What changed
1 fix0 additions0 changes0 removals
fixedfixed warning about Orphaned Sound on Main Menu. - dinos can now move straight through dinos of a smaller weight class (soon to cause trample damage) - damage is now scaled based on the weight class of the battling dinos. - fixed all LOD tiles to have far shadowing/no more sun shining through mountains. - removed red plants in the forest to prevent confusion with blood on plants. - updated grass variables to a temporary change to investigate increase in performance and graphical fidelity. - updated grass to have wind again. - updated the grasses to reflect sizes. - updated bushes to have minor color variety. - fixed Galli montages not working appropriately. Herbivore buff update: - Updated Ankylosaurus turning radius. Impact damage increased. Bone break chance increased to 95% on hit. - Updated Diabloceratops turning radius. Slight damage increase. - Updated Galli kick damage, 100% increase. - Updated Stegosaurus turning radius. Slight impact damage decrease. Bleeding damage exponentially increased. - Updated Triceratops turning radius. Slight impact damage increase. Bleeding damage slightly increased. - Updated Utahraptor/Austroraptor step heights.
The Isle changes
fixedfixed warning about Orphaned Sound on Main Menu. - dinos can now move straight through dinos of a smaller weight class (soon to cause trample damage) - damage is now scaled based on the weight class of the battling dinos. - fixed all LOD tiles to have far shadowing/no more sun shining through mountains. - removed red plants in the forest to prevent confusion with blood on plants. - updated grass variables to a temporary change to investigate increase in performance and graphical fidelity. - updated grass to have wind again. - updated the grasses to reflect sizes. - updated bushes to have minor color variety. - fixed Galli montages not working appropriately. Herbivore buff update: - Updated Ankylosaurus turning radius. Impact damage increased. Bone break chance increased to 95% on hit. - Updated Diabloceratops turning radius. Slight damage increase. - Updated Galli kick damage, 100% increase. - Updated Stegosaurus turning radius. Slight impact damage decrease. Bleeding damage exponentially increased. - Updated Triceratops turning radius. Slight impact damage increase. Bleeding damage slightly increased. - Updated Utahraptor/Austroraptor step heights.
- fixed warning about Orphaned Sound on Main Menu. - dinos can now move straight through dinos of a smaller weight class (soon to cause trample damage) - damage is now scaled based on the weight class of the battling dinos. - fixed all LOD tiles to have far shadowing/no more sun shining through mountains. - removed red plants in the forest to prevent confusion with blood on plants. - updated grass variables to a temporary change to investigate increase in performance and graphical fidelity. - updated grass to have wind again. - updated the grasses to reflect sizes. - updated bushes to have minor color variety. - fixed Galli montages not working appropriately. Herbivore buff update: - Updated Ankylosaurus turning radius. Impact damage increased. Bone break chance increased to 95% on hit. - Updated Diabloceratops turning radius. Slight damage increase. - Updated Galli kick damage, 100% increase. - Updated Stegosaurus turning radius. Slight impact damage decrease. Bleeding damage exponentially increased. - Updated Triceratops turning radius. Slight impact damage increase. Bleeding damage slightly increased. - Updated Utahraptor/Austroraptor step heights.