What changed
0 fixes0 additions1 change0 removals
changedAhoy there Captains! For this update I've mainly focused on polishing, performance and bug fixes and adding a couple of features I had previously announced before but they hadn't made it in yet. So there won't be loads of new stuff, but everything will be a bit nicer and more consistent. Also as I mentioned in the previous post, I fixed a rather daft issue I had in the rendering pipeline, so most people can expect significant performance improvements! =) So without further ado here's the more or less complete change list: - added brawl skill - added more information to the top bar - added docks to the cities (buy & sell ships) - revamped shipwright menu - removed gun and ship upgrades (improvements come exclusively from blueprints now) - now while in combat if you hover over a ship it will show its cannons range - locations no longer spawn on map creation, they need to be revealed by finding treasure maps - all locations now disappear after being explored/farmed - big performance improvements - a truck load of ui tweaks - player can no longer spam governors for missions - fixed issue where a governor would give you a mission targeting one of his own faction ships - fixed issue where npc ship spawning would become increasingly slower - fixed issue where players boarding bar wasn't being rendered correctly - fixed issue where the game would fail to correctly load the save game (screen would remain black) - fixed issue where crew being damaged by cannon shots wouldn't belong to the ship being fired on (weird one) - fixed several combat issues (especially when fleets of several ships were involved) - fixed issue where loading a game saved during combat wouldn't result in the combat being correclty loaded - fixed an issue where the background would lighten up while displaying menus Happy sailing!!
The Inner Sea changes
changedAhoy there Captains! For this update I've mainly focused on polishing, performance and bug fixes and adding a couple of features I had previously announced before but they hadn't made it in yet. So there won't be loads of new stuff, but everything will be a bit nicer and more consistent. Also as I mentioned in the previous post, I fixed a rather daft issue I had in the rendering pipeline, so most people can expect significant performance improvements! =) So without further ado here's the more or less complete change list: - added brawl skill - added more information to the top bar - added docks to the cities (buy & sell ships) - revamped shipwright menu - removed gun and ship upgrades (improvements come exclusively from blueprints now) - now while in combat if you hover over a ship it will show its cannons range - locations no longer spawn on map creation, they need to be revealed by finding treasure maps - all locations now disappear after being explored/farmed - big performance improvements - a truck load of ui tweaks - player can no longer spam governors for missions - fixed issue where a governor would give you a mission targeting one of his own faction ships - fixed issue where npc ship spawning would become increasingly slower - fixed issue where players boarding bar wasn't being rendered correctly - fixed issue where the game would fail to correctly load the save game (screen would remain black) - fixed issue where crew being damaged by cannon shots wouldn't belong to the ship being fired on (weird one) - fixed several combat issues (especially when fleets of several ships were involved) - fixed issue where loading a game saved during combat wouldn't result in the combat being correclty loaded - fixed an issue where the background would lighten up while displaying menus Happy sailing!!
Ahoy there Captains! For this update I've mainly focused on polishing, performance and bug fixes and adding a couple of features I had previously announced before but they hadn't made it in yet. So there won't be loads of new stuff, but everything will be a bit nicer and more consistent. Also as I mentioned in the previous post, I fixed a rather daft issue I had in the rendering pipeline, so most people can expect significant performance improvements! =) So without further ado here's the more or less complete change list:
- added brawl skill
- added more information to the top bar
- added docks to the cities
(buy & sell ships) - revamped shipwright menu - removed gun and ship upgrades (improvements come exclusively from blueprints now) - now while in combat if you hover over a ship it will show its cannons range - locations no longer spawn on map creation, they need to be revealed by finding treasure maps - all locations now disappear after being explored/farmed - big performance improvements - a truck load of ui tweaks - player can no longer spam governors for missions - fixed issue where a governor would give you a mission targeting one of his own faction ships - fixed issue where npc ship spawning would become increasingly slower - fixed issue where players boarding bar wasn't being rendered correctly - fixed issue where the game would fail to correctly load the save game (screen would remain black) - fixed issue where crew being damaged by cannon shots wouldn't belong to the ship being fired on (weird one) - fixed several combat issues (especially when fleets of several ships were involved) - fixed issue where loading a game saved during combat wouldn't result in the combat being correclty loaded - fixed an issue where the background would lighten up while displaying menus Happy sailing!!