What changed
0 fixes1 addition0 changes0 removals
addedAhoy Captains, I've been working on the next update and wanted to tell you that the next feature to come to The Inner Sea will be boarding. Here is how it will work, when you disable a ship, instead of immediately capturing it, you will initiate boarding. This is where your crew comes into place. There are two ways of winning the battle either by winning the morale contest or by disabling the entirety of the adversary crew (no man left standing). Morale influences a number of variables in the battle and it will slowly chip away as the battle progresses and fellow crew members fall, so it will be important to come into battle with a high morale. With this new mechanic we'll introduce a new skill as well, "brawl", each rank will give benefits that will help you while boarding, eventually allowing a smaller crew to take on a bigger one. You'll also be able to retreat from boarding if it doesn't seem like it's going to end well =) There's a number of things that will be introduced, like an overall crew morale, which you need to keep watch over. I'm not entirely sure yet on what will affect it, as I'm still working on it, but expect things like time at sea, retreating from boarding and other factors to come into play. Also I plan to add consequences if you remain with a low crew morale for too long, although not sure if that will make it into this update or the next one =) * Here's how it's looking at the moment, still needs a bit of work, but you can see how it will play out. Your fellow captain, Ivo
The Inner Sea changes
addedAhoy Captains, I've been working on the next update and wanted to tell you that the next feature to come to The Inner Sea will be boarding. Here is how it will work, when you disable a ship, instead of immediately capturing it, you will initiate boarding. This is where your crew comes into place. There are two ways of winning the battle either by winning the morale contest or by disabling the entirety of the adversary crew (no man left standing). Morale influences a number of variables in the battle and it will slowly chip away as the battle progresses and fellow crew members fall, so it will be important to come into battle with a high morale. With this new mechanic we'll introduce a new skill as well, "brawl", each rank will give benefits that will help you while boarding, eventually allowing a smaller crew to take on a bigger one. You'll also be able to retreat from boarding if it doesn't seem like it's going to end well =) There's a number of things that will be introduced, like an overall crew morale, which you need to keep watch over. I'm not entirely sure yet on what will affect it, as I'm still working on it, but expect things like time at sea, retreating from boarding and other factors to come into play. Also I plan to add consequences if you remain with a low crew morale for too long, although not sure if that will make it into this update or the next one =) * Here's how it's looking at the moment, still needs a bit of work, but you can see how it will play out. Your fellow captain, Ivo
Ahoy Captains, I've been working on the next update and wanted to tell you that the next feature to come to The Inner Sea will be boarding. Here is how it will work, when you disable a ship, instead of immediately capturing it, you will initiate boarding. This is where your crew comes into place. There are two ways of winning the battle either by winning the morale contest or by disabling the entirety of the adversary crew (no man left standing). Morale influences a number of variables in the battle and it will slowly chip away as the battle progresses and fellow crew members fall, so it will be important to come into battle with a high morale. With this new mechanic we'll introduce a new skill as well, "brawl", each rank will give benefits that will help you while boarding, eventually allowing a smaller crew to take on a bigger one. You'll also be able to retreat from boarding if it doesn't seem like it's going to end well =) There's a number of things that will be introduced, like an overall crew morale, which you need to keep watch over. I'm not entirely sure yet on what will affect it, as I'm still working on it, but expect things like time at sea, retreating from boarding and other factors to come into play. Also I plan to add consequences if you remain with a low crew morale for too long, although not sure if that will make it into this update or the next one =) * Here's how it's looking at the moment, still needs a bit of work, but you can see how it will play out. Your fellow captain, Ivo