What changed
0 fixes1 addition0 changes0 removals
addedAdded Therizinosaurus, the Danger Floof - Updated Carnotaurus values. - Updated Tyrannosaurus values - Updated Shantungosaurus values - Added new "stomp" logic -- Dinosaurs that stomp (ie: Shantung and Puerta) begin executing damage at the peak of their animation, damaging anything that comes into contact with the stomping limbs - Added damage values to the Puertasaurus. It now no longer takes crap from anyone - Added Gallimimus call - Various sound tweaks to the Gallimimus to make it more "bird" and less "angry bearded dragon" - Updated Rex sounds (We realized they're swapped; hotfixing tomorrow) - Increased draw distance on players (experimental; ragdolls still appear at close range and scream on occasion... we still don't know why yet. Something about KT PTSD) - Various performance tweaks - Rolled d20 on the "Fatal Crash" error... landed on 1
The Isle changes
addedAdded Therizinosaurus, the Danger Floof - Updated Carnotaurus values. - Updated Tyrannosaurus values - Updated Shantungosaurus values - Added new "stomp" logic -- Dinosaurs that stomp (ie: Shantung and Puerta) begin executing damage at the peak of their animation, damaging anything that comes into contact with the stomping limbs - Added damage values to the Puertasaurus. It now no longer takes crap from anyone - Added Gallimimus call - Various sound tweaks to the Gallimimus to make it more "bird" and less "angry bearded dragon" - Updated Rex sounds (We realized they're swapped; hotfixing tomorrow) - Increased draw distance on players (experimental; ragdolls still appear at close range and scream on occasion... we still don't know why yet. Something about KT PTSD) - Various performance tweaks - Rolled d20 on the "Fatal Crash" error... landed on 1
- Added Therizinosaurus, the Danger Floof - Updated Carnotaurus values. - Updated Tyrannosaurus values - Updated Shantungosaurus values - Added new "stomp" logic -- Dinosaurs that stomp (ie: Shantung and Puerta) begin executing damage at the peak of their animation, damaging anything that comes into contact with the stomping limbs - Added damage values to the Puertasaurus. It now no longer takes crap from anyone - Added Gallimimus call - Various sound tweaks to the Gallimimus to make it more "bird" and less "angry bearded dragon" - Updated Rex sounds (We realized they're swapped; hotfixing tomorrow) - Increased draw distance on players (experimental; ragdolls still appear at close range and scream on occasion... we still don't know why yet. Something about KT PTSD) - Various performance tweaks - Rolled d20 on the "Fatal Crash" error... landed on 1