HomeGamesUpdatesPricingMethodology
Steam News1 April 20263mo ago

Demo Update 2.1

Disclaimer: If you've got some progress in the previous demo versions, it'll unfortunately get reset, as I just introduced save file encryption. I don't forsee anymore resets in the future.

In this update2

Full notes

Full The Hopeless Few update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions8 changes0 removals
  • Gameplay
  • Performance
  • UI and audio
  • Balance
  • Fixes
addedDisclaimer: If you've got some progress in the previous demo versions, it'll unfortunately get reset, as I just introduced save file encryption. I don't forsee anymore resets in the future. On the upside, the update introduces a lot Quality of Life improvements to make the process less cumbersome.
changedDemo 2.1.0 logMore polish for player's movement & controls, to make it feel more "grounded".
changedDemo 2.1.0 logGrounded detection improvements.
addedDemo 2.1.0 logAdded fall detection & animation change.
changedDemo 2.1.0 logOptimization for interactives targetting.
changedDemo 2.1.0 logReduced item interaction distance.

The Hopeless Few changes

addedDisclaimer: If you've got some progress in the previous demo versions, it'll unfortunately get reset, as I just introduced save file encryption. I don't forsee anymore resets in the future. On the upside, the update introduces a lot Quality of Life improvements to make the process less cumbersome.
changedMore polish for player's movement & controls, to make it feel more "grounded".
changedGrounded detection improvements.
addedAdded fall detection & animation change.
changedOptimization for interactives targetting.

Disclaimer: If you've got some progress in the previous demo versions, it'll unfortunately get reset, as I just introduced save file encryption. I don't forsee anymore resets in the future. On the upside, the update introduces a lot Quality of Life improvements to make the process less cumbersome.

Demo 2.1.0 log

  • Made the game paused when reading a note / letter.

  • More polish for player's movement & controls, to make it feel more "grounded".

  • Grounded detection improvements.

  • Added fall detection & animation change.

  • Optimization for interactives targetting.

  • Reduced item interaction distance.

  • Made the Settings menu accessible in-run. (so you can adjust the volume or mouse sensitivity without going back to Main Menu)

  • Hiding HUD when in Dialogue mode.

  • Introduced save file encryption.

  • Colliders fixes in Central Courtyard.

Patch 2.1.1-2.1.3

  • "Apply" button in the Settings menu now properly signalizes when there are changes to save and when not.

  • Added an audio effect on opening a readable note.

  • Fixed audio memory leaks, will monitor if they appear again.

  • Balance safeguard: now the first infected wave will not trigger the more tanky enemies.

  • Fixed a couple more bugs.

  • Navigation and pathfinding fixes.

  • Fixed some zombies being stuck on their spawn points.

Source

Steam News / 1 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.