Full notes
Full The Hero We Need update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- UI and audio
The Hero We Need changes
Happy Holidays everyone!
We are happy to announce that our work for the past three months is becoming fruitful, and now, with joy, we're announcing the release of version 0.3.0 of our demo and marking the transition from Pre-Alpha to Alpha stage.
This new version brings new content and a lot of fixes and improvements. To name a few:
We changed how runes are distributed. There's a drop percentage when killing mobs for common runes, and rare runes are given when finishing a level.
New mob: Champions. They walk the path but have attack damage, attacking towers, and heroes.
Reworked boss in level 3. New abilities and we added a new mechanic on how these abilities display on the screen when you fight him.
The score is displayed in real-time while playing a level. We had also reworked the scoring system. This is why we had to reset all leaderboards.
Improved color grading and over visual effects
We added a tutorial level to show you the basic mechanics of THWN.
Enemy radar now displays tooltips with information about incoming enemies when you mouseover.
Removed quests in level 2. Later quests will be replaced with a new Challenges system.
Improved controls
New ability for Rodney.
And a massive list of bug fixes for which there's no room here to list.
The executive producer/dev will stream on Steam and Youtube while playing the demo.
If you've played the demo before, we encourage you to play it again; the experience is very different.
Source
Changelog.gg summarizes and formats this update. How we read updates.
