What changed
1 fix0 additions0 changes0 removals
fixedRemoved Navmesh from V3 to try to fix issues. - Added a test lake to persistent level to see if it crashes. - Moved default time to noon. - enabled acro native anim bp - enabled anky and diablo native anim blueprint - fixed broken weight classes - Updated dusk settings. - added extra weight classes - fixed another bug in foliage eating - set foliage eating tick back to 90 seconds - fixed Galli_ABP2.uasset - Updated Day/Night cycle to include cloud coloring and realistic sun/moon light passes on clouds. - Fixed pain / death sounds not playing for Utahraptor - Updates to dusk/dawn on Day/Night cycle. - Committed new Day/Night cycle. - Trying to fix nav mesh using all the server memory.
The Isle changes
fixedRemoved Navmesh from V3 to try to fix issues. - Added a test lake to persistent level to see if it crashes. - Moved default time to noon. - enabled acro native anim bp - enabled anky and diablo native anim blueprint - fixed broken weight classes - Updated dusk settings. - added extra weight classes - fixed another bug in foliage eating - set foliage eating tick back to 90 seconds - fixed Galli_ABP2.uasset - Updated Day/Night cycle to include cloud coloring and realistic sun/moon light passes on clouds. - Fixed pain / death sounds not playing for Utahraptor - Updates to dusk/dawn on Day/Night cycle. - Committed new Day/Night cycle. - Trying to fix nav mesh using all the server memory.
- Removed Navmesh from V3 to try to fix issues. - Added a test lake to persistent level to see if it crashes. - Moved default time to noon. - enabled acro native anim bp - enabled anky and diablo native anim blueprint - fixed broken weight classes - Updated dusk settings. - added extra weight classes - fixed another bug in foliage eating - set foliage eating tick back to 90 seconds - fixed Galli_ABP2.uasset - Updated Day/Night cycle to include cloud coloring and realistic sun/moon light passes on clouds. - Fixed pain / death sounds not playing for Utahraptor - Updates to dusk/dawn on Day/Night cycle. - Committed new Day/Night cycle. - Trying to fix nav mesh using all the server memory.