What changed
1 fix0 additions0 changes0 removals
fixedFixed: Galli's eat/drink distance (This somehow had an extra 0 on the end, resulting in endless eating distance). Scaled up Shantungosaurus to a full size and scaled speed accordingly (No more complaining baby Shanty can crush a Rex). Increased stamina cost for Shanty stomp from 400 to 500. Drastically reduced stamina regen rate for Shanty. Intended functionality is that a fresh Shantungosaurus is not to be trifled with, but if you run it down or deplete their stamina, it's a big pile of food. Added: first pass of forest to Region1. Vegetation models are temporary and are being updated. Added: first version of Redwood trees. Added: first pass of game trails to Region1. Landscape displays barren terrain accordingly as makeshift paths. Added: first pass of edible vegetation on game trails. These are still near lakes and sometimes the path itself. There are hidden fields of food in the forest itself. Various footstep sound changes. Still editing for balance on a survival game, not from public interpretation of dinosaur vs elephants. Removed: suicide command. This will never come back.
The Isle changes
fixedFixed: Galli's eat/drink distance (This somehow had an extra 0 on the end, resulting in endless eating distance). Scaled up Shantungosaurus to a full size and scaled speed accordingly (No more complaining baby Shanty can crush a Rex). Increased stamina cost for Shanty stomp from 400 to 500. Drastically reduced stamina regen rate for Shanty. Intended functionality is that a fresh Shantungosaurus is not to be trifled with, but if you run it down or deplete their stamina, it's a big pile of food. Added: first pass of forest to Region1. Vegetation models are temporary and are being updated. Added: first version of Redwood trees. Added: first pass of game trails to Region1. Landscape displays barren terrain accordingly as makeshift paths. Added: first pass of edible vegetation on game trails. These are still near lakes and sometimes the path itself. There are hidden fields of food in the forest itself. Various footstep sound changes. Still editing for balance on a survival game, not from public interpretation of dinosaur vs elephants. Removed: suicide command. This will never come back.
Fixed
Galli's eat/drink distance (This somehow had an extra 0 on the end, resulting in endless eating distance). Scaled up Shantungosaurus to a full size and scaled speed accordingly (No more complaining baby Shanty can crush a Rex). Increased stamina cost for Shanty stomp from 400 to 500. Drastically reduced stamina regen rate for Shanty. Intended functionality is that a fresh Shantungosaurus is not to be trifled with, but if you run it down or deplete their stamina, it's a big pile of food.
Added
first pass of forest to Region1. Vegetation models are temporary and are being updated.
Added
first version of Redwood trees.
Added
first pass of game trails to Region1. Landscape displays barren terrain accordingly as makeshift paths.
Added
first pass of edible vegetation on game trails. These are still near lakes and sometimes the path itself. There are hidden fields of food in the forest itself. Various footstep sound changes. Still editing for balance on a survival game, not from public interpretation of dinosaur vs elephants.
Removed
suicide command. This will never come back.