What changed
1 fix0 additions0 changes0 removals
fixedAs many of you have seen, there has not been a public update for almost two weeks which is an extremely long time for us. We've been upgrading from 4.10 to 4.11 and 4.12 which fixed many of our internal roadblocks but introduced heaps of new bugs. As we do not have the funding for a consistent focus testing team to catch all of the overwhelming problems that these endeavors have introduced, we are going to move the formerly private development branch updates to the public branch. This will allow us to receive consistent crash dumps and the population on development testing in order to get the necessary output to accurately merge our existing game into a much better iteration of Unreal Engine. It will also enlighten a vast majority of the vocal minority on why we update only the private development branch, and you can go from complaining that we only update the dev branch to it being horrible now that it's the default public build. Anyone who wishes to play on the previous (IE: stable) version of the game will be able to update by moving to the LEGACY branch build of the game. This will only be updated during key milestones where we feel the build is consistently playable without any major disruptions to gameplay. A guide on how to join this branch will be posthumously created after this announcement and thread pin. We ask you for your patience at this point in time and thank you for your continued support of the Isle. PS: We are now blaming Unreal Engine for quetzalcoatlus not being public.
The Isle changes
fixedAs many of you have seen, there has not been a public update for almost two weeks which is an extremely long time for us. We've been upgrading from 4.10 to 4.11 and 4.12 which fixed many of our internal roadblocks but introduced heaps of new bugs. As we do not have the funding for a consistent focus testing team to catch all of the overwhelming problems that these endeavors have introduced, we are going to move the formerly private development branch updates to the public branch. This will allow us to receive consistent crash dumps and the population on development testing in order to get the necessary output to accurately merge our existing game into a much better iteration of Unreal Engine. It will also enlighten a vast majority of the vocal minority on why we update only the private development branch, and you can go from complaining that we only update the dev branch to it being horrible now that it's the default public build. Anyone who wishes to play on the previous (IE: stable) version of the game will be able to update by moving to the LEGACY branch build of the game. This will only be updated during key milestones where we feel the build is consistently playable without any major disruptions to gameplay. A guide on how to join this branch will be posthumously created after this announcement and thread pin. We ask you for your patience at this point in time and thank you for your continued support of the Isle. PS: We are now blaming Unreal Engine for quetzalcoatlus not being public.
As many of you have seen, there has not been a public update for almost two weeks which is an extremely long time for us. We've been upgrading from 4.10 to 4.11 and 4.12 which fixed many of our internal roadblocks but introduced heaps of new bugs. As we do not have the funding for a consistent focus testing team to catch all of the overwhelming problems that these endeavors have introduced, we are going to move the formerly private development branch updates to the public branch. This will allow us to receive consistent crash dumps and the population on development testing in order to get the necessary output to accurately merge our existing game into a much better iteration of Unreal Engine. It will also enlighten a vast majority of the vocal minority on why we update only the private development branch, and you can go from complaining that we only update the dev branch to it being horrible now that it's the default public build. Anyone who wishes to play on the previous (IE: stable) version of the game will be able to update by moving to the LEGACY branch build of the game. This will only be updated during key milestones where we feel the build is consistently playable without any major disruptions to gameplay. A guide on how to join this branch will be posthumously created after this announcement and thread pin. We ask you for your patience at this point in time and thank you for your continued support of the Isle. PS: We are now blaming Unreal Engine for quetzalcoatlus not being public.