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Steam News23 August 20169y ago

Patch 0.1.10.2240

- Hunger and Thirst damage amount is now 10% of your max health, instead of a value of 10. - Added Make Noise AI Event for Roars for dinosaurs.

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Full The Isle update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedHunger and Thirst damage amount is now 10% of your max health, instead of a value of 10. - Added Make Noise AI Event for Roars for dinosaurs. - added core ambient sounds to IsleV3 map - fixed Austro using Rex steps when walking on stone - changed default footstep sounds for Austro & SubAdult Rex from rock to grass - fixed missing / misaligned footprints on certain SubAdult Rex animations - added footprints to Acrocanthosaurus - updated SoundTest level - Set up new master prop shaders that support various cool features such as detail normals / diffuse overlay, colour tinting, emissive maps, independent texture tiling, snow overlays etc. Converted nearly all of the Hangar assets over to using these. - changed ultra dynamic sky blueprint to be a during physics tick actor - no small dinos use mesh collision while moving - dino mesh collision bodies for movement replaced with simpler bodies

The Isle changes

fixedHunger and Thirst damage amount is now 10% of your max health, instead of a value of 10. - Added Make Noise AI Event for Roars for dinosaurs. - added core ambient sounds to IsleV3 map - fixed Austro using Rex steps when walking on stone - changed default footstep sounds for Austro & SubAdult Rex from rock to grass - fixed missing / misaligned footprints on certain SubAdult Rex animations - added footprints to Acrocanthosaurus - updated SoundTest level - Set up new master prop shaders that support various cool features such as detail normals / diffuse overlay, colour tinting, emissive maps, independent texture tiling, snow overlays etc. Converted nearly all of the Hangar assets over to using these. - changed ultra dynamic sky blueprint to be a during physics tick actor - no small dinos use mesh collision while moving - dino mesh collision bodies for movement replaced with simpler bodies

- Hunger and Thirst damage amount is now 10% of your max health, instead of a value of 10. - Added Make Noise AI Event for Roars for dinosaurs. - added core ambient sounds to IsleV3 map - fixed Austro using Rex steps when walking on stone - changed default footstep sounds for Austro & SubAdult Rex from rock to grass - fixed missing / misaligned footprints on certain SubAdult Rex animations - added footprints to Acrocanthosaurus - updated SoundTest level - Set up new master prop shaders that support various cool features such as detail normals / diffuse overlay, colour tinting, emissive maps, independent texture tiling, snow overlays etc. Converted nearly all of the Hangar assets over to using these. - changed ultra dynamic sky blueprint to be a during physics tick actor - no small dinos use mesh collision while moving - dino mesh collision bodies for movement replaced with simpler bodies

Source

Steam News / 23 August 2016

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