What changed
0 fixes1 addition0 changes0 removals
addedadded native multithreaded anim bp for dinos - added native anim bps for most dinos - activated new anim bp for herrera, austro, and galli, for testing. - added reusable footstep sound/particle for physical surface collection data asset (IFootstepSoundsData) and notifier that uses it - added missing anim blend spaces - fixed many footstep notifiers that had threshold values lower than .5. Could cause 2 footsep sounds to be played / 2 foot prints to be generated. -Fixed master prop shader not having a default specular texture after KiteDemo got deleted -Started assigning material types to landscape (some areas might need to be repainted or layers renamed since mud doesn't look like mud, but it sure sounds like it now) - fixed baryonyx eat range - Added corpse assets. Might need tweaking. - FIxed Bug with bary not correctly setup as a progression dino.
The Isle changes
addedadded native multithreaded anim bp for dinos - added native anim bps for most dinos - activated new anim bp for herrera, austro, and galli, for testing. - added reusable footstep sound/particle for physical surface collection data asset (IFootstepSoundsData) and notifier that uses it - added missing anim blend spaces - fixed many footstep notifiers that had threshold values lower than .5. Could cause 2 footsep sounds to be played / 2 foot prints to be generated. -Fixed master prop shader not having a default specular texture after KiteDemo got deleted -Started assigning material types to landscape (some areas might need to be repainted or layers renamed since mud doesn't look like mud, but it sure sounds like it now) - fixed baryonyx eat range - Added corpse assets. Might need tweaking. - FIxed Bug with bary not correctly setup as a progression dino.
- added native multithreaded anim bp for dinos - added native anim bps for most dinos - activated new anim bp for herrera, austro, and galli, for testing. - added reusable footstep sound/particle for physical surface collection data asset (IFootstepSoundsData) and notifier that uses it - added missing anim blend spaces - fixed many footstep notifiers that had threshold values lower than .5. Could cause 2 footsep sounds to be played / 2 foot prints to be generated. -Fixed master prop shader not having a default specular texture after KiteDemo got deleted -Started assigning material types to landscape (some areas might need to be repainted or layers renamed since mud doesn't look like mud, but it sure sounds like it now) - fixed baryonyx eat range - Added corpse assets. Might need tweaking. - FIxed Bug with bary not correctly setup as a progression dino.