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Steam News3 April 201610y ago

Patch 0.0.0.91 (Dev Branch)

-Upgraded Unreal Engine Version from 4.10 -> 4.11 -Performance & Stability Improvements -Added Ambient sounds on IsleRegion2. -Animation Bug Fixes for Austroraptor Jump.

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Full The Isle update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedUpgraded Unreal Engine Version from 4.10 -> 4.11 -Performance & Stability Improvements -Added Ambient sounds on IsleRegion2. -Animation Bug Fixes for Austroraptor Jump. -Sound occlusion to footsteps & medium / large dinosaur calls (they will now become muffled when heard from behind cover) -Distance Sounds for the Quetz -Testing new "focus attenuation" on medium / large dinosaur vocals (NOTE: only T.Rex has this fully configured yet) -Changed how underwater ambience works, slightly less cool but should prevent audio above the water from ever being distorted. -Region2 now has a first pass at fade-in out light for time of day. Soundscape fades from day to night. -Added distant sounds for Ankylosaurus, Suchomimus, Allosaurus and Maiasauru. -Volume adjustments to Ankylosaurus calls & Sucho broadcast -more work on my waterfall and butterflies, gave allosaurus a custom fadeoff for his eating sound
Upgraded Unreal Engine Version4.104.11Upgraded Unreal Engine Version increased, buff

The Isle changes

changedUpgraded Unreal Engine Version from 4.10 -> 4.11 -Performance & Stability Improvements -Added Ambient sounds on IsleRegion2. -Animation Bug Fixes for Austroraptor Jump. -Sound occlusion to footsteps & medium / large dinosaur calls (they will now become muffled when heard from behind cover) -Distance Sounds for the Quetz -Testing new "focus attenuation" on medium / large dinosaur vocals (NOTE: only T.Rex has this fully configured yet) -Changed how underwater ambience works, slightly less cool but should prevent audio above the water from ever being distorted. -Region2 now has a first pass at fade-in out light for time of day. Soundscape fades from day to night. -Added distant sounds for Ankylosaurus, Suchomimus, Allosaurus and Maiasauru. -Volume adjustments to Ankylosaurus calls & Sucho broadcast -more work on my waterfall and butterflies, gave allosaurus a custom fadeoff for his eating sound

-Upgraded Unreal Engine Version from 4.10 -> 4.11 -Performance & Stability Improvements -Added Ambient sounds on IsleRegion2. -Animation Bug Fixes for Austroraptor Jump. -Sound occlusion to footsteps & medium / large dinosaur calls (they will now become muffled when heard from behind cover) -Distance Sounds for the Quetz -Testing new "focus attenuation" on medium / large dinosaur vocals (NOTE: only T.Rex has this fully configured yet) -Changed how underwater ambience works, slightly less cool but should prevent audio above the water from ever being distorted. -Region2 now has a first pass at fade-in out light for time of day. Soundscape fades from day to night. -Added distant sounds for Ankylosaurus, Suchomimus, Allosaurus and Maiasauru. -Volume adjustments to Ankylosaurus calls & Sucho broadcast -more work on my waterfall and butterflies, gave allosaurus a custom fadeoff for his eating sound

Source

Steam News / 3 April 2016

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