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Steam News17 February 20224y ago

DevDiary #27 “Oachkatzlschwoaf” - February 2022

Oachkatzlschwoaf? Yep, Oachkatzlschwoaf! You might ask yourself: What’s an Oachkatzlschowaf?

Full notes

Full The Guild 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition2 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Maps
fixedWhy are we talking about this? As we've already mentioned before, we work in sprints. A sprint usually lasts two weeks. The tradition of giving each of these sprints a catchy name has been established since last year. For example, the sprint that ended last week is called “Church” and the current sprint is called “Holy Moly”. “Oachkatzlschwoaf” was a very special sprint. It went pretty much exactly from the launch of the hotfix patch EA 0.9.16.5 on December 21st to January 20th, so it lasted exactly one month. Despite the Christmas holidays and absences due to the cold that is common in winter, we managed to finish a lot of tasks. Finally, the most beautiful moment was when the church interiors were installed and the first NPCs went in to pray.
fixedBut now to the good news of this DevDiary: All features of patch EA 0.9.17 have been implemented and the patch is in our Stabilizing environment, in which, as you as loyal readers already know, intensive testing is carried out and only bugs will be fixed. In addition to fixing bugs in EA 0.9.17, the team is already doing initial work on the upcoming patch.
changedBy now you might know from the previous DevDiary what will be in patch EA 0.9.17: the interiors for the churches, a priest you can interact with, more objects you can interact with and the wedding ceremony. What else can you expect in our upcoming patch?
addedWe have improved the tooltips of all actions: Actions that may or may not be permitted by law continue to display "illegal" or "legal", all other actions no longer have this information as it is not necessary. In addition, you can now see in the tooltip how your dynasty's moral alignment changes when you use the action. Alignment is a prerequisite for later joining a guild. We will do something more with the guilds - together with the arsenal - in the following patch.
changedWe delved deeper into the pathfinding system and found the cause(s) for characters sometimes disappearing into the ground or taking strange off-road paths. That was quite a big change, which among other things also required that we had to put our hands on the road networks in all maps... Even if we couldn't possibly find all the causes, they should have become much rarer now.
fixedIn the last few weeks we have received increasing reports of problems with the multiplayer mode. We've been trying to figure out what's causing this and we found and fixed several possible issues. After the patch has been launched, we will need your help: please let us know if

The Guild 3 changes

fixedWhy are we talking about this? As we've already mentioned before, we work in sprints. A sprint usually lasts two weeks. The tradition of giving each of these sprints a catchy name has been established since last year. For example, the sprint that ended last week is called “Church” and the current sprint is called “Holy Moly”. “Oachkatzlschwoaf” was a very special sprint. It went pretty much exactly from the launch of the hotfix patch EA 0.9.16.5 on December 21st to January 20th, so it lasted exactly one month. Despite the Christmas holidays and absences due to the cold that is common in winter, we managed to finish a lot of tasks. Finally, the most beautiful moment was when the church interiors were installed and the first NPCs went in to pray.
fixedBut now to the good news of this DevDiary: All features of patch EA 0.9.17 have been implemented and the patch is in our Stabilizing environment, in which, as you as loyal readers already know, intensive testing is carried out and only bugs will be fixed. In addition to fixing bugs in EA 0.9.17, the team is already doing initial work on the upcoming patch.
changedBy now you might know from the previous DevDiary what will be in patch EA 0.9.17: the interiors for the churches, a priest you can interact with, more objects you can interact with and the wedding ceremony. What else can you expect in our upcoming patch?
addedWe have improved the tooltips of all actions: Actions that may or may not be permitted by law continue to display "illegal" or "legal", all other actions no longer have this information as it is not necessary. In addition, you can now see in the tooltip how your dynasty's moral alignment changes when you use the action. Alignment is a prerequisite for later joining a guild. We will do something more with the guilds - together with the arsenal - in the following patch.
changedWe delved deeper into the pathfinding system and found the cause(s) for characters sometimes disappearing into the ground or taking strange off-road paths. That was quite a big change, which among other things also required that we had to put our hands on the road networks in all maps... Even if we couldn't possibly find all the causes, they should have become much rarer now.

Oachkatzlschwoaf?

Yep, Oachkatzlschwoaf!

You might ask yourself: What’s an Oachkatzlschowaf? For those of you who aren't familiar with German - there is a huge difference in the accent and dialects across Germany and Austria. I'm from northern Germany, but most of our dev team is from Austria - so it even took me a while to understand the word. If you speak German, a good trick is to try pronouncing the word veeery slowly. Alternatively, you can ask a friend from Austria or Bavaria. If neither of those are an option for you… It's an

“Eichkätzchenschweif”, a squirrel’s tail.

The word is jokingly used to test a person’s German skills in Austria and Bavaria.

Why are we talking about this? As we've already mentioned before, we work in sprints. A sprint usually lasts two weeks. The tradition of giving each of these sprints a catchy name has been established since last year. For example, the sprint that ended last week is called “Church” and the current sprint is called “Holy Moly”. “Oachkatzlschwoaf” was a very special sprint. It went pretty much exactly from the launch of the hotfix patch EA 0.9.16.5 on December 21st to January 20th, so it lasted exactly one month. Despite the Christmas holidays and absences due to the cold that is common in winter, we managed to finish a lot of tasks. Finally, the most beautiful moment was when the church interiors were installed and the first NPCs went in to pray.

By the way, if you have a great idea for a sprint name, please send it to MrHome@thqnordic.com with the subject "Sprint Name Suggestion" ;-)

But now to the good news of this DevDiary: All features of patch EA 0.9.17 have been implemented and the patch is in our Stabilizing environment, in which, as you as loyal readers already know, intensive testing is carried out and only bugs will be fixed. In addition to fixing bugs in EA 0.9.17, the team is already doing initial work on the upcoming patch.

Our conservative guess right now is that patch EA 0.9.17 will be released next week!

By now you might know from the previous DevDiary what will be in patch EA 0.9.17: the interiors for the churches, a priest you can interact with, more objects you can interact with and the wedding ceremony. What else can you expect in our upcoming patch?

We have improved the tooltips of all actions: Actions that may or may not be permitted by law continue to display "illegal" or "legal", all other actions no longer have this information as it is not necessary. In addition, you can now see in the tooltip how your dynasty's moral alignment changes when you use the action. Alignment is a prerequisite for later joining a guild. We will do something more with the guilds - together with the arsenal - in the following patch.

We delved deeper into the pathfinding system and found the cause(s) for characters sometimes disappearing into the ground or taking strange off-road paths. That was quite a big change, which among other things also required that we had to put our hands on the road networks in all maps... Even if we couldn't possibly find all the causes, they should have become much rarer now.

In the last few weeks we have received increasing reports of problems with the multiplayer mode. We've been trying to figure out what's causing this and we found and fixed several possible issues. After the patch has been launched, we will need your help: please let us know if

Source

Steam News / 17 February 2022

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