HomeGamesUpdatesPricingMethodology
Steam News10 June 202626d ago

Dev Update #2 — New Concepts, 3D Models and UI Improvements

Our second Dev Update for The Heart of Anathema is now live ⚔️ Greetings fellow explorers and welcome to our second Dev Update.

In this update5

Full notes

Full The Heart of Anathema update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedOur second Dev Update for The Heart of Anathema is now live ⚔️Like always these are work in progress and may change for the time you will be able to test this new faction.
added💡ConceptsThese are the final concepts of two of the buildings for the new faction we showed you last month. Since this faction is formed by the noble families of the people trying to reach the deepest part of the forest of Anathema you can expect them to be quite focused around building settlements they can profit on and show their wealth through their shiny armours.
changed💡ConceptsOn the other hand the forge is a building focused on improving the defense of your units. Any unit close to the forge will see their Armour increased at the start of any battle.
changed🖥️ UI ImprovementsLastly we wanted to redress the interface challenge. We feel like we are getting closer to what we really want.
changed🖥️ UI ImprovementsHere is the version we are working on right now over some concepts we are using to nail the art direction of the game and be able to translate that into the levels.
changedWhat is coming?Next month we hope to be able to show you some of this stuff already in the game, as well as the mighty defenses of this faction. So don’t forget to wishlist the game to stay tuned for any future Dev Updates.

The Heart of Anathema changes

addedLike always these are work in progress and may change for the time you will be able to test this new faction.
addedThese are the final concepts of two of the buildings for the new faction we showed you last month. Since this faction is formed by the noble families of the people trying to reach the deepest part of the forest of Anathema you can expect them to be quite focused around building settlements they can profit on and show their wealth through their shiny armours.
changedOn the other hand the forge is a building focused on improving the defense of your units. Any unit close to the forge will see their Armour increased at the start of any battle.
changedLastly we wanted to redress the interface challenge. We feel like we are getting closer to what we really want.
changedHere is the version we are working on right now over some concepts we are using to nail the art direction of the game and be able to translate that into the levels.

Our second Dev Update for The Heart of Anathema is now live ⚔️

Greetings fellow explorers and welcome to our second Dev Update. This month has been a turn back into the rhythm of developing as our artists finally start to settle.

Like always these are work in progress and may change for the time you will be able to test this new faction.

💡Concepts

These are the final concepts of two of the buildings for the new faction we showed you last month. Since this faction is formed by the noble families of the people trying to reach the deepest part of the forest of Anathema you can expect them to be quite focused around building settlements they can profit on and show their wealth through their shiny armours.

The farm will be a way to obtain extra passive money with the inconvenience that it won’t be able to do anything else. So you better keep it safe from any invaders or you won’t see the money.

On the other hand the forge is a building focused on improving the defense of your units. Any unit close to the forge will see their Armour increased at the start of any battle.

🛠️ 3D Modeling

Here are some of the advances on the 3d department with a showcase of how the forge is turning from 2d to 3d and a sneak peak of the last unit of this faction, not shown before.

🖥️ UI Improvements

Lastly we wanted to redress the interface challenge. We feel like we are getting closer to what we really want.

Here is the version we are working on right now over some concepts we are using to nail the art direction of the game and be able to translate that into the levels.

What is coming?

Next month we hope to be able to show you some of this stuff already in the game, as well as the mighty defenses of this faction. So don’t forget to wishlist the game to stay tuned for any future Dev Updates.

The forest is watching…

and night is coming.

Source

Steam News / 10 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.