Full notes
Full The Hive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Balance
The Hive changes
The Hive 1.100 - Winds of Change
Hello everyone! Today we are proud to release update 1.100 Winds of Change for The Hive. We wanted to especially focus on adding features requested by the community. Our plan was to update The Hive from Unity Engine 5.6.7 to 2019.1 version. 1.100 update remarks the biggest patch we have done for the game so far. One of the most significant improvements was to rework the whole game interface and the addition of full 4k support. Other major visual upgrade was converting the whole project to use linear color space, and the addition of new visual post processing effects. Also, notable updates are the addition of two new Insectoid buildings, two new units for Chalatoi faction and all new visuals for Infected faction. We also made all new spell and particle effects utilizing the now available tools. You can now hide the game interface using (L) key, to take shiny screenshots.
We would love to hear your feedback on the new changes!
Gameplay Updates
New Insectoid buildings, the spring and the burrow (burrow has 4 model variations)
New enemy units, chalatoi bowman and spearman
The vast majority of all particle effects in the game have been redone
Buildings can now be properly selected when they are being built
Several cutscenes improved
Pathfinding system improved
Player objectives now work correctly when loading a save
Graphics Improvements
All new post processing effects
Color space changed from Gamma to Linear
Lighting data rebaked for all scenes
Additional detail added to all maps
Infected faction has all new textures
Several world object textures improved
Animations added to several world objects
All buildings now have debris effect when they are destroyed
Buildings now have hover circle for selection
Scene lighing changes on color and position
Several units and plants now glow in the dark, illuminating nearby objects
All levels now have reflections for metallic objects like coins, gold and weapons
Unit rebalance
The new population system, introduced along with the burrow building, now has a much higher maximum population of 200 (up from 40). You start with 25 maximum population with a hive, but building a burrow will increase the cap by 35.
Legionnaire attack reduced to 4 (down from 5)
Legionnaire population cost increased to 5 (up from 1)
Hunter armour piercing passive has been fixed
Medic population cost increased to 3 (up from 1)
Medic's revive ability has been moved to the Avatar, to give it more value and limit the amount of available revives
Queen population cost increased to 6 (up from 1)
Wasp population cost increased to 3 (up from 1)
Wasp poison damage increased to 2 per second (up from 1 per second)
Wasp maximum health increased to 200 (up from 160)
Avatar population cost increased to 6 (up from 1)
Avatar food cost increased to 150 (up from 100)
Rhino population cost increased to 3 (up from 1)
Unit upgrades now cost 100/200/300 DNA (down from 250/500/750)
UI Rework
This is a complete re-write of the UI system to use the new Unity canvases. It was required to get 4K support. We added a way to hide your UI with a keybind (default is L) that can be rebound in the new settings interface. You can also
Source
Changelog.gg summarizes and formats this update. How we read updates.
