What changed
0 fixes0 additions1 change0 removals
changedNew: Raptor Pounce will now latch onto the nearest non-taken socket. Fixed: Spawning in with a existing character sometimes created weird mouse input problems. Fixed: Raptor Pounce Attached State Desync. Fixed: If you were pouncing on someone as a raptor and that person got disconnected or deleted it would cause positional desync and you would fail to take damage. Fixed: Server Side Pounce Update Logic sometimes failed and you couldn't do damage or loose stamina while pouncing. Fixed: Mesh Relative Location and Direction is now reset so your raptor is properly aligned when leaving pounce.
The Isle changes
changedNew: Raptor Pounce will now latch onto the nearest non-taken socket. Fixed: Spawning in with a existing character sometimes created weird mouse input problems. Fixed: Raptor Pounce Attached State Desync. Fixed: If you were pouncing on someone as a raptor and that person got disconnected or deleted it would cause positional desync and you would fail to take damage. Fixed: Server Side Pounce Update Logic sometimes failed and you couldn't do damage or loose stamina while pouncing. Fixed: Mesh Relative Location and Direction is now reset so your raptor is properly aligned when leaving pounce.
New
Raptor Pounce will now latch onto the nearest non-taken socket.
Fixed
Spawning in with a existing character sometimes created weird mouse input problems.
Fixed
Raptor Pounce Attached State Desync.
Fixed
If you were pouncing on someone as a raptor and that person got disconnected or deleted it would cause positional desync and you would fail to take damage.
Fixed
Server Side Pounce Update Logic sometimes failed and you couldn't do damage or loose stamina while pouncing.
Fixed
Mesh Relative Location and Direction is now reset so your raptor is properly aligned when leaving pounce.