HomeGamesUpdatesPricingMethodology
Steam News19 January 20265mo ago

0.3.0-EA: This is War! Huge Rework On Soldiers, Sadists And Security!

Update 0.3.0-EA brings a big battlefield makeover. Soldiers and Sadists have been reworked, several key entities have been rebuilt, and one slip can now end your run instantly. Let’s have a look!

In this update8

Full notes

Full The HELL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition12 changes2 removals
  • Maps
  • Gameplay
  • Balance
addedUpdate 0.3.0-EA brings a big battlefield makeover. Soldiers and Sadists have been reworked, several key entities have been rebuilt, and one slip can now end your run instantly.
changedStay aware or you might just lose the game instantly!All Titans will now attempt to escape. To prevent this, you must use the Titan Choker to keep them restrained! Choking Titans drains your resources over time, so make sure your production can sustain it.
changedPandemonium, Necropolis, Dreadful TreeThese structures have been reworked to create a more streamlined city. Their mechanics now lean into Passive-like skills rather than constant activation, and research is more instant and snappy.
removedSoldiers & Sadists: Fully ReworkedSoldiers and Sadists are no longer just “there” with no clear purpose.
changedSoldiers & Sadists: Fully ReworkedThey will now periodically clash and go to War.
changedSoldiers & Sadists: Fully ReworkedDuring the War phase, different Soldier and Sadist units contribute to your side’s attributes: Health, Speed, Damage, and Critical Chance.

The HELL changes

addedUpdate 0.3.0-EA brings a big battlefield makeover. Soldiers and Sadists have been reworked, several key entities have been rebuilt, and one slip can now end your run instantly.
changedAll Titans will now attempt to escape. To prevent this, you must use the Titan Choker to keep them restrained! Choking Titans drains your resources over time, so make sure your production can sustain it.
changedThese structures have been reworked to create a more streamlined city. Their mechanics now lean into Passive-like skills rather than constant activation, and research is more instant and snappy.
removedSoldiers and Sadists are no longer just “there” with no clear purpose.
changedThey will now periodically clash and go to War.

Update 0.3.0-EA brings a big battlefield makeover. Soldiers and Sadists have been reworked, several key entities have been rebuilt, and one slip can now end your run instantly.

Let’s have a look!

Titan Escape

Stay aware or you might just lose the game instantly!

All Titans will now attempt to escape. To prevent this, you must use the Titan Choker to keep them restrained! Choking Titans drains your resources over time, so make sure your production can sustain it.

If you fail to keep the Titan at bay and it escapes, you lose the game instantly.

Unique Structures Reworks

Pandemonium, Necropolis, Dreadful Tree

These structures have been reworked to create a more streamlined city. Their mechanics now lean into Passive-like skills rather than constant activation, and research is more instant and snappy.

War System

Soldiers & Sadists: Fully Reworked

Soldiers and Sadists are no longer just “there” with no clear purpose.

They will now periodically clash and go to War.

During the War phase, different Soldier and Sadist units contribute to your side’s attributes: Health, Speed, Damage, and Critical Chance.

Health

The side that drops to 0 Health loses the War.

Speed

Dictates how fast attacks are performed. Higher Speed means damage is dealt more frequently.

Damage

The amount of damage dealt each time your side attacks.

Critical Chance

The chance for an attack to become a Critical Strike, doubling the damage for that hit.

If your Soldiers defeat the Sadists during the War phase, you’ll gain a buff that stacks infinitely: Spoils of War.

Gameplay Tweaks

Sinners no longer die. Objectives reworked and rebalanced.

Sinners still consume Goo, but they will no longer perish if you run out.

Instead, failing to supply enough Goo triggers a penalty: the production amount and production speed for ALL structures will drop.

This also means objectives that previously required you to “save” Sinners have been reworked to fit the new system.

That's it for the week folks! Stay tuned for more!

Source

Steam News / 19 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.