarity's sake, these were all awful maps on a performance and technical level, thus will never be restored. All future patches will directly involve V3, which will become the standardized global "default" map, including that dirty little sandbox mode when it returns. Upon the overwhelming player request, we are making a second island that is 50% smaller than V3, which can be used on unofficial servers. It might be worth noting that it won't be paid DLC either.
changedTwo for One (Spinosaurus):To dispel rumors, we do have two Spinosaurus models and they function very differently. We have one based off of the most accurate knowledge we have of the creature to date, resulting in an aquatic hunter that branches off from the Suchomimus. The other is a fictionalized (See how we used the word fictionalized? We know it's not accurate and we're doing it anyway) apex land carnivore that can stand up against other Tier 5 predators. (I do want to note that there's this huge issue that people seem to have that involves us providing choice of content for players such as fictionalized dinosaurs and feathered/unfeathered options. Moderators will be catching your passive-aggressive snark and throwing you out. Some people like their fiction and some people like their accuracy. A lot of you need to learn to be civil.)
addedArtificial Intelligence:So we've (ITT: Deathlyrage) finally begun working on artificial intelligence. Aside from it being a thing that currently crashes everything, sometime in September it will stop being that thing that crashes all the things. Initially we just want to fill in that bit of buffer which is a huge island with only 50 people, and only running into people at watering holes is kind of a bummer. We already have a few plans in place to replicate appropriate behavior such as having them react accordingly to player threats and have their own food/thirst desires, as well as the appropriate nesting mechanics once they've been introduced to the world. Currently they serve as general passive filler, but we will keep you updated as we advance forward on this front.
removedProgression Updates:TLDR Herbivores will no longer gain progression points by simply being alive.
removedProgression Updates:TLDR Carnivores will have an exponentially larger cost to progress to the next tier. Right now progression is super simple to the point where you can pretty much AFK through it, but you've had enough time to acclimate to the system and need to slowly reach a higher tier. Since players are relatively capable of just finding water and then trotting off somewhere remote and just inhaling trees left and right, finding a bush, and sitting in it alt-tabbed while waiting on points to accumulate until they can move to the next dinosaur, we'll be moving all herbivores to specific diets. What eats will differ from , however and may have the same diet, forcing a cap of sustainable dinosaurs in an area and the players will have to migrate elsewhere, or just kill the competition. Along with these diets, there will be a globally edible unique plant that will directly contribute to your progression. We will remove the point accumulation simply for being alive, and move it towards allocating and eating these plants. There will not be enough for large herds to all progress at

The Isle changes

addedAlright, so at this point the whole host of awful of early maps are gone. For clarity's sake, these were all awful maps on a performance and technical level, thus will never be restored. All future patches will directly involve V3, which will become the standardized global "default" map, including that dirty little sandbox mode when it returns. Upon the overwhelming player request, we are making a second island that is 50% smaller than V3, which can be used on unofficial servers. It might be worth noting that it won't be paid DLC either.
changedTo dispel rumors, we do have two Spinosaurus models and they function very differently. We have one based off of the most accurate knowledge we have of the creature to date, resulting in an aquatic hunter that branches off from the Suchomimus. The other is a fictionalized (See how we used the word fictionalized? We know it's not accurate and we're doing it anyway) apex land carnivore that can stand up against other Tier 5 predators. (I do want to note that there's this huge issue that people seem to have that involves us providing choice of content for players such as fictionalized dinosaurs and feathered/unfeathered options. Moderators will be catching your passive-aggressive snark and throwing you out. Some people like their fiction and some people like their accuracy. A lot of you need to learn to be civil.)
addedSo we've (ITT: Deathlyrage) finally begun working on artificial intelligence. Aside from it being a thing that currently crashes everything, sometime in September it will stop being that thing that crashes all the things. Initially we just want to fill in that bit of buffer which is a huge island with only 50 people, and only running into people at watering holes is kind of a bummer. We already have a few plans in place to replicate appropriate behavior such as having them react accordingly to player threats and have their own food/thirst desires, as well as the appropriate nesting mechanics once they've been introduced to the world. Currently they serve as general passive filler, but we will keep you updated as we advance forward on this front.
removedTLDR Herbivores will no longer gain progression points by simply being alive.
removedTLDR Carnivores will have an exponentially larger cost to progress to the next tier. Right now progression is super simple to the point where you can pretty much AFK through it, but you've had enough time to acclimate to the system and need to slowly reach a higher tier. Since players are relatively capable of just finding water and then trotting off somewhere remote and just inhaling trees left and right, finding a bush, and sitting in it alt-tabbed while waiting on points to accumulate until they can move to the next dinosaur, we'll be moving all herbivores to specific diets. What eats will differ from , however and may have the same diet, forcing a cap of sustainable dinosaurs in an area and the players will have to migrate elsewhere, or just kill the competition. Along with these diets, there will be a globally edible unique plant that will directly contribute to your progression. We will remove the point accumulation simply for being alive, and move it towards allocating and eating these plants. There will not be enough for large herds to all progress at

Map Cycle and IsleV3:

Alright, so at this point the whole host of awful of early maps are gone. For clarity's sake, these were all awful maps on a performance and technical level, thus will never be restored. All future patches will directly involve V3, which will become the standardized global "default" map, including that dirty little sandbox mode when it returns. Upon the overwhelming player request, we are making a second island that is 50% smaller than V3, which can be used on unofficial servers. It might be worth noting that it won't be paid DLC either.

Two for One (Spinosaurus):

To dispel rumors, we do have two Spinosaurus models and they function very differently. We have one based off of the most accurate knowledge we have of the creature to date, resulting in an aquatic hunter that branches off from the Suchomimus. The other is a fictionalized (See how we used the word fictionalized? We know it's not accurate and we're doing it anyway) apex land carnivore that can stand up against other Tier 5 predators. (I do want to note that there's this huge issue that people seem to have that involves us providing choice of content for players such as fictionalized dinosaurs and feathered/unfeathered options. Moderators will be catching your passive-aggressive snark and throwing you out. Some people like their fiction and some people like their accuracy. A lot of you need to learn to be civil.)

Artificial Intelligence:

So we've (ITT: Deathlyrage) finally begun working on artificial intelligence. Aside from it being a thing that currently crashes everything, sometime in September it will stop being that thing that crashes all the things. Initially we just want to fill in that bit of buffer which is a huge island with only 50 people, and only running into people at watering holes is kind of a bummer. We already have a few plans in place to replicate appropriate behavior such as having them react accordingly to player threats and have their own food/thirst desires, as well as the appropriate nesting mechanics once they've been introduced to the world. Currently they serve as general passive filler, but we will keep you updated as we advance forward on this front.

Progression Updates:

As this section is rather long...

TLDR Herbivores will no longer gain progression points by simply being alive.

TLDR Carnivores will have an exponentially larger cost to progress to the next tier. Right now progression is super simple to the point where you can pretty much AFK through it, but you've had enough time to acclimate to the system and need to slowly reach a higher tier. Since players are relatively capable of just finding water and then trotting off somewhere remote and just inhaling trees left and right, finding a bush, and sitting in it alt-tabbed while waiting on points to accumulate until they can move to the next dinosaur, we'll be moving all herbivores to specific diets. What eats will differ from , however and may have the same diet, forcing a cap of sustainable dinosaurs in an area and the players will have to migrate elsewhere, or just kill the competition. Along with these diets, there will be a globally edible unique plant that will directly contribute to your progression. We will remove the point accumulation simply for being alive, and move it towards allocating and eating these plants. There will not be enough for large herds to all progress at

Source

Steam News / 3 September 2016

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