What changed
0 fixes1 addition0 changes0 removals
addedChanged File Format the game's assets are stored to allow for verification of modified / deleted files. (Warning: This update can be up to 10.4 GB total. ) - Did a detail pass / slight rework of IsleV3's current human facilities, hand placed some ambient sounds - Added a number of missing prerequisites for the new shaders - Assigned (temporary?) materials on some props that didn't have them before - Tweaked background ambiences to actually loop seamlessly in-game and have more variety - Set more ambient sounds to use the new Exterior sound class so that they become muffled when going indoors - Started to work on bare bones loading screen stuff
The Isle changes
addedChanged File Format the game's assets are stored to allow for verification of modified / deleted files. (Warning: This update can be up to 10.4 GB total. ) - Did a detail pass / slight rework of IsleV3's current human facilities, hand placed some ambient sounds - Added a number of missing prerequisites for the new shaders - Assigned (temporary?) materials on some props that didn't have them before - Tweaked background ambiences to actually loop seamlessly in-game and have more variety - Set more ambient sounds to use the new Exterior sound class so that they become muffled when going indoors - Started to work on bare bones loading screen stuff
- Changed File Format the game's assets are stored to allow for verification of modified / deleted files. (Warning: This update can be up to 10.4 GB total. ) - Did a detail pass / slight rework of IsleV3's current human facilities, hand placed some ambient sounds - Added a number of missing prerequisites for the new shaders - Assigned (temporary?) materials on some props that didn't have them before - Tweaked background ambiences to actually loop seamlessly in-game and have more variety - Set more ambient sounds to use the new Exterior sound class so that they become muffled when going indoors - Started to work on bare bones loading screen stuff