What changed
1 fix0 additions0 changes0 removals
fixedFixed: Herbivores couldn't eat on Region 2 HQ + Isle Mesa. Fixed: Several bugs in the main menu hud. Changed: Various sound classes, fixed some settings that weren't re-enabled after the move to 4.12, tweaked medium dino step sounds. Changed: Distance fade on Allosaurus friendly call . Added: Human weapon fire animations / crouch blendspace animations. Removed: Old Truesky Folder / Assets as it's not working with Unreal Engine 4.12 yet. Disabled: Previous Implementation of VOIP. Because we are intergrating teamspeak 3 sdk later.
The Isle changes
fixedFixed: Herbivores couldn't eat on Region 2 HQ + Isle Mesa. Fixed: Several bugs in the main menu hud. Changed: Various sound classes, fixed some settings that weren't re-enabled after the move to 4.12, tweaked medium dino step sounds. Changed: Distance fade on Allosaurus friendly call . Added: Human weapon fire animations / crouch blendspace animations. Removed: Old Truesky Folder / Assets as it's not working with Unreal Engine 4.12 yet. Disabled: Previous Implementation of VOIP. Because we are intergrating teamspeak 3 sdk later.
Fixed
Herbivores couldn't eat on Region 2 HQ + Isle Mesa.
Fixed
Several bugs in the main menu hud.
Changed
Various sound classes, fixed some settings that weren't re-enabled after the move to 4.12, tweaked medium dino step sounds.
Changed
Distance fade on Allosaurus friendly call .
Added
Human weapon fire animations / crouch blendspace animations.
Removed
Old Truesky Folder / Assets as it's not working with Unreal Engine 4.12 yet.
Disabled
Previous Implementation of VOIP. Because we are intergrating teamspeak 3 sdk later.