What changed
0 fixes0 additions4 changes0 removals
changedWe’ve officially launched The Hell: City Builder of the Dead — and yes, the launch wasn’t strong. Performance wasn’t perfect. Reviews were few. Bugs existed. But one thing did happen — we finally opened the gates.
changedWe read every review, every comment, every curse, and every piece of advice. We understand your frustrations — optimization, road refunding, balance, music — we hear all of it. We are already working on these fixes. Not to chase perfection, but to make this world of Hell truly live and breathe.
changedThe Hell was never meant to be a comfortable city builder. It is the Elden Ring of City Builders — a world built on punishment, perseverance, and challenge. But when you finally survive the chaos, when your city stands amid fire and loss — it becomes rewarding in the most satisfying way.
changedIf you believe in difficult games, in worlds that punish before they reward, in city builders that dare to imagine what comes after death — then please, stay with us. Write your reviews. Share your thoughts. Your feedback shapes Hell itself.
The HELL changes
changedWe’ve officially launched The Hell: City Builder of the Dead — and yes, the launch wasn’t strong. Performance wasn’t perfect. Reviews were few. Bugs existed. But one thing did happen — we finally opened the gates.
changedWe read every review, every comment, every curse, and every piece of advice. We understand your frustrations — optimization, road refunding, balance, music — we hear all of it. We are already working on these fixes. Not to chase perfection, but to make this world of Hell truly live and breathe.
changedThe Hell was never meant to be a comfortable city builder. It is the Elden Ring of City Builders — a world built on punishment, perseverance, and challenge. But when you finally survive the chaos, when your city stands amid fire and loss — it becomes rewarding in the most satisfying way.
changedIf you believe in difficult games, in worlds that punish before they reward, in city builders that dare to imagine what comes after death — then please, stay with us. Write your reviews. Share your thoughts. Your feedback shapes Hell itself.
Hi everyone,
This is MK from Metropolice Studio.
We’ve officially launched The Hell: City Builder of the Dead — and yes, the launch wasn’t strong. Performance wasn’t perfect. Reviews were few. Bugs existed. But one thing did happen — we finally opened the gates.
And to every single player who entered Hell with us — thank you.
We read every review, every comment, every curse, and every piece of advice. We understand your frustrations — optimization, road refunding, balance, music — we hear all of it. We are already working on these fixes. Not to chase perfection, but to make this world of Hell truly live and breathe.
Our team is small — tired, but never hopeless. We come from Malaysia, trying to build something different, something not safe, not easy, not mainstream.
The Hell was never meant to be a comfortable city builder. It is the Elden Ring of City Builders — a world built on punishment, perseverance, and challenge. But when you finally survive the chaos, when your city stands amid fire and loss — it becomes rewarding in the most satisfying way.
We know we can do better. And we will.
If you believe in difficult games, in worlds that punish before they reward, in city builders that dare to imagine what comes after death — then please, stay with us. Write your reviews. Share your thoughts. Your feedback shapes Hell itself.
This is only the beginning. We will rebuild. Brick by brick. Soul by soul.
— MK & Team Metropolice Studio