Full notes
Full The Haunted: Hells Reach update
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What changed
- Maps
- Fixes
- Gameplay
- Balance
- Events
- UI and audio
The Haunted: Hells Reach changes
Dear THHR fans, this is Eze again. One more word about SPLITSCREEN play - check out also "Remote Play Together" ːsteamhappyː Since we have released DLC 2 today on time I hope that many of you also did read PART 1 of this announcement yesterday and are delighted with what we've done - now there's even more to be happy about. So then, after sending a lot ahead with PART 1, let's start directly with PART 2:
Fixes/new content: Map changes:
Island:
Fixed a bug where loading screen images were blurry.
Fixed a few spots where ammo/upgrades fall out of bounds (based on user feedback).
Added missing grenade launcher.
Fixed some pathing issues.
Fixed a few spots where shadows were badly baked.
Fixed church bench that was impossible to destroy with melee attacks/nitrogen launcher.
Fixed a few spots where blocking volumes where blocking the player more than intended.
Fixed a few spots where terrain was non-uniform.
Fixed a few spots where material was incorrect.
Fixed a place where players would get stuck without any chance of getting out (based on user feedback).
Mine, Forsaken canyon, Steel Town and Stronghold:
Fixed a few ladders that made the player get stuck when reaching top.
Temple:
Fixed a ladder that was longer than it was supposed to be.
Night Frontier:
Fixed a spot where de Environment Event would not reach players.
UI:
Fixed splitscreen UI scale being too big on 3 player split screen.
Fixed ammunition not displaying correctly for every player and sometimes getting stuck in the middle of the screen when playing splitscreen.
Fixed an issue that caused "Demonizer" gamemode to be an empty string when hosting a game.
Fixed an issue where the hud wouldn't hide for splitscreen players when pausing the game.
Fixed an issue where if the player leaves a game or the server disconnects splitscreen players would remain active on main menu.
Player healthbars are now disabled while on splitscreen mode.
Main menu map list can now filtered as follows:
All
Classic
DLC
Custom
DLC maps are now visible by default doesn't matter if you own them or not. If you don't own the map you just wont be able to play.
Solo play now has "Options" bottom button, you can set Friendly Fire and HARDCORE Mode.
Localization:
Updated every language, this update adds new UI strings.
Special thanks to 'Rémi "Yanka" Bourzama' for his contribution with French loc.
Gamemode settings (Singleplayer/Multiplayer):
- SingleplayerNew "Options" menu where you can toggle Friendly fire and HARDCORE Mode.
- MultiplayerNew setting, HARDCORE Mode.
*Dev note: We bet you're asking "Friendly fire for solo gameplay? What?". Yeah, we decided to make it an option - because if you want to play splitscreen, you should be able to increase game difficulty by enabling this option just like multiplayer.
NEW Game setting/mode: "HARDCORE"This mode disables all hud indicators even the crosshair so the game gets harder even on lower difficulties.
The following HUD information is hidden while playing this mode:
Remaining bullets.
Remaining mags.
Weapon upgrade bar.
Player health indicator.
Multiplayer player health (the healthbar on top of other players head).
Ammo drop indicator.
Weapon upgrade indicator.
Throwable indicator (grenade, dynamite, etc).
Hints.
Demon sense (enemies behind you).
Weapon icon when switching.
Weapon crosshair when aiming.
Weapon crosshair
Source
Changelog.gg summarizes and formats this update. How we read updates.
