In this update1
Full notes
Full The House Always Wins update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Performance
- Balance
The House Always Wins changes
First of all, we want to say a huge THANK YOU from the bottom of our hearts for such an incredible start.
The launch wasn’t perfectly smooth and we know that. But thanks to your constant feedback, bug reports, suggestions, and patience, we’ve already released 2 patches since launch, with more updates already in development.
We read your feedback every single day, and it genuinely helps shape the future of the game.
1. New Game Modes — Sandbox & Creative Mode
Our plans shifted slightly after launch because right now our #1 priority is implementing new game modes.
The first one is Sandbox Mode for more hardcore players.
Your progression will no longer be heavily tied to the quest system
You’ll be free to progress your casino however you want
You’ll be able to customize event frequencies
Don’t like geese or vandals? No problem.
You’ll be able to:
Reduce their spawn rate
Increase it if you want more chaos
Or disable certain events completely
We are also working on a full Creative Mode.
Everything will be unlocked from the start
You won’t need to buy items
No progression limitations
Pure creativity focused on building and managing your dream casino
We hope to release these modes within the next 2 weeks, and we’ll try to deliver them as soon as possible.
2. Optimization & Performance
Optimization is our second biggest priority right now.
The game is heavily CPU-demanding because there are many NPCs and systems running simultaneously. That’s not an excuse and we want players to understand why performance can sometimes become challenging.
We are constantly working on:
Better CPU optimization
Improved NPC performance
Reduced stuttering and lag
General stability improvements
You can expect performance improvements continuously throughout development.
3. Quality of Life Improvements
We constantly see feedback that the game can become overwhelming, especially for new players who feel like they need to manage too many things at once.
Because of this, we’re actively working on:
Quest rebalance
Progression improvements
Better gameplay pacing
More automation systems
New employee duties are also coming soon:
Cleaners will clean toilets
New employees will repair broken machines
Additional management features are planned
We want the game to stay fun and chaotic without becoming exhausting.
What’s Coming Next?
This summer and beyond, we’re planning major content updates including:
Pets DLC
6-Player CO-OP
Real Estate System
Cars
Neon Lights with customizable colors and intensity
More customization options
New upgrades, decorations, and gameplay systems
Some features will arrive earlier, some later — but overall everything is going according to plan.
Constant Updates & Community Feedback
We’ll continue updating the game regularly with:
Bug fixes
Optimization improvements
Quality-of-life features
Balance changes
Community-requested features
Your feedback genuinely matters to us and directly affects development priorities.
Join Our Discord
If you have questions, suggestions, bug reports, or just want to hang out with the community:
Discord:
Source
Changelog.gg summarizes and formats this update. How we read updates.
