What changed
0 fixes0 additions1 change0 removals
changedUpgraded Unreal Engine Version from 4.10 -> 4.11 -Performance & Stability Improvements -Added Ambient sounds on IsleRegion2. -Animation Bug Fixes for Austroraptor Jump. -Sound occlusion to footsteps & medium / large dinosaur calls (they will now become muffled when heard from behind cover) -Distance Sounds for the Quetz -Testing new "focus attenuation" on medium / large dinosaur vocals (NOTE: only T.Rex has this fully configured yet) -Changed how underwater ambience works, slightly less cool but should prevent audio above the water from ever being distorted. -Region2 now has a first pass at fade-in out light for time of day. Soundscape fades from day to night. -Added distant sounds for Ankylosaurus, Suchomimus, Allosaurus and Maiasauru. -Volume adjustments to Ankylosaurus calls & Sucho broadcast -more work on my waterfall and butterflies, gave allosaurus a custom fadeoff for his eating sound
Upgraded Unreal Engine Version4.10→4.11↑Upgraded Unreal Engine Version increased, buffThe Isle changes
changedUpgraded Unreal Engine Version from 4.10 -> 4.11 -Performance & Stability Improvements -Added Ambient sounds on IsleRegion2. -Animation Bug Fixes for Austroraptor Jump. -Sound occlusion to footsteps & medium / large dinosaur calls (they will now become muffled when heard from behind cover) -Distance Sounds for the Quetz -Testing new "focus attenuation" on medium / large dinosaur vocals (NOTE: only T.Rex has this fully configured yet) -Changed how underwater ambience works, slightly less cool but should prevent audio above the water from ever being distorted. -Region2 now has a first pass at fade-in out light for time of day. Soundscape fades from day to night. -Added distant sounds for Ankylosaurus, Suchomimus, Allosaurus and Maiasauru. -Volume adjustments to Ankylosaurus calls & Sucho broadcast -more work on my waterfall and butterflies, gave allosaurus a custom fadeoff for his eating sound
-Upgraded Unreal Engine Version from 4.10 -> 4.11 -Performance & Stability Improvements -Added Ambient sounds on IsleRegion2. -Animation Bug Fixes for Austroraptor Jump. -Sound occlusion to footsteps & medium / large dinosaur calls (they will now become muffled when heard from behind cover) -Distance Sounds for the Quetz -Testing new "focus attenuation" on medium / large dinosaur vocals (NOTE: only T.Rex has this fully configured yet) -Changed how underwater ambience works, slightly less cool but should prevent audio above the water from ever being distorted. -Region2 now has a first pass at fade-in out light for time of day. Soundscape fades from day to night. -Added distant sounds for Ankylosaurus, Suchomimus, Allosaurus and Maiasauru. -Volume adjustments to Ankylosaurus calls & Sucho broadcast -more work on my waterfall and butterflies, gave allosaurus a custom fadeoff for his eating sound