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Steam News15 April 20224y ago

DLC 2 "THE FOG", Splitscreen & More (PART 2)

Dear THHR fans, this is Eze again. One more word about SPLITSCREEN play - check out also "Remote Play Together" ːsteamhappyː Since we have released DLC 2 today on time I hope that many of you also did read PART 1 of thi

Full notes

Full The Haunted: Hells Reach update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes8 additions12 changes1 removal
  • Maps
  • Fixes
  • Gameplay
  • Balance
  • Events
  • UI and audio
addedFixes/new content: Map changes:
fixedFixed a bug where loading screen images were blurry.
fixedFixed a few spots where ammo/upgrades fall out of bounds (based on user feedback).
addedAdded missing grenade launcher.
fixedFixed some pathing issues.
fixedFixed a few spots where shadows were badly baked.

The Haunted: Hells Reach changes

addedFixes/new content: Map changes:
fixedFixed a bug where loading screen images were blurry.
fixedFixed a few spots where ammo/upgrades fall out of bounds (based on user feedback).
addedAdded missing grenade launcher.
fixedFixed some pathing issues.

Dear THHR fans, this is Eze again. One more word about SPLITSCREEN play - check out also "Remote Play Together" ːsteamhappyː Since we have released DLC 2 today on time I hope that many of you also did read PART 1 of this announcement yesterday and are delighted with what we've done - now there's even more to be happy about. So then, after sending a lot ahead with PART 1, let's start directly with PART 2:

Fixes/new content: Map changes:

Island:

  • Fixed a bug where loading screen images were blurry.

  • Fixed a few spots where ammo/upgrades fall out of bounds (based on user feedback).

  • Added missing grenade launcher.

  • Fixed some pathing issues.

  • Fixed a few spots where shadows were badly baked.

  • Fixed church bench that was impossible to destroy with melee attacks/nitrogen launcher.

  • Fixed a few spots where blocking volumes where blocking the player more than intended.

  • Fixed a few spots where terrain was non-uniform.

  • Fixed a few spots where material was incorrect.

  • Fixed a place where players would get stuck without any chance of getting out (based on user feedback).

Mine, Forsaken canyon, Steel Town and Stronghold:

  • Fixed a few ladders that made the player get stuck when reaching top.

Temple:

  • Fixed a ladder that was longer than it was supposed to be.

Night Frontier:

  • Fixed a spot where de Environment Event would not reach players.

UI:

  • Fixed splitscreen UI scale being too big on 3 player split screen.

  • Fixed ammunition not displaying correctly for every player and sometimes getting stuck in the middle of the screen when playing splitscreen.

  • Fixed an issue that caused "Demonizer" gamemode to be an empty string when hosting a game.

  • Fixed an issue where the hud wouldn't hide for splitscreen players when pausing the game.

  • Fixed an issue where if the player leaves a game or the server disconnects splitscreen players would remain active on main menu.

  • Player healthbars are now disabled while on splitscreen mode.

  • Main menu map list can now filtered as follows:

    1. All

    2. Classic

    3. DLC

    4. Custom

  • DLC maps are now visible by default doesn't matter if you own them or not. If you don't own the map you just wont be able to play.

  • Solo play now has "Options" bottom button, you can set Friendly Fire and HARDCORE Mode.

Localization:

  • Updated every language, this update adds new UI strings.

  • Special thanks to 'Rémi "Yanka" Bourzama' for his contribution with French loc.

Gamemode settings (Singleplayer/Multiplayer):

  • SingleplayerNew "Options" menu where you can toggle Friendly fire and HARDCORE Mode.
  • MultiplayerNew setting, HARDCORE Mode.

*Dev note: We bet you're asking "Friendly fire for solo gameplay? What?". Yeah, we decided to make it an option - because if you want to play splitscreen, you should be able to increase game difficulty by enabling this option just like multiplayer.

NEW Game setting/mode: "HARDCORE"This mode disables all hud indicators even the crosshair so the game gets harder even on lower difficulties.

The following HUD information is hidden while playing this mode:

  • Remaining bullets.

  • Remaining mags.

  • Weapon upgrade bar.

  • Player health indicator.

  • Multiplayer player health (the healthbar on top of other players head).

  • Ammo drop indicator.

  • Weapon upgrade indicator.

  • Throwable indicator (grenade, dynamite, etc).

  • Hints.

  • Demon sense (enemies behind you).

  • Weapon icon when switching.

  • Weapon crosshair when aiming.

  • Weapon crosshair

Source

Steam News / 15 April 2022

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