Update log
Full The Hive update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Store
- Balance
- Fixes
- Performance
- Maps
Update 1.4.0 (Major Update)
We have combined the patch notes for 1.307, 1.308, 1.309, and 1.3.10 into this post, with 1.4.0 at the top.
1.4.0 Highlights
- New Group Selection UIclearer group controls, new visuals, and the UI is now clickable
Better control groups: distinct unit icons for groups, and group counts refresh in real time
- Inventory QoLInventory button pulses when you pick up a new item
Selection improvement: double-click a unit portrait to select only that unit (single-click still works as before)
- UI clarity passimproved font scaling, tooltip formatting, and readability across screens
- More UI guidancenew tooltips across inventory, resources, and common actions
HUD info upgrade: unit class is now shown on the HUD
- Inventory and gear fixesfixed cases where items could disappear, or equipped gear could be removed incorrectly
- Achievements improvementsfixed healing achievement tracking, plus improved difficulty completion tracking
- BalanceGatekeeper AOE cooldown increased from 7s to 14s
1.4.0 Additions
New Group Selection UI
Group controls are now easier to use and clearer to read
Added distinct unit icons for control groups, making group displays easier to read at a glance
Group UI has received new visuals and is now clickable
The Inventory button now pulses when you pick up a new item
1.4.0 Improvements
UI and Tooltips
Updated the minimap to be more accurate
Improved difficulty tooltips in the main menu for clearer explanations
Added helpful tooltips across the inventory and resource UI:
Inventory slots: helmet, armor, shield, amulet, accessory, weapon
Resources: food, materials, DNA, population
Actions: equip, dissolve, open inventory
Unit class is now shown on the HUD, so it is easier to understand a unit’s role at a glance
Improved tooltip positioning so tooltips stay within the UI and do not go off-screen
Clarified upgrade button descriptions to specify which unit types they affect
Improved UI readability across multiple screens:
Better font scaling and sizing for cleaner text
Updated tooltip text to clearly explain that “Dissolve All” converts unequippable items into DNA
Added a sound effect when pressing the “Dissolve All” button
Overall tooltip and text formatting refinements
Improved the look and clarity of item name UI:
Cleaner text layout (size, alignment, spacing)
Achievements
Completing the game on a higher difficulty now also counts for the lower difficulty completions Example: beating it on Hard will also award the Normal completion achievements
Balance
Gatekeeper AOE cooldown increased from 7 seconds to 14 seconds
1.4.0 Fixes
Inventory and Equipment
Fixed an issue where equipped weapons and other gear could be removed incorrectly
Fixed a bug where items could disappear when unequipping or moving gear
Fixed inventory issues where items could fail to return correctly or behave incorrectly after reloading
Fixed item tooltips appearing in the wrong place
Groups and HUD
Fixed unit group counts not properly accounting for revived units
Fixed group UI counts so they now refresh in real time
Fixed HUD selection so you can double-click a unit portrait to select only that unit
Achievements
Fixed the healing-related achievement not tracking correctly
Previous updates included in this post
Update 1.3.10 “Swarm is Back” (January 3, 2026)
Includes changes from 1.308 and 1.309
Engine and Visuals
Major engine upgrade for improved stability and future support
Lighting upgraded and all maps rebaked
Water rendering updated
Increased post processing intensity from 0.5 to 0.8 for improved overall visuals
Cinematics and Cutscenes
Restored full length cinematics to their original versions
Added a failsafe to ensure the mouse cursor is
Source
