In this update1
Full notes
Full The Hero We Need update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello defenders!
What changed
- Balance
- Gameplay
- Events
- Performance
- UI and audio
- Maps
The Hero We Need changes
The end of Q1 is near, and according to our Roadmap, the time has come to release our first MAJOR update, 0.8.0, also called The Troll Realm update. We changed a lot, in retrospect, in this form, we should have released Early Access, but let’s not dwell on the past and look at what big changes are coming in “The Troll Realm Update”. Focus went on balancing and removing the need to micromanage too many things at once. For one, the heroes now require less management, and their skills have higher damage output but way bigger cooldowns, so their use is now a bit more passive and used as emergency damage burst.
Full Changelog
Content:
10 new levels have been added to the Troll Realm. Rodney and the gang venture into the troll realm to find an ancient relic and meet the troll king to ask him to join their fight against the demons.
New playable Hero: Illana Illana has the passive ability to increase all towers health by 50% and an auto-attack with high damage output and powerful knockback.
New augment runes that change tower targeting: Most Health, Least Health, Last mob, Prioritize Ground units, Prioritize Flying units. All are unlocked by default.
New augment rune Snipe, increases tower radius at the cost of attack speed and damage.
New enemies: Bog Monster, Demon Sentry, Big Troll, Troll, Enraged Troll, Slug, Blood Slug, Corrupted Slug, Jungle Tiger, Necromancer, Fire Elemental, Fire Lord.
Features
Add a fog of war on all levels and increase camera limits for more free movement.
The tower menu will now close with left click as well.
When placing a new tower, and there’s no free worker, it will take the worker that’s gathering the most resource you have, then it will return to the same type of resource he was gathering.
Balancing
Increase Berserker attack speed from 5%/10%/15% to 10%/20%/30%
Add knock-up to spike runes attacks
Decrease Spike attack rate from 1s to 1.4s
Decrease Lightning rune damage percentage for level 3 from 50% to 30%
Decrease Lightning rune radius from 500/1000/1400 to 500/600/700 and targets hit from 3/8/12 to 3/6/9
Decrease Poison rune damage from 50/100/150 to 25/50/75
Gus’s Arcane strike damage tripled, but cooldown increased to 120s
Increase Gus’s auto attack damage from 5 to 40.
Rodney’s attack abilities' damage tripled, but cooldown increased to 90s, respectively 120s
Decrease Rodney’s auto-attack speed from 1s to 1.2s
Rebalanced levels 1, 2, 3, 6, 7 and 8
Increase all master runes damages:
Arrow Rune Level 1: 10 -> 25
Beam Rune Level 1: 5 -> 8 Level 2: 7 -> 10 Level 3: 10 -> 13
Spike Rune Level 1: 22 -> 27 Level 2: 28 -> 33 Level 3: 35 -> 41
Boulder Rune Level 1: 70 -> 150 Level 2: 120 -> 220 Level 3: 160 -> 320
Spear Rune Level 1: 10 -> 15 Level 2: 16 -> 21 Level 3: 21 -> 33
Sawblade Rune Level 1: 30 -> 57 Level 2: 35 -> 75 Level 3: 45 -> 101
Increase rune shards rewards based on enemy health and movement speed.
Multi Target augment rune upgraded to Rare rarity and doubled the upgrade costs.
Fixes
Mortar master runes are correctly displayed in the rewards, and it’s rewarded at level 23
Show level loss warning only if the rune had been upgraded
Fixes a bug where projectile cooldown is ignored if the enemy dies in one shot.
Wrong damage displayed on tower radial stats for poison rune
Fix music resetting itself after 30s in Quick Battle mode.
Fixes low performance on the Quick Battle mode screen.
Increase the size of the resources collision box so it’s easier to click on them
Fixes a visual issue where the projectile slot title in the radial menu was misaligned
Fixes credits screen layout on lower resolutions
Fixes pathing issues in levels 11 and 12
Adds missing icon for Damage over time stat
Completely reworked hero auto attack
Implement enemy knockback animation better
Correctly represent rune stats for Berserker rune that it increases attack speed
Fixes hero ability cooldowns not resetting after a level restart
Fixes a bug where post-processing effects would apply to the map screen if you go to the map screen once a level has started
Increases map screen camera movement speed and increases edges
Add Spear projectile rune to rewards.
Make knockback always move mobs back on the spline rather than in the direction the hero is facing
Source
Changelog.gg summarizes and formats this update. How we read updates.
